@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 33 PUs;
Germans buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
10 mech_infantrys moved from Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
1 mech_infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 mech_infantrys moved from France to Western Germany
2 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 4 : 2/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters and 43 infantry
Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/58 hits, 16.50 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 7 artilleries, 4 fighters and 43 infantry in Russia, round 2 : 20/58 hits, 21.33 expected hits
14 infantry owned by the Russians, 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 8/38 hits, 13.17 expected hits
Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 29 infantry in Russia, round 3 : 11/44 hits, 16.67 expected hits
8 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 11/27 hits, 11.33 expected hits
Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 21 infantry in Russia, round 4 : 14/36 hits, 14.00 expected hits
11 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Russia, round 5 : 7/13 hits, 7.00 expected hits
Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 10 infantry in Russia, round 5 : 11/25 hits, 10.33 expected hits
7 infantry owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 2 tactical_bombers in Russia, round 6 : 0/2 hits, 1.00 expected hits
Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 3 infantry in Russia, round 6 : 5/18 hits, 8.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Russians win with 4 armour, 7 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -143
Casualties for Germans: 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 40 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Germany to Poland
Place Units - Germans
7 infantry and 3 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Romania
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -9.33
Germans regular : -6.67
Russians AA : 0.00
British regular : 0.00
triplea_37131_UKP 6 complete.tsvg
UKP 6 is complete. I see you went for Moscow.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 2 mech_infantrys moved from Anhwe to Chahar
2 fighters, 10 infantry and 2 tactical_bombers moved from Korea to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 2 tactical_bombers moved from Japan to 17 Sea Zone
Combat - Japanese
Japanese creates battle in territory 33 Sea Zone
Battle in Manchuria
Japanese attack with 6 fighters, 14 infantry and 4 tactical_bombers
Russians defend with 18 infantry
Japanese roll dice for 6 fighters, 14 infantry and 4 tactical_bombers in Manchuria, round 2 : 7/24 hits, 8.00 expected hits
Chinese roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 6.00 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 6 fighters, 9 infantry and 4 tactical_bombers in Manchuria, round 3 : 5/19 hits, 7.17 expected hits
Chinese roll dice for 11 infantry in Manchuria, round 3 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 6 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 4 : 10/17 hits, 6.83 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 4 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 11 infantry
Casualties for Russians: 18 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 5 submarines
1 submarine owned by the Japanese submerged
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Chahar
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese winAmericans winAmericans win with 5 submarines remaining with 5 submarines remaining with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the UK_Pacific lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for UK_Pacific: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from French Indo China to Kwangtung
2 aaGuns moved from French Indo China to 36 Sea Zone
2 aaGuns and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 17 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.33
Japanese regular : 1.33
triplea_37131_UK 6 complete.tsvg
UK 6 is complete
Matt, I did a late edit. I forgot to move my ships and land units into Denmark during the combat phase. If you feel that this is too late, then I will edit them back.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 bomber moved from Southern Italy to Yugoslavia
1 armour moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 armour moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from French with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00
Italians regular : -0.83
triplea_37131_France 6 Complete.tsvg
France 6 Complete
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Americans
5 infantry moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 8 infantry
French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits
Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Western Germany
Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits
Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Germany
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 8 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Slovakia Hungary
Germans attack with 5 infantry
Americans defend with 1 armour
Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits
Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 mech_infantry moved from Holland Belgium to France
Place Units - Germans
6 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -2.00
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 armour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the UK_Pacific lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for UK_Pacific: 1 armour
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys
Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits
Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits
2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi
Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits
Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from Korea to Kwangtung
1 aaGun moved from Korea to Manchuria
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : -0.17
Japanese regular : 1.50
I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.