TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardmentCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 battleships, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser and 2 fighters moved from 35 Sea Zone to 49 Sea Zone
3 fighters moved from 62 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 artillery and 1 infantry moved from Egypt to Libya
Italians take Libya from British
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
1 armour moved from Russia to Archangel
Japanese take Archangel from Russians
2 armour moved from Russia to Urals
1 armour moved from Russia to Urals
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
3 armour moved from Russia to Belorussia
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 5 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 bomber, 1 cruiser and 5 fighters in 49 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 bomber and 4 fighters in 49 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 49 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Urals
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Urals, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Belorussia
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Belorussia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Japanese win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 armour moved from Russia to East Poland
2 armour moved from Russia to East Poland
2 armour moved from Russia to East Poland
2 armour moved from Trans-Jordan to India
2 armour moved from Kazakh S.S.R. to India
1 armour moved from Kazakh S.S.R. to Trans-Jordan
2 fighters moved from 49 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from 49 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 battleships and 1 fighter placed in 35 Sea Zone
1 bomber and 2 fighters placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.67
Russians regular : 0.33
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 26
Italians : 13 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - British
2 bombers moved from United Kingdom to Mexico
5 armour, 1 artillery and 6 infantry moved from United Kingdom to 8 Sea Zone
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 10 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 10 Sea Zone to Eastern United States
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 32
Italians : 13 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to France
4 infantry moved from Italy to France
Non Combat Move - Italians
2 armour moved from Italy to Balkans
Place Units - Italians
1 cruiser placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
2 bombers moved from Solomon Islands to 59 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 2 bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 59 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 59 Sea Zone to Midway
1 battleship, 1 carrier and 1 fighter moved from 38 Sea Zone to 46 Sea Zone
1 fighter moved from Solomon Islands to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
3 armour and 3 infantry moved from Brazil to 22 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from Panama to 56 Sea Zone
Place Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Borneo : 1 armour
Brazil : 1 factory
East Indies : 1 armour
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag, 1 armour and 1 infantry
Midway : 1 bomber and 1 infantry
Morocco Algeria : 1 flag
New Guinea : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
20 Sea Zone : 1 artillery, 2 infantry and 2 transports
43 Sea Zone : 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports
46 Sea Zone : 1 battleship, 1 carrier and 2 fighters
48 Sea Zone : 1 transport
56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 submarine
59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 65 / 66
British : 32 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Germany to Baltic States
Combat - Germans
Non Combat Move - Germans
6 infantry moved from Germany to Northwestern Europe
3 fighters moved from Germany to Northwestern Europe
Place Units - Germans
1 cruiser and 2 destroyers placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 29 / 31
Russians : 0 / 0
Japanese : 65 / 66
British : 32 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Non Combat Move - Russians
1 submarine moved from 7 Sea Zone to 11 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Libya to Morocco Algeria
Germans take Morocco Algeria from Americans
1 armour moved from Belgian Congo to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Japanese take Italian Africa from British
3 armour and 2 infantry moved from India to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 49 Sea Zone
2 armour, 2 battleships, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from 38 Sea Zone to East Indies
1 bomber moved from Manchuria to 59 Sea Zone
1 armour moved from Archangel to Finland
Germans take Finland from British
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in East Indies
Japanese attack with 2 armour, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 armour in East Indies, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in East Indies
Japanese win, taking East Indies from British with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Borneo
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Borneo
Japanese win, taking Borneo from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Borneo to 49 Sea Zone
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from East Indies to 38 Sea Zone
1 bomber moved from 59 Sea Zone to Japan
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to 49 Sea Zone
1 armour moved from India to French Indo-China Thailand
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
2 armour moved from East Poland to Germany
2 armour moved from East Poland to Balkans
1 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus
2 armour moved from East Poland to Baltic States
2 armour moved from Urals to Yakut S.S.R.
