TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardmentCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 aaGun moved from Belorussia to Archangel
Place Units - Russians
6 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 26 / 26
Russians : 14 / 14
Japanese : 58 / 58
British : 29 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from Caucasus to Eastern Ukraine
Japanese take Eastern Ukraine from Russians
1 armour moved from India to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Non Combat Move - Japanese
2 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
3 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Ningxia to Kazakh S.S.R.
2 fighters moved from Italy to Germany
2 fighters moved from 35 Sea Zone to Italy
2 fighters moved from 62 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
3 armour moved from Manchuria to Ningxia
Place Units - Japanese
2 armour, 1 artillery and 1 infantry placed in Caucasus
3 armour placed in India
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 2,2,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
1 infantry moved from Belorussia to Russia
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
2 armour and 2 infantry moved from 46 Sea Zone to Solomon Islands
2 bombers moved from Western United States to Solomon Islands
1 transport moved from 20 Sea Zone to 56 Sea Zone
1 transport moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 18 Sea Zone to 12 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 transports placed in 18 Sea Zone
Americans undo move 2.
1 transport placed in 18 Sea Zone
1 transport placed in 18 Sea Zone
1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory; Remaining resources: 15 PUs; 0 techTokens;
Germans buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Belorussia
Germans take Belorussia from Russians
2 fighters moved from Germany to Baltic States
1 infantry moved from East Poland to Baltic States
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
1 infantry moved from Germany to Poland
1 armour moved from East Poland to Germany
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.67
Production/PUs Summary :
Germans : 27 / 27
Russians : 11 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Archangel
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Production/PUs Summary :
Germans : 27 / 27
Russians : 11 / 11
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Urals to Russia
1 artillery moved from Novosibirsk to Russia
3 armour and 1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
13 armour, 1 artillery and 3 infantry moved from Caucasus to Russia
1 armour moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in Russia
Japanese attack with 16 armour, 2 artilleries and 6 infantry
British defend with 1 infantry; Russians defend with 1 aaGun, 3 armour, 1 factory and 13 infantry
Japanese roll dice for 16 armour, 2 artilleries and 6 infantry in Russia, round 2 : 10/24 hits, 10.00 expected hits
Russians roll dice for 3 armour and 14 infantry in Russia, round 2 : 5/17 hits, 6.17 expected hits
5 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the British lost in Russia
Japanese roll dice for 16 armour, 2 artilleries and 1 infantry in Russia, round 3 : 10/19 hits, 9.00 expected hits
Russians roll dice for 3 armour and 4 infantry in Russia, round 3 : 1/7 hits, 2.83 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 3 armour owned by the Russians lost in Russia
Japanese captures 11PUs while taking Russians capital
Japanese win, taking Russia from Russians with 16 armour and 2 artilleries remaining. Battle score for attacker is 39
Casualties for Japanese: 6 infantry
Casualties for British: 1 infantry
Casualties for Russians: 3 armour and 13 infantry
Non Combat Move - Japanese
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 49 Sea Zone to 35 Sea Zone
3 armour moved from India to Trans-Jordan
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from Japan to 62 Sea Zone
3 armour moved from Ningxia to Kazakh S.S.R.
Place Units - Japanese
1 battleship and 1 cruiser placed in 62 Sea Zone
2 infantry placed in India
3 infantry placed in Caucasus
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -3.00
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 transports moved from 3 Sea Zone to 8 Sea Zone
Place Units - British
2 armour, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 26
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 12 Sea Zone to Italy
1 battleship, 1 carrier, 2 destroyers and 3 transports moved from 12 Sea Zone to 13 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco Algeria to 13 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 14 Sea Zone to Italy
1 bomber moved from Solomon Islands to 50 Sea Zone
2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
2 armour, 3 fighters and 2 infantry moved from 38 Sea Zone to East Indies
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in East Indies
Americans attack with 2 armour, 3 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 armour, 3 fighters and 2 infantry in East Indies, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Italy
Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 12 infantry; Japanese defend with 2 fighters
Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Italy
Americans roll dice for 1 battleship in Italy, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Italy, round 2 : 3/7 hits, 2.50 expected hits
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 12 infantry in Italy, round 2 : 9/18 hits, 7.33 expected hits
2 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Italy
Italians win with 2 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -34
Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to Solomon Islands
2 transports moved from 18 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from Morocco Algeria to 14 Sea Zone
3 fighters moved from East Indies to 38 Sea Zone
1 bomber moved from 50 Sea Zone to Solomon Islands
Place Units - Americans
2 armour and 5 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 1.67
Japanese regular : 0.17
Italians AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 factory
East Indies : 2 armour and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 armour and 2 infantry
Solomon Islands : 2 bombers and 1 fighter
Wake Island : 1 infantry
Western United States : 1 aaGun, 2 armour, 1 factory and 5 infantry
14 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 3 transports
20 Sea Zone : 1 destroyer and 2 transports
38 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports
46 Sea Zone : 1 armour, 1 infantry and 1 transport
56 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 65 / 82
British : 30 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens;
Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30
Russians : 4 / 0
Japanese : 65 / 82
British : 30 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from 38 Sea Zone to East Indies
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Borneo
2 fighters moved from 49 Sea Zone to Borneo
1 bomber moved from Solomon Islands to 50 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 infantry
Battle in Borneo
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in East Indies
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from 50 Sea Zone to Solomon Islands
2 fighters moved from Borneo to 49 Sea Zone
1 fighter moved from East Indies to 38 Sea Zone
3 armour and 3 infantry moved from Morocco Algeria to 12 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 22 Sea Zone
3 armour and 3 infantry moved from 22 Sea Zone to Brazil
2 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 2 infantry moved from Morocco Algeria to 12 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 18 Sea Zone
1 fighter moved from Morocco Algeria to Panama
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from Western United States to Solomon Islands
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.17
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Borneo : 1 armour and 1 infantry
Brazil : 3 armour, 1 factory and 3 infantry
East Indies : 1 armour
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag
Panama : 1 fighter
Solomon Islands : 2 bombers and 1 fighter
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 3 infantry
18 Sea Zone : 1 artillery, 2 infantry and 2 transports
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
38 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
49 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
56 Sea Zone : 1 carrier, 1 fighter and 1 transport
59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 61 / 82
British : 34 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens;
Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30
Russians : 4 / 0
Japanese : 61 / 82
British : 34 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Archangel to Urals
Russians take Urals from Japanese
2 infantry moved from Karelia S.S.R. to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.50
Territory Summary for Russians :
Archangel : 1 aaGun
Belorussia : 1 infantry
Karelia S.S.R. : 1 aaGun and 1 factory
Urals : 1 infantry
7 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 battleships, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser and 2 fighters moved from 35 Sea Zone to 49 Sea Zone
3 fighters moved from 62 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 artillery and 1 infantry moved from Egypt to Libya
Italians take Libya from British
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
1 armour moved from Russia to Archangel
Japanese take Archangel from Russians
2 armour moved from Russia to Urals
1 armour moved from Russia to Urals
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
3 armour moved from Russia to Belorussia
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 5 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 bomber, 1 cruiser and 5 fighters in 49 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 bomber and 4 fighters in 49 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 49 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Urals
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Urals, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Belorussia
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Belorussia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Japanese win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 armour moved from Russia to East Poland
2 armour moved from Russia to East Poland
2 armour moved from Russia to East Poland
2 armour moved from Trans-Jordan to India
2 armour moved from Kazakh S.S.R. to India
1 armour moved from Kazakh S.S.R. to Trans-Jordan
2 fighters moved from 49 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from 49 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 battleships and 1 fighter placed in 35 Sea Zone
1 bomber and 2 fighters placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.67
Russians regular : 0.33
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 26
Italians : 13 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - British
2 bombers moved from United Kingdom to Mexico
5 armour, 1 artillery and 6 infantry moved from United Kingdom to 8 Sea Zone
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 10 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 10 Sea Zone to Eastern United States
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 32
Italians : 13 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to France
4 infantry moved from Italy to France
Non Combat Move - Italians
2 armour moved from Italy to Balkans
Place Units - Italians
1 cruiser placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 66 / 66
British : 31 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
2 bombers moved from Solomon Islands to 59 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 2 bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 59 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 59 Sea Zone to Midway
1 battleship, 1 carrier and 1 fighter moved from 38 Sea Zone to 46 Sea Zone
1 fighter moved from Solomon Islands to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
3 armour and 3 infantry moved from Brazil to 22 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from Panama to 56 Sea Zone
Place Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Borneo : 1 armour
Brazil : 1 factory
East Indies : 1 armour
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag, 1 armour and 1 infantry
Midway : 1 bomber and 1 infantry
Morocco Algeria : 1 flag
New Guinea : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
20 Sea Zone : 1 artillery, 2 infantry and 2 transports
43 Sea Zone : 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports
46 Sea Zone : 1 battleship, 1 carrier and 2 fighters
48 Sea Zone : 1 transport
56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 submarine
59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 30
Russians : 2 / 0
Japanese : 65 / 66
British : 32 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Germany to Baltic States
Combat - Germans
Non Combat Move - Germans
6 infantry moved from Germany to Northwestern Europe
3 fighters moved from Germany to Northwestern Europe
Place Units - Germans
1 cruiser and 2 destroyers placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 29 / 31
Russians : 0 / 0
Japanese : 65 / 66
British : 32 / 32
Italians : 13 / 13
Chinese : 0 / 0
Americans : 39 / 39