@Avner Still need your email to put into the game to get dice rolls
BM Sovietishcat +20 vs Majikforce
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 5 infantry moved from Karelia to Finland 3 aaGuns, 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Western Ukraine 5 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from 125 Sea Zone to Western Germany 6 tactical_bombers moved from Southern Italy to Western Ukraine 3 fighters moved from Southern Italy to Western Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 2 infantry moved from Volgograd to Samara 1 infantry moved from Timguska to Yenisey 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 1 infantry moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 2 infantry moved from Volgograd to Samara 1 infantry moved from Timguska to Yenisey 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 1 infantry moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 tactical_bomber EDIT: Adding units owned by Russians to India: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@majikforce Please use second file posted.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kwangtung Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters, 1 marine and 2 tactical_bombers British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 marine Casualties for British: 2 mech_infantrys Battle in Kwangsi Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 3 : 3/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hopei Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Hunan 1 aaGun moved from Anhwe to Hunan 1 armour moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 1 fighter moved from Kiangsi to Hunan 3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to 36 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 infantry placed in Manchuria 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -1.17 UK_Pacific regular : 1.33
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone
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@majikforce Scramble sz 6?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys in Morocco, round 2 : 2/11 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 submarines placed in 1 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 7 artilleries, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 7/15 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 7 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma 1 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi 3 mech_infantrys moved from Yunnan to Kiangsi 4 infantry moved from Persia to Iraq 3 fighters moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 cruiser Battle in Kiangsi British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/6 hits, 2,17 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Iraq British attack with 3 fighters, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from Iraq to Persia 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun, 11 infantry and 1 mech_infantry moved from India to Burma Place Units - British 1 harbour placed in British Columbia 1 fighter and 2 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,5,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,2,1,5 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : -0,50 Italians regular : 0,00 Japanese regular : -0,33 Neutral_Axis regular : -0,33 British regular : 1,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters French defend with 1 destroyer Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns and 2 artilleries moved from Bessarabia to Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to France 1 bomber moved from 96 Sea Zone to Southern Italy 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.33 Russians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from India to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from 54 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from New South Wales to South Australia 1 carrier and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 3 fighters and 6 tactical_bombers moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Belarus Germans attack with 3 fighters, 2 infantry and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Belarus, round 2 : 8/11 hits, 5.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 11 artilleries, 26 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 3 fighters and 6 tactical_bombers moved from Belarus to Bryansk 1 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Samara to Russia 1 submarine moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Samara to Russia 1 submarine moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Kansu: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@majikforce Please use second file posted.
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@sovietishcat Hope to take my turn this weekend.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Kiangsi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Kiangsi 1 bomber moved from Hunan to Kiangsi 1 bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kweichow 1 fighter moved from Hunan to Yunnan 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun, 1 fighter and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 5/9 hits, 4.00 expected hits Chinese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 mech_infantrys Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 1 artillery moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Kweichow to Hunan 1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan 1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsi to Hunan 1 tactical_bomber moved from 6 Sea Zone to Hunan 3 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.83 Japanese regular : -1.50 ANZAC regular : 0.00
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 submarines moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 1 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 bomber moved from Midway to 6 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria
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@majikforce Scramble sz 6?
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@sovietishcat No thanks.