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DirtyDugga allies VS feckingwrecked axis Path to Victory
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Buryatia to Amur 12 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Leningrad to Vologda 4 infantry moved from Northern Belarus to Smolensk 11 infantry moved from Southern Belarus to Smolensk 2 artilleries moved from Northern Belarus to Smolensk 2 artilleries moved from Southern Belarus to Smolensk 1 fighter moved from Southern Belarus to Russia 1 artillery moved from Ukraine to Kursk 1 armour moved from Ukraine to Kursk 1 mech_infantry moved from Stalingrad to Kursk 1 mech_infantry moved from Western Ukraine to Kursk 1 armour moved from Western Ukraine to Kursk 1 artillery moved from Western Ukraine to Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Southern Belarus to Smolensk 1 tactical_bomber moved from Southern Belarus to Northern Caucasus 1 mech_infantry moved from Northern Belarus to Smolensk 1 armour moved from Northern Belarus to Smolensk 1 armour moved from Leningrad to Smolensk 1 mech_infantry moved from Leningrad to Smolensk 1 mech_infantry moved from Russia to Smolensk 2 armour moved from Russia to Smolensk 1 armour moved from Kursk to Bryansk 1 fighter moved from Southern Belarus to Northern Caucasus 1 infantry moved from Southern Belarus to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Ukraine to Kursk Non Combat Move - Russians 2 aaGuns moved from Southern Belarus to Smolensk 2 aaGuns moved from Northern Belarus to Smolensk 2 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Southern Caucasus to Southern Persia Russians take Southern Persia from Neutral_Allies 1 armour moved from Southern Caucasus to Northeast Persia Russians take Northeast Persia from Neutral_Allies 2 aaGuns moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry EDIT: Changing PUs for Russians from 0 to 2 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Honan 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Anhwe to Honan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 2 infantry moved from Hunan to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Formosa to French Indo China 2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Formosa to Manilla 1 fighter and 1 tactical_bomber moved from Formosa to French Indo China 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Honan to Hunan 2 artilleries and 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Inner Mongolia to Tsinghai 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Borneo 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 battleship and 1 cruiser moved from 7 Sea Zone to 37 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Borneo 2 destroyers moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 38 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 fighter moved from 35 Sea Zone to Davao 1 bomber moved from Formosa to Manilla 1 bomber moved from Formosa to Davao 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 battleship moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 7 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to Davao 1 tactical_bomber moved from Caroline Islands to Kwangtung Combat - Japanese Battle in Guam Battle in 64 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 carrier Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 10 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 64 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 11 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits 1 carrier owned by the ANZAC lost in 64 Sea Zone Japanese win, taking Guam from Americans, taking 64 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Borneo Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Manilla, round 2 : 1/7 hits, 2.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Davao to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Manilla to Fukien 1 bomber moved from Davao to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from Manilla to Kwangsi 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 aaGun moved from Jehol to Anhwe 3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 4 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -8.33 UK_Pacific regular : 0.00 ANZAC regular : -1.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 battleship moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 carriers moved from 27 Sea Zone to 34 Sea Zone 3 fighters moved from 27 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 fighter moved from Wake Island to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 destroyers moved from 27 Sea Zone to 34 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 1 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 mech_infantrys moved from Western United States to Central United States 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 17 Sea Zone to Midway Place Units - Americans 1 cruiser and 1 transport placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 armour, 1 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -1.00 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Tsinghai 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 battleship moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 carriers moved from 27 Sea Zone to 34 Sea Zone 3 fighters moved from 27 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 fighter moved from Wake Island to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 destroyers moved from 27 Sea Zone to 34 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 1 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 mech_infantrys moved from Western United States to Central United States 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 17 Sea Zone to Midway Place Units - Americans 1 cruiser and 1 transport placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 armour, 1 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Tsinghai 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to French Equatorial Africa 4 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 1 armour moved from Eastern India to Yunnan 1 mech_infantry moved from Eastern India to Yunnan 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Malaya to Shan State 3 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Alexandria to Malta 2 fighters moved from Alexandria to Malta 1 armour moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 2 destroyers moved from 109 Sea Zone to 93 Sea Zone Combat - British Non Combat Move - British 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 2 infantry EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 1.83 Japanese regular : -2.33 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Greece