@dawgoneit Happy Christmas! :)
StickyBomb X vs crockett36 L oob +22
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@stickybomb better read it again. One battleship defended well. The rest were 2 to 1 to four to one victories. You are rolling hot. Here’s to hoping the Italians pay the piper.
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@crockett36 Haha you are right, the Anzac destroyer also thwarted my 50/50 gambit!
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier moved from 10 Sea Zone to 3 Sea Zone 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Soviet Far East Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 aaGuns moved from Western United States to British Columbia 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to British Columbia 1 armour and 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier moved from 10 Sea Zone to 3 Sea Zone 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Soviet Far East Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 aaGuns moved from Western United States to British Columbia 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to British Columbia 1 armour and 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Scotland to 106 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from Alexandria to Egypt 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Iraq British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 3/3 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Quebec to New Brunswick Nova Scotia 3 aaGuns and 5 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - British 1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone 1 transport placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Units Change Ownership Some Units in India change ownership: 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.33 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : -0.33 Neutral_Axis regular : -0.33 British regular : 2.83 -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 aaGun and 1 infantry EDIT: Adding units owned by British to Egypt: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@crockett36 I edited for malta. I moved the transport in combat but didn’t move anything on it and wanted to reserve it for moving the Malta forces. Of course the computer wouldn’t let me. hope that is okay.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 cruiser Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 1 cruiser Battle in 94 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
French regular : 0.17 Italians regular : 5.67 Neutral_Allies regular : 1.67 British regular : 0.17 -
@crockett36 Looks fine to me
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@stickybomb Yeah, I’m going to edit this for the Malta forces being in Cairo. I put up two files, one edited, one not. Those dice are still hot for you! 5.67. Better run get a lottery ticket!
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to Western Australia 2 fighters moved from New Zealand to Western Australia 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone 1 artillery moved from France to Normandy Bordeaux 3 mech_infantrys moved from Southern France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Southern Italy 5 infantry moved from Finland to Norway 6 armour and 1 mech_infantry moved from France to Greater Southern Germany 1 aaGun, 9 artilleries and 9 infantry moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
French regular : -0.67 Germans regular : 2.17 British regular : 0.83 -
@crockett36 Germans luck not as strong - was hoping to keep both bombers alive!
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Baltic States to Novgorod 5 infantry moved from Eastern Poland to Belarus 2 infantry moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 tactical_bomber moved from Sikang to Archangel 1 submarine moved from 127 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Vologda to Novgorod 1 artillery and 1 infantry moved from Samara to Russia Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Samara to Kazakhstan 1 submarine moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 3 submarines placed in 127 Sea Zone 3 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Celebes Battle in Java Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch, taking Java from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Sumatra from Dutch with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 56 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 destroyer Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 2 artilleries and 10 infantry moved from Manchuria to Korea 1 artillery and 6 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Hunan 1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.50 ANZAC regular : 0.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from Central United States to United Kingdom 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 3 Sea Zone to 15 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 destroyer moved from 4 Sea Zone to 16 Sea Zone 1 cruiser moved from 8 Sea Zone to 7 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns and 2 mech_infantrys moved from British Columbia to Alaska 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 2 fighters moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to 15 Sea Zone 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Italians regular : -0.83 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from Central United States to United Kingdom 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 3 Sea Zone to 15 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 destroyer moved from 4 Sea Zone to 16 Sea Zone 1 cruiser moved from 8 Sea Zone to 7 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns and 2 mech_infantrys moved from British Columbia to Alaska 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 2 fighters moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to 15 Sea Zone 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to Alexandria 1 bomber moved from Gibraltar to Alexandria 1 fighter moved from India to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan 5 infantry moved from Burma to India 5 infantry moved from Shan State to Burma Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/10 hits, 3.67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/8 hits, 3.33 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns moved from Burma to India 1 aaGun moved from Burma to India 1 fighter moved from 41 Sea Zone to Malaya 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt Place Units - British 10 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1.83 Italians regular : -1.83 Japanese regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 2 fighters, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Battle in 104 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 fighters moved from 96 Sea Zone to Southern Italy 2 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from British Somaliland to Italian Somaliland 1 artillery moved from Tobruk to Libya Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 1.67 British regular : 0.00 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 2 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Western Australia to Shan State 1 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





