I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 34 PUs;
British buy 1 fighter and 2 tactical_bombers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 105 Sea Zone
2 artilleries and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ethiopia to Egypt
3 bombers moved from Algeria to Normandy Bordeaux
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Greece from Germans, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 fighter and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -2,17
Japanese regular : 2,33
Germans AA : -0,67
Germans regular : 1,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Timguska
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 1 harbour; French defend with 1 fighter
Germans roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
British roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1,83 expected hits
British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in Normandy Bordeaux
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 artilleries
Casualties for French: 1 fighter
Battle in Kazakhstan
Germans attack with 1 armour, 6 artilleries and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 6 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/9 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour, 3 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 3,17 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 105 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
5 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Germans undo move 8.
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 2,83
Germans regular : -5,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,33
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from Burma to India
1 bomber moved from French Indo China to India
1 fighter moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
1 battleship, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in India, round 2 : 8/18 hits, 7,50 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in India, round 2 : 4/13 hits, 5,00 expected hits
4 infantry owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers in India, round 3 : 10/14 hits, 6,83 expected hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in India, round 3 : 5/7 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
Japanese captures 19PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
3 fighters moved from 34 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in Kiangsu
Japanese undo move 3.
2 infantry placed in Kwangtung
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,33
Japanese regular : 5,33
British AA : -1,00
UK_Pacific regular : 1,00
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Philippines
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
3 submarines owned by the Germans submerged
Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits
1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55
Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Germans: 2 carriers and 2 destroyers
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 5,00
Japanese regular : -0,33
Italians regular : -0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Philippines
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
3 submarines owned by the Germans submerged
Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits
1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55
Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Germans: 2 carriers and 2 destroyers
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 110 Sea Zone
British attack with 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Germans defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 5/11 hits, 6,50 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans, 1 carrier owned by the Germans, 1 battleship owned by the British, 1 submarine owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
Germans roll dice for 2 battleships and 3 transports in 110 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
2 battleships owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
British win with 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 63
Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 5 fighters and 1 tactical_bomber
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 5 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 3,83 expected hits
1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 fighter
Battle in India
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 armour moved from Northwest Persia to Iraq
Place Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
British undo move 4.
3 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 5,00
Japanese regular : -0,67
Italians regular : -0,83
Germans regular : 0,83
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
ANZAC attack with 4 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
ANZAC attack with 4 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Rostov to Turkmenistan
1 mech_infantry moved from Kazakhstan to Tsinghai
3 artilleries moved from Kazakhstan to Tsinghai
2 artilleries moved from Kazakhstan to Turkmenistan
5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Nenetsia to Novosibirsk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Rostov to Turkmenistan
1 mech_infantry moved from Kazakhstan to Tsinghai
3 artilleries moved from Kazakhstan to Tsinghai
2 artilleries moved from Kazakhstan to Turkmenistan
5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Nenetsia to Novosibirsk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,50 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Tsinghai
Germans attack with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Chinese lost in Tsinghai
Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/6 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers
British defend with 2 destroyers and 1 transport
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits
British roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the British and 1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transport
Battle in Northwest Persia
Germans attack with 6 armour, 3 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/11 hits, 3,83 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Turkmenistan
Germans attack with 2 artilleries and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 2 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Turkmenistan to Kazakhstan
2 aaGuns moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
2 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 carriers and 2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in France
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Russians regular : -0,33
Germans regular : -1,17
British regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
1 tactical_bomber moved from Yunnan to India
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship, 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 3/5 hits, 2,67 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 19PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,50
UK_Pacific regular : -0,33