to 101 Sea Zone 1 bomber moved from Southern Italy to 101 Sea Zone 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Tunisia to Libya Italians take Libya from British 2 infantry moved from Yugoslavia to Northern Italy 2 armour moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 101 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 101 Sea Zone to Bessarabia 2 fighters moved from 101 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Syria to Trans-Jordan Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 2 fighters moved from Queensland to 64 Sea Zone 1 fighter moved from Malaya to Yunnan 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 64 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 58 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 2 fighters moved from Queensland to 64 Sea Zone 1 fighter moved from Malaya to Yunnan 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 64 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 58 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 transports moved from 130 Sea Zone to 128 Sea Zone 1 destroyer moved from 117 Sea Zone to 116 Sea Zone 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Bulgaria to Yugoslavia 3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia 3 armour moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Baltic States to Leningrad 1 armour moved from Archangel to Gorky Germans take Nenetsia from Russians Germans take Gorky from Russians 1 artillery moved from Vyborg to Leningrad 7 infantry moved from Vyborg to Leningrad 3 artilleries and 4 infantry moved from Archangel to Vologda 1 infantry moved from Karelia to Archangel 1 fighter moved from Germany to Bessarabia 5 artilleries and 5 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from Tunisia to Yugoslavia Combat - Germans Battle in Leningrad Germans attack with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys in Leningrad, round 2 : 12/39 hits, 12.17 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Vologda, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 aaGuns moved from Baltic States to Leningrad 2 aaGuns moved from Holland Belgium to Western Germany Place Units - Germans 1 transport placed in 116 Sea Zone 5 artilleries and 5 infantry placed in Western Germany 2 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Southern Persia to Iraq 2 infantry moved from Southern Persia to Iraq 1 armour moved from Northeast Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Bryansk to Gorky 1 fighter moved from Russia to Gorky 1 mech_infantry moved from Russia to Gorky 1 artillery moved from Kursk to Ukraine 2 infantry moved from Kursk to Ukraine 4 infantry moved from Northern Belarus to Smolensk 3 mech_infantrys moved from Russia to Smolensk 4 armour moved from Russia to Smolensk 2 mech_infantrys moved from Kursk to Smolensk 1 armour moved from Kursk to Smolensk 1 infantry moved from Smolensk to Bryansk 1 tactical_bomber moved from Northern Caucasus to Iraq 1 fighter moved from Northern Caucasus to Smolensk Combat - Russians Battle in Gorky Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Iraq Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 4 infantry Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Italians: 4 infantry Non Combat Move - Russians 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Gorky to Smolensk 2 aaGuns moved from Buryatia to Northern Manchuria Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 3 armour, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 41 PUs (4 lost to blockades); end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Germans regular : -0.50 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Manilla to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 infantry moved from Manilla to Davao 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 marine moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 battleship, 2 cruisers and 1 marine moved from 37 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 2 bombers moved from Kwangsi to Eastern India 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 armour moved from Kiangsu to Hunan 1 artillery and 4 infantry moved from Kiangsi to Hunan 2 infantry moved from Hopei to Tsinghai 1 artillery and 2 infantry moved from Honan to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Fukien to 6 Sea Zone 1 infantry moved from Anhwe to Honan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits Bombing raid in Eastern India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Eastern India causes 12 damage total. Battle in Java Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 artilleries and 4 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for Russians: 3 infantry Battle in Tsinghai Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/11 hits, 4.67 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 3 : 3/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Tsinghai to Hopei 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 bombers moved from Eastern India to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan 1 cruiser and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -4.17 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00 Russians regular : 2.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 34 Sea Zone 3 infantry moved from Caroline Islands to 34 Sea Zone 2 marines moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Celebes 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes 1 infantry moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 carrier moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 2 marines moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 artillery moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 cruiser moved from 1 Sea Zone to 11 Sea Zone 1 destroyer moved from 1 Sea Zone to 11 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from Midway to Caroline Islands Combat - Americans Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Celebes Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Gibraltar 1 marine moved from 93 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 113 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 battleship and 1 cruiser placed in 11 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Changing PUs for Americans from 0 to 3 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : -1.00 Japanese regular : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 34 Sea Zone 3 infantry moved from Caroline Islands to 34 Sea Zone 2 marines moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Celebes 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes 1 infantry moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 