Iron Stitch v Belochai - YG Global 1940 TE
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland Germans take Poland from Americans 5 infantry moved from Germany to Slovakia Hungary 8 infantry moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 8 infantry French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Western Germany Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Germany Americans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Germans: 8 infantry Casualties for Americans: 2 armour and 1 infantry Battle in Slovakia Hungary Germans attack with 5 infantry Americans defend with 1 armour Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 mech_infantry moved from Holland Belgium to France Place Units - Germans 6 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 mech_infantrys moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the UK_Pacific lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 armour Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits 2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Kwangtung 1 aaGun moved from Korea to Manchuria 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.17 Japanese regular : 1.50
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I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.