@pacifiersboard Hopefully the site is back up. Happy Birthday to your daughter and apologies if I was rushing you there.
An airbase in Souther France seems more like a bid for the axis :) so I will keep it going and bid an art for Burma
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
@feltmarskal Order of Loses? 3 hits.

@flyingbadger The bombers first then technical bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : -2.50
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.50
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Urals
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
8 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Kazakhstan
5 artilleries and 17 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
4 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
5 bombers moved from Ukraine to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Western Germany to France
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Archangel to Urals
2 armour moved from Archangel to Urals
1 infantry moved from Archangel to Belarus
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from Italians
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
3 armour and 6 mech_infantrys moved from Szechwan to Burma
Japanese take Burma from UK_Pacific
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 artilleries, 8 infantry and 5 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries moved from 62 Sea Zone to New South Wales
8 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
3 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 cruisers moved from 54 Sea Zone to 62 Sea Zone
2 battleships moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in New South Wales, round 2 : 5/21 hits, 7,00 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 3/4 hits, 2,00 expected hits
3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Szechwan
Place Units - Japanese
1 bomber and 2 infantry placed in Volgograd
1 bomber and 2 infantry placed in French Indo China
1 bomber and 2 infantry placed in Kwangtung
1 bomber and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -2,33
ANZAC regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 10 infantry moved from 93 Sea Zone to Southern France
2 cruisers and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 96 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Tunisia to Libya
4 fighters moved from 96 Sea Zone to Libya
1 fighter moved from Gibraltar to Libya
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 7 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Combat Hit Differential Summary :
@feltmarskal Suicide attacks?

@flyingbadger So important with the blocker
@flyingbadger 4 kamikaza on bb- 1 kami on dd - 1 kami on dd
@flyingbadger bb = battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 10 infantry moved from 93 Sea Zone to Southern France
2 cruisers and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 96 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Tunisia to Libya
4 fighters moved from 96 Sea Zone to Libya
1 fighter moved from Gibraltar to Libya
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 7 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,3,3,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Battle in Korea
Battle in Libya
Americans attack with 1 armour, 2 artilleries, 5 fighters, 7 infantry and 4 mech_infantrys
Italians defend with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 7 infantry and 4 mech_infantrys in Libya, round 2 : 8/19 hits, 5.83 expected hits
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 4/10 hits, 3.67 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in Libya, round 3 : 4/15 hits, 5.17 expected hits
Italians roll dice for 2 armour in Libya, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 armour owned by the Italians lost in Libya
Americans win, taking Korea from Japanese, taking Libya from Italians with 1 armour, 2 artilleries, 5 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Americans: 5 infantry
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
4 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Tunisia
4 fighters moved from Libya to 93 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Italians regular : 0.33
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 10 infantry moved from 93 Sea Zone to Southern France
2 cruisers and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 96 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Tunisia to Libya
4 fighters moved from 96 Sea Zone to Libya
1 fighter moved from Gibraltar to Libya
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 7 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,3,3,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Battle in Korea
Battle in Libya
Americans attack with 1 armour, 2 artilleries, 5 fighters, 7 infantry and 4 mech_infantrys
Italians defend with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 7 infantry and 4 mech_infantrys in Libya, round 2 : 8/19 hits, 5.83 expected hits
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 4/10 hits, 3.67 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in Libya, round 3 : 4/15 hits, 5.17 expected hits
Italians roll dice for 2 armour in Libya, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 armour owned by the Italians lost in Libya
Americans win, taking Korea from Japanese, taking Libya from Italians with 1 armour, 2 artilleries, 5 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Americans: 5 infantry
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
4 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Tunisia
4 fighters moved from Libya to 93 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
1 armour moved from Tunisia to Tobruk
British take Tobruk from Italians
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Normandy Bordeaux from Germans, taking Iraq from Germans with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Persia to India
2 infantry moved from Eastern Persia to West India
6 mech_infantrys moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
4 artilleries and 10 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to Southern France
Place Units - British
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.83
Italians regular : 0.00
Japanese regular : 0.17
Germans regular : -0.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 bomber moved from Rostov to Caucasus
1 bomber moved from Caucasus to Northwest Persia
2 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 3 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 4/5 hits, 2,00 expected hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - ANZAC
5 artilleries and 8 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales
ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 3 artilleries and 8 infantry
Casualties for Japanese: 3 artilleries and 9 infantry
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00
ANZAC regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - ANZAC
5 artilleries and 8 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales
ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New South Wales
ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 3 artilleries and 8 infantry
Casualties for Japanese: 3 artilleries and 9 infantry
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3.00
ANZAC regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to Persia
8 bombers moved from Southern Italy to Persia
5 armour and 3 mech_infantrys moved from Caucasus to Persia
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
1 fighter owned by the Germans retreated
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 5 armour, 9 bombers and 3 mech_infantrys
British defend with 1 factory_minor, 2 fighters, 5 infantry and 2 tactical_bombers; ANZAC defend with 1 infantry
Germans roll dice for 5 armour, 9 bombers and 3 mech_infantrys in Persia, round 2 : 7/17 hits, 9,00 expected hits
British roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Persia, round 2 : 8/10 hits, 4,33 expected hits
1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 5 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 9 bombers in Persia, round 3 : 8/9 hits, 6,00 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 1,83 expected hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Persia
Germans win with 9 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour and 3 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 2 fighters, 5 infantry and 2 tactical_bombers
Non Combat Move - Germans
8 bombers moved from Persia to Caucasus
1 bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
8 infantry moved from Volgograd to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Volgograd to Caucasus
5 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
4 armour moved from Urals to Novosibirsk
3 mech_infantrys moved from Urals to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
3 armour moved from Archangel to Belarus
2 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber moved from 105 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
8 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 bomber placed in Western Germany
9 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
British regular : 2,50