carrier moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 2 marines moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 artillery moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 cruiser moved from 1 Sea Zone to 11 Sea Zone 1 destroyer moved from 1 Sea Zone to 11 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from Midway to Caroline Islands Combat - Americans Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Celebes Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Gibraltar 1 marine moved from 93 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 113 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 battleship and 1 cruiser placed in 11 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Changing PUs for Americans from 0 to 3 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 28 PUs; British buy 2 cruisers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 armour moved from Tobruk to Egypt 2 fighters moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 3 infantry moved from United Kingdom to 113 Sea Zone 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 3 infantry moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 1 armour moved from Eastern India to Yunnan 2 infantry moved from Burma to Yunnan 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 1 battleship moved from 34 Sea Zone to 45 Sea Zone Combat - British Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya Battle in Malaya British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 fighter, 1 harbour and 1 marine British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Malaya, round 2 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 1 fighter and 1 marine Non Combat Move - British 1 fighter moved from Malaya to Yunnan 4 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 2 cruisers placed in 113 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,2,2,4 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 3.00 Italians regular : -1.00 Japanese regular : -0.33 Germans regular : 0.67 British regular : 1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 bomber moved from Bessarabia to Russia 1 armour moved from Bessarabia to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Bessarabia to Northern Belarus 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Crete Battle in Iraq Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Iraq Italians win, taking Crete from Neutral_Allies, taking Iraq from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 fighter and 1 infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Russia to Vologda Place Units - Italians 1 destroyer placed in 99 Sea Zone 3 artilleries placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.17 Russians AA : -0.17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 cruiser moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone ANZAC take 64 Sea Zone from Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser and 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 45 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 cruiser moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone ANZAC take 64 Sea Zone from Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser and 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 45 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 4 transports moved from 128 Sea Zone to 116 Sea Zone 1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 battleship moved from 128 Sea Zone to 115 Sea Zone 2 cruisers moved from 128 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to Ukraine 3 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 2 artilleries, 1 fighter and 4 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Yugoslavia to Ukraine 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Holland Belgium to France 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 3 artilleries and 3 infantry moved from Vologda to Gorky 1 infantry moved from Southern Belarus to Bryansk 2 armour, 5 artilleries and 5 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Ukraine 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 6 armour and 4 mech_infantrys moved from Leningrad to Gorky 9 artilleries and 19 infantry moved from Leningrad to Novgorod 1 infantry moved from Archangel to Vologda 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark Combat - Germans Battle in Ukraine Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 11 infantry and 1 mech_infantry Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 4/16 hits, 6.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 2 : 6/15 hits, 5.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Ukraine Germans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 5/10 hits, 4.83 expected hits Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Ukraine, round 3 : 7/11 hits, 4.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine 1 fighter owned by the Germans and 2 bombers owned by the Germans retreated Russians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -39 Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 9 infantry Battle in Bryansk Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gorky Germans attack with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Gorky, round 2 : 8/16 hits, 6.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Gorky, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Gorky Germans win, taking Gorky from Russians with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Bessarabia 2 aaGuns moved from Western Germany to Denmark 2 aaGuns moved from Leningrad to Novgorod Place Units - Germans 3 artilleries and 4 infantry placed in Western Germany 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 118 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Germans to Leningrad: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 3.67 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 43 PUs; Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Northern Manchuria to Korea 2 infantry moved from Russia to Gorky 3 mech_infantrys moved from Russia to Gorky 3 armour moved from Russia to Gorky 3 armour moved from Smolensk to Gorky 3 mech_infantrys moved from Smolensk to Gorky 2 fighters moved from Smolensk to Gorky 6 mech_infantrys moved from Smolensk to Novgorod 6 armour moved from Smolensk to Novgorod 4 artilleries moved from Smolensk to Novgorod 16 infantry moved from Smolensk to Novgorod 1 tactical_bomber moved from Northwest Persia to Iraq 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Northern Manchuria to Korea Combat - Russians Battle in Novgorod Russians attack with 6 armour, 4 artilleries, 16 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 9 artilleries