TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 16 submarines and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 bomber, 7 fighters and 2 tactical_bombers moved from Burma to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Paulau Island
Battle in Aleutian Islands
Battle in Sumatra
Battle in Dutch New Guinea
Battle in Alaska
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 20 fighters, 16 submarines and 7 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 battleship, 11 carriers, 1 cruiser, 5 destroyers, 14 fighters, 8 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 1 transport
Japanese roll dice for 16 submarines in 35 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
Units damaged: 4 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 20 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 16/37 hits, 19.17 expected hits
Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 11 submarines in 35 Sea Zone, round 2 : 2/11 hits, 1.83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 10 destroyers, 21 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 20/46 hits, 23.17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 9 carriers owned by the Japanese, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 14 submarines in 35 Sea Zone, round 3 : 7/14 hits, 4.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 20 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 24/37 hits, 19.17 expected hits
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : 2.67
Savegame