DirtyDugga allies VS feckingwrecked axis Path to Victory


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Malaya
    
        Combat - ANZAC
            Battle in Ethiopia
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
                ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
    
        Combat - French
            Battle in 101 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                French win, taking 101 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 7 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            8 artilleries and 13 infantry moved from Poland to Baltic States
            5 armour and 4 mech_infantrys moved from Germany to Baltic States
            1 tactical_bomber moved from Albania to 98 Sea Zone
            2 armour moved from Greece to Romania
            1 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            3 fighters moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 armour, 3 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 130 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 130 Sea Zone to Archangel
            1 submarine moved from 115 Sea Zone to 117 Sea Zone
            1 destroyer moved from 115 Sea Zone to 117 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
            1 fighter moved from Western Germany to 117 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 battleship and 2 cruisers moved from 115 Sea Zone to 128 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                British launches 4 interceptors out of United Kingdom
                    Attackers Fire,  : 0/5 hits, 1.33 expected hits
                    Defenders Fire,  : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Archangel
            Battle in Baltic States
                Germans attack with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys in Baltic States, round 2 : 10/31 hits, 10.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Archangel from Russians, taking Baltic States from Russians with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 128 Sea Zone
                Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 117 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 117 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 117 Sea Zone
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 117 Sea Zone to Germany
            1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 98 Sea Zone to Tunisia
            2 aaGuns moved from Poland to Baltic States
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            2 armour and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : -1.33
    Russians regular : -0.17
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Amur
            12 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Leningrad to Vologda
            4 infantry moved from Northern Belarus to Smolensk
            11 infantry moved from Southern Belarus to Smolensk
            2 artilleries moved from Northern Belarus to Smolensk
            2 artilleries moved from Southern Belarus to Smolensk
            1 fighter moved from Southern Belarus to Russia
            1 artillery moved from Ukraine to Kursk
            1 armour moved from Ukraine to Kursk
            1 mech_infantry moved from Stalingrad to Kursk
            1 mech_infantry moved from Western Ukraine to Kursk
            1 armour moved from Western Ukraine to Kursk
            1 artillery moved from Western Ukraine to Ukraine
            4 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Southern Belarus to Smolensk
            1 tactical_bomber moved from Southern Belarus to Northern Caucasus
            1 mech_infantry moved from Northern Belarus to Smolensk
            1 armour moved from Northern Belarus to Smolensk
            1 armour moved from Leningrad to Smolensk
            1 mech_infantry moved from Leningrad to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            1 armour moved from Kursk to Bryansk
            1 fighter moved from Southern Belarus to Northern Caucasus
            1 infantry moved from Southern Belarus to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            2 infantry moved from Ukraine to Kursk
    
        Non Combat Move - Russians
            2 aaGuns moved from Southern Belarus to Smolensk
            2 aaGuns moved from Northern Belarus to Smolensk
            2 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Southern Caucasus to Southern Persia
                  Russians take Southern Persia from Neutral_Allies
            1 armour moved from Southern Caucasus to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            2 aaGuns moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry
            EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
            EDIT: Changing PUs for Russians from 0 to 2
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Anhwe to Honan
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Hunan to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 4 infantry moved from Kiangsu to Kiangsi
            3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung
            2 infantry moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
            2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 3 infantry moved from 21 Sea Zone to Manilla
            1 fighter and 1 tactical_bomber moved from Formosa to Manilla
            1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Honan to Hunan
            2 artilleries and 1 infantry moved from Honan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Inner Mongolia to Tsinghai
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Borneo
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 17 Sea Zone
            1 battleship and 1 cruiser moved from 7 Sea Zone to 37 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Borneo
            2 destroyers moved from 35 Sea Zone to 64 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from 35 Sea Zone to Davao
            1 bomber moved from Formosa to Manilla
            1 bomber moved from Formosa to Davao
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 7 Sea Zone to 37 Sea Zone
            1 battleship moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to Davao
            1 tactical_bomber moved from Caroline Islands to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 64 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 carrier
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 10 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 11 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    1 carrier owned by the ANZAC lost in 64 Sea Zone
                Japanese win, taking Guam from Americans, taking 64 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Manilla
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Manilla, round 2 : 1/7 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Davao
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Davao to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manilla to Fukien
            1 bomber moved from Davao to Kwangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 bomber moved from Manilla to Kwangsi
            1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -8.33
    UK_Pacific regular : 0.00
    ANZAC regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser moved from 11 Sea Zone to 1 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 battleship moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from 34 Sea Zone to Caroline Islands
            1 artillery moved from 34 Sea Zone to Caroline Islands
            2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 carriers moved from 27 Sea Zone to 34 Sea Zone
            3 fighters moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 fighter moved from Wake Island to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            4 destroyers moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 mech_infantrys moved from Western United States to Central United States
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from 17 Sea Zone to Midway
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            1 armour, 1 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -1.00
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Tsinghai
            5 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser moved from 11 Sea Zone to 1 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 battleship moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from 34 Sea Zone to Caroline Islands
            1 artillery moved from 34 Sea Zone to Caroline Islands
