Setting up.
2021 PTV Simon v 666 (axis +15)
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TripleA Manual Gamesave Post: Germans round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 95 PUs; Germans buy 4 artilleries, 1 fighter and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Uzbekistan to Northeast Persia Germans take Northeast Persia from Russians 1 armour moved from Turkmenistan to Southern Persia Germans take Southern Persia from British 1 mech_infantry moved from Southern Caucasus to Iraq Germans take Iraq from Americans 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Greece to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour moved from Rhodesia to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Anglo-Egyptian Sudan 3 fighters and 3 tactical_bombers moved from 83 Sea Zone to Trans-Jordan 1 battleship moved from 94 Sea Zone to 100 Sea Zone 1 artillery moved from Gibraltar to 94 Sea Zone 2 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 100 Sea Zone 1 artillery and 5 infantry moved from 100 Sea Zone to Trans-Jordan 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Vyborg to Baltic States 2 fighters moved from 116 Sea Zone to Baltic States 1 armour moved from Union of South Africa to South West Africa Germans take South West Africa from British 1 armour moved from South West Africa to Union of South Africa 1 marine moved from Union of South Africa to 73 Sea Zone 1 cruiser and 1 marine moved from 73 Sea Zone to 83 Sea Zone 1 marine moved from 83 Sea Zone to Trans-Jordan Combat - Germans Germans creates battle in territory 40 Sea Zone Battle in Trans-Jordan Germans attack with 3 artilleries, 3 fighters, 9 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers British defend with 1 airfield, 3 artilleries and 11 infantry Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 3 fighters, 9 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 8/20 hits, 7.00 expected hits British roll dice for 3 artilleries and 11 infantry in Trans-Jordan, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the Germans and 9 infantry owned by the British lost in Trans-Jordan Germans roll dice for 3 artilleries, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 3 : 4/16 hits, 6.33 expected hits British roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 4 : 7/15 hits, 6.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 3 artilleries, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 5 infantry Casualties for British: 3 artilleries and 11 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 mech_infantry EDIT: Removing units owned by Germans from Yenisey: 1 mech_infantry EDIT: Changing ownership of Northern Sinkiang from Chinese to Germans EDIT: Adding units owned by Germans to Northern Sinkiang: 1 mech_infantry EDIT: Removing units owned by Germans from Evenkiyskiy: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 83 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to 100 Sea Zone 1 submarine moved from 89 Sea Zone to 87 Sea Zone 1 fighter moved from Baltic States to Finland 1 fighter moved from Baltic States to Poland 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Baltic States to Poland 2 aaGuns, 2 armour, 6 artilleries, 17 infantry and 2 mech_infantrys moved from Vyborg to Finland 3 fighters moved from 94 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 aaGun and 3 infantry moved from Western India to Eastern India 1 infantry moved from Burma to Eastern India 2 mech_infantrys moved from Uzbekistan to Northeast Persia 1 armour and 2 mech_infantrys moved from Turkmenistan to Southern Persia 3 armour and 3 mech_infantrys moved from Southern Caucasus to Southern Persia 1 armour moved from Southern Caucasus to Southern Persia 1 mech_infantry moved from Northwest Persia to Southern Persia 18 armour and 20 mech_infantrys moved from Northwest Persia to Iraq 3 armour and 3 mech_infantrys moved from Northern Caucasus to Northwest Persia 1 infantry moved from Alexandria to Egypt 6 infantry moved from Germany to 116 Sea Zone 6 infantry moved from 116 Sea Zone to Norway 6 infantry moved from Southern France to France Place Units - Germans 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Romania 10 infantry placed in Western Germany 1 fighter placed in 116 Sea Zone 1 artillery and 7 infantry placed in Germany 1 artillery and 2 infantry placed in Eastern India Germans undo move 6. Germans undo move 5. 3 infantry placed in Eastern India 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4,1,2,5,6,2,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5,3,4,1,5,5,2,3,6,5,6,3,1,3,1,5,6,5,5,5,6,3,2,5,1,4 Germans collect 80 PUs (4 lost to blockades); end with 80 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 96 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 73 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 82 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 73 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Removing units owned by Germans from 94 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to France: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to 94 Sea Zone: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to 94 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00 British regular : -1.67
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@simon33 ok that is it, sorry about the manic edits at the end…