and 20 infantry Russians roll dice for 6 armour, 4 artilleries, 16 infantry and 6 mech_infantrys in Novgorod, round 2 : 8/32 hits, 9.67 expected hits Germans roll dice for 2 aaGuns, 9 artilleries and 20 infantry in Novgorod, round 2 : 9/29 hits, 9.67 expected hits 9 infantry owned by the Russians, 2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Novgorod Russians roll dice for 6 armour, 4 artilleries, 7 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/23 hits, 8.17 expected hits Germans roll dice for 9 artilleries and 14 infantry in Novgorod, round 3 : 9/23 hits, 7.67 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Novgorod Russians roll dice for 6 armour, 2 artilleries and 6 mech_infantrys in Novgorod, round 4 : 6/14 hits, 5.67 expected hits Germans roll dice for 9 artilleries and 7 infantry in Novgorod, round 4 : 7/16 hits, 5.33 expected hits 5 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Novgorod Russians roll dice for 6 armour and 1 mech_infantry in Novgorod, round 5 : 4/7 hits, 3.33 expected hits Germans roll dice for 9 artilleries and 1 infantry in Novgorod, round 5 : 2/10 hits, 3.33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 5 armour in Novgorod, round 6 : 3/5 hits, 2.50 expected hits Germans roll dice for 6 artilleries in Novgorod, round 6 : 1/6 hits, 2.00 expected hits 1 armour owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod Russians roll dice for 4 armour in Novgorod, round 7 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 artilleries in Novgorod, round 7 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans lost in Novgorod Russians roll dice for 4 armour in Novgorod, round 8 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Novgorod, round 8 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour remaining. Battle score for attacker is -6 Casualties for Russians: 3 armour, 4 artilleries, 16 infantry and 6 mech_infantrys Casualties for Germans: 2 aaGuns, 9 artilleries and 20 infantry Battle in Gorky Russians attack with 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys Germans defend with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys Russians roll dice for 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys in Gorky, round 2 : 5/16 hits, 6.33 expected hits Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Gorky, round 2 : 7/14 hits, 6.33 expected hits 5 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Gorky Russians roll dice for 6 armour, 2 fighters and 1 mech_infantry in Gorky, round 3 : 3/9 hits, 4.33 expected hits Germans roll dice for 6 armour and 3 mech_infantrys in Gorky, round 3 : 3/9 hits, 4.50 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Gorky Russians roll dice for 4 armour and 2 fighters in Gorky, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 6 armour in Gorky, round 4 : 4/6 hits, 3.00 expected hits 4 armour owned by the Russians and 3 armour owned by the Germans lost in Gorky Russians roll dice for 2 fighters in Gorky, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 3 armour in Gorky, round 5 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Gorky Russians roll dice for 1 fighter in Gorky, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Gorky, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter in Gorky, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Gorky, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter in Gorky, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Gorky, round 8 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Gorky Germans win with 1 armour remaining. Battle score for attacker is -27 Casualties for Russians: 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys Casualties for Germans: 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys Battle in Iraq Russians attack with 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 tactical_bomber in Iraq, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 artillery owned by the Italians lost in Iraq Italians win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 tactical_bomber Casualties for Italians: 1 artillery Battle in Korea Russians attack with 11 infantry Japanese defend with 2 artilleries Russians roll dice for 11 infantry in Korea, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Russians 2 aaGuns moved from Northern Manchuria to Korea 3 aaGuns moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia Place Units - Russians 1 armour and 1 mech_infantry placed in Ukraine 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,6,1,3,4,1,1,1,1,2,2 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 Italians regular : 0.00 Germans regular : -1.17 Russians regular : -3.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 artillery moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Hunan to Yunnan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsi to Hopei 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 3 infantry moved from French Indo China to Yunnan 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from Hopei to Yunnan 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Malaya 1 tactical_bomber moved from 132 Sea Zone to Malaya 1 submarine moved from 38 Sea Zone to 132 Sea Zone 1 destroyer and 1 submarine moved from 43 Sea Zone to 132 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 17 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Siberia Battle in Malaya Japanese attack with 1 artillery and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Siberia from Russians, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern Manchuria Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Southern Manchuria, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; Chinese defend with 13 infantry Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 12/23 hits, 10.00 expected hits Chinese roll dice for 2 armour, 2 artilleries, 2 fighters, 22 infantry and 1 mech_infantry in Yunnan, round 2 : 12/29 hits, 10.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the Chinese and 9 infantry owned by the British lost in Yunnan 4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 2 armour, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -26 Casualties for Japanese: 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 9 infantry Casualties for Chinese: 3 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 bombers, 3 fighters and 5 tactical_bombers moved from Yunnan to Hunan 1 fighter moved from Yunnan to 132 Sea Zone 1 tactical_bomber moved from Malaya to 132 Sea Zone 3 fighters and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 3 artilleries and 2 infantry placed in Japan 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.67 UK_Pacific regular : -0.33