Place Units - Japanese
1 artillery and 1 infantry placed in India
1 artillery, 1 bomber and 1 infantry placed in Manchuria
2 fighters placed in Japan
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
British regular : 0.00
Production/PUs Summary :
Germans : 32 / 31
Russians : 0 / 0
Japanese : 76 / 76
British : 19 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser and 2 destroyers
British roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
2 fighters owned by the British lost in 5 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for British: 3 fighters
Casualties for Germans: 1 destroyer
Non Combat Move - British
5 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 10 Sea Zone to 20 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to Panama
Place Units - British
1 armour, 2 bombers and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : -1.50
Production/PUs Summary :
Germans : 32 / 31
Russians : 0 / 0
Japanese : 76 / 76
British : 19 / 19
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs; 0 techTokens;
Place Units - Italians
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 31
Russians : 0 / 0
Japanese : 76 / 76
British : 19 / 19
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 43 Sea Zone to New Zealand
3 armour, 3 infantry and 3 transports moved from 43 Sea Zone to 42 Sea Zone
3 armour and 3 infantry moved from 42 Sea Zone to New Zealand
Combat - Americans
Battle in New Zealand
Americans attack with 3 armour, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour, 2 fighters and 3 infantry in New Zealand, round 2 : 5/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Zealand
Americans win, taking New Zealand from Japanese with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western United States
1 battleship, 1 carrier and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Western Canada
2 fighters moved from New Zealand to 42 Sea Zone
Place Units - Americans
1 battleship and 1 transport placed in 56 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 factory
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag, 1 armour and 1 infantry
Midway : 1 infantry
New Guinea : 1 infantry
New Zealand : 3 armour and 2 infantry
Wake Island : 1 infantry
Western Canada : 1 bomber
Western United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 5 infantry
42 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports
56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 32 / 31
Russians : 0 / 0
Japanese : 75 / 76
British : 20 / 19
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germans
1 carrier and 1 transport placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Northwestern Europe: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 75 / 76
British : 20 / 19
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Non Combat Move - Russians
1 submarine moved from 11 Sea Zone to 20 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Borneo to 49 Sea Zone
1 armour and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to New Guinea
1 fighter moved from 49 Sea Zone to New Guinea
1 armour moved from Finland to Norway
Germans take Norway from British
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in New Guinea, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in New Guinea
1 fighter owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from New Guinea to 50 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 49 Sea Zone to 50 Sea Zone
2 battleships, 1 carrier, 1 fighter and 2 transports moved from 38 Sea Zone to 50 Sea Zone
2 fighters moved from Japan to 50 Sea Zone
1 battleship moved from 62 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to Philippine Islands
1 bomber moved from Manchuria to Philippine Islands
1 fighter moved from Japan to Philippine Islands
1 bomber moved from French Indo-China Thailand to Philippine Islands
1 armour moved from French West Africa to Anglo-Egypt Sudan
1 armour moved from Italian Africa to Anglo-Egypt Sudan
2 armour moved from Balkans to France
2 fighters moved from Italy to Morocco Algeria
2 armour moved from Yakut S.S.R. to Buryatia S.S.R.
2 armour moved from Caucasus to Chinghai
2 armour moved from Belorussia to Kazakh S.S.R.
Place Units - Japanese
1 cruiser, 3 destroyers and 2 transports placed in 62 Sea Zone
Japanese undo move 1.
1 destroyer and 2 transports placed in 62 Sea Zone
1 cruiser and 2 destroyers placed in 62 Sea Zone
3 armour and 2 infantry placed in Japan
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
British regular : 0.67
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 19
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
5 armour, 1 artillery and 6 infantry moved from Panama to 20 Sea Zone
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 20 Sea Zone to 44 Sea Zone
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 bombers
EDIT: Adding units owned by British to Western Canada: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
1 artillery placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 submarines; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Western Canada to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Solomon Islands
1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 56 Sea Zone to 44 Sea Zone
3 armour and 2 infantry moved from New Zealand to 42 Sea Zone
3 armour, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone
Place Units - Americans
6 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Germans
1 cruiser and 2 transports placed in 5 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Non Combat Move - Russians
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 cruisers and 3 destroyers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
5 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports moved from 50 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from 59 Sea Zone to Iwo Jima
3 fighters moved from 59 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 2 armour, 3 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 4 battleships in Iwo Jima, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Iwo Jima to 59 Sea Zone
1 cruiser and 3 destroyers moved from 62 Sea Zone to 59 Sea Zone
2 fighters moved from Morocco Algeria to Persia
4 fighters moved from Germany to Caucasus
3 bombers moved from Philippine Islands to Japan
1 fighter moved from Philippine Islands to 62 Sea Zone
Place Units - Japanese
2 carriers, 2 cruisers and 3 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 44 Sea Zone to 56 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 56 Sea Zone to Western United States
2 bombers moved from Western Canada to Western United States
1 infantry moved from Western Canada to Alaska
2 bombers moved from Mexico to Western United States
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40