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Russians Russians buy 3 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Saratov to Tambov Russians take Tambov from Germans 1 infantry moved from Urals to Timguska Russians take Timguska from Germans 1 infantry moved from Komi to Evenkiyskiy Russians take Evenkiyskiy from Germans 3 infantry moved from Urals to Western Sinkiang 1 fighter moved from Russia to Western Sinkiang 1 infantry moved from Kazakhstan to Uzbekistan Russians take Uzbekistan from Germans 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Germans 1 fighter moved from Russia to Baltic States 1 fighter and 1 infantry moved from Leningrad to Baltic States 1 fighter moved from Russia to Vyborg 1 infantry moved from Leningrad to Vyborg 1 fighter moved from Russia to Vyborg 1 armour and 1 mech_infantry moved from Siberia to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Western Sinkiang Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Western Sinkiang, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Western Sinkiang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Western Sinkiang Russians win, taking Western Sinkiang from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vyborg Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Korea to Siberia 1 aaGun moved from Buryatia to Northern Manchuria 1 fighter moved from Western Sinkiang to Stalingrad 20 infantry moved from Stalingrad to Northern Caucasus 1 aaGun, 22 artilleries and 34 infantry moved from Kazakhstan to Northern Caucasus 1 infantry moved from Urals to Kazakhstan 2 infantry moved from Komi to Urals 1 submarine moved from 38 Sea Zone to 21 Sea Zone 1 aaGun, 1 artillery and 14 infantry moved from Russia to Smolensk 2 fighters moved from Baltic States to Leningrad 2 fighters moved from Vyborg to Leningrad 1 artillery and 2 infantry moved from Ukraine to Bessarabia 10 infantry moved from Leningrad to Northern Belarus Place Units - Russians 1 factory_minor placed in Leningrad 3 infantry placed in Ukraine 3 artilleries placed in Siberia 3 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2 Russians collect 39 PUs (4 lost to blockades); end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.17 Russians regular : -0.17
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 9 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 2 fighters moved from Kiangsi to 22 Sea Zone 4 fighters moved from Kiangsi to 20 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
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TripleA Manual Gamesave Post: Japanese round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 9 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 2 fighters moved from Kiangsi to 22 Sea Zone 4 fighters moved from Kiangsi to 20 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
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@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
I’ll Check this again!
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
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@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
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@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
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@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone Combat - Japanese Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits 6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits 7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Casualties for ANZAC: 2 fighters and 1 transport Battle in 20 Sea Zone Japanese attack with 6 fighters Americans defend with 1 destroyer Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 3 artilleries and 7 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Turning off Edit Mode 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 4 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to Japan 2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone 1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 97 Sea Zone 2 fighters moved from 83 Sea Zone to 97 Sea Zone 2 submarines moved from 83 Sea Zone to 97 Sea Zone 1 battleship moved from 100 Sea Zone to 82 Sea Zone 1 battleship moved from 100 Sea Zone to 97 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5 Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 3.33 Japanese regular : -3.67 Russians regular : 0.00
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor Korea : 3 artilleries and 6 infantry Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Kwangsi : 1 flag, 2 infantry Fukien : 1 flag, 4 infantry Midway : 1 flag, 1 airfield Aleutian Islands : 1 flag, 1 artillery Kweichow : 1 mech_infantry Hopei : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Eastern India : 1 aaGun French Indo China : 1 flag 9 Sea Zone : 1 submarine 94 Sea Zone : 2 carriers 97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines 82 Sea Zone : 1 battleship, 4 carriers and 1 submarine 6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 78 / 107 Russians : 40 / 41 Japanese : 31 / 27 Americans : 61 / 87 Chinese : 14 / 16 British : 18 / 20 UK_Pacific : 1 / 0 Italians : 16 / 34 ANZAC : 18 / 27 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@simon33 ouch, that hurt
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Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 6
1d6: 3 -
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 5
1d6: 5