Iron Stitch v Belochai - YG Global 1940 TE


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Poland
                  Germans take Poland from Americans
            5 infantry moved from Germany to Slovakia Hungary
            8 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 8 infantry
                French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
                    Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
                    Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                Americans win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Germans: 8 infantry
                Casualties for Americans: 2 armour and 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 5 infantry
                Americans defend with 1 armour
                    Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to France
    
        Place Units - Germans
            6 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Germans regular : -2.00
    

    Savegame


  • triplea_37131_UKP7.tsvg

    UKP 7 complete

    I messed up on that round. Oh well :)


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 mech_infantrys moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 armour
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the UK_Pacific lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 1 armour
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits
                    Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits
                    2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi
                    Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits
                    Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Kwangtung
            1 aaGun moved from Korea to Manchuria
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
            Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : -0.17
    Japanese regular : 1.50
    

    Savegame


  • triplea_37131_UKE 7.tsvg

    I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.

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