You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from 54 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to South Australia
1 carrier and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
3 fighters and 6 tactical_bombers moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Belarus
Germans attack with 3 fighters, 2 infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Belarus, round 2 : 8/11 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 11 artilleries, 26 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters and 6 tactical_bombers moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Kweichow: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@majikforce Please use second file posted.
@sovietishcat Hope to take my turn this weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hopei to Kiangsi
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kweichow
1 fighter moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits
ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 mech_infantrys
Japanese roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 5/9 hits, 4.00 expected hits
Chinese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 artillery moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsi to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
3 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.83
Japanese regular : -1.50
ANZAC regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 1 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 bomber moved from Midway to 6 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
@majikforce Scramble sz 6?
@sovietishcat No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 1 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 bomber moved from Midway to 6 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in Malta
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Malta from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Korea
Non Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 1 Sea Zone to 6 Sea Zone
3 aaGuns moved from British Columbia to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 6 Sea Zone to Midway
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 1 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 artilleries and 8 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 9 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 9 artilleries and 8 infantry in Kiangsi, round 2 : 7/17 hits, 5,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 9 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 3 : 2/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
4 fighters moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
2 aaGuns, 1 artillery and 9 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Burma to Kwangsi
1 aaGun and 8 infantry moved from Burma to India
2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Syria to Persia
1 aaGun moved from Trans-Jordan to Egypt
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 fighters placed in Persia
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,5,1,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 0,83
Japanese regular : -1,00
Neutral_Axis regular : 1,00
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun and 2 artilleries moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
3 infantry moved from Northern Italy to France
1 bomber moved from Caucasus to Bulgaria
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 carriers and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales
2 fighters and 1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Finland to Norway
1 artillery moved from France to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 fighters moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - Russians
Battle in French Madagascar
Non Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 battleships and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery moved from Siberia to Sakha
Combat - Japanese
Battle in French Indo China
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/11 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/7 hits, 3.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Manchuria
4 fighters and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hunan
1 armour and 5 mech_infantrys moved from Hunan to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber moved from Kiangsu to Japan
1 bomber, 4 fighters and 4 tactical_bombers moved from Yunnan to Kiangsu
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,2,1,2,6,6,3,6,6,3,3,6,1,4,1,4,4,1,1,2,2,6,3,2,6,2,1,2,6,4
Japanese collect 50 PUs (11 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.33
Japanese regular : -1.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Iwo Jima
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Iwo Jima
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Iwo Jima, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 carrier and 1 destroyer moved from 1 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 destroyer placed in 1 Sea Zone
1 marine placed in Alaska
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 11 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 9 artilleries and 11 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 9 artilleries and 11 infantry in Kwangsi, round 2 : 5/20 hits, 6,33 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 9 artilleries and 10 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - British
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from French Indo China to Kwangsi
2 aaGuns, 1 artillery and 9 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Burma to Shan State
2 fighters moved from Persia to Russia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 artillery, 14 infantry and 3 mech_infantrys moved from India to Burma
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,4,2,2,6,3,2
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 5 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -1,83
Japanese regular : 1,00
British regular : 0,17
@majikforce Sorry for the late edit in sz 110, triplea did not allow me to load the 4 UK inf in the 2 extra USA tts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Kansu
Italians take Novosibirsk from Russians
Italians take Kansu from Chinese
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Libya to Tunisia
1 marine moved from 94 Sea Zone to Tunisia
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from Bulgaria to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 marine remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
2 armour moved from Bryansk to Caucasus
1 armour and 2 artilleries moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Bryansk
Place Units - Italians
1 infantry placed in Southern France
1 destroyer, 2 submarines and 1 transport placed in 97 Sea Zone
Italians undo move 2.
1 destroyer and 1 transport placed in 97 Sea Zone
2 submarines placed in 93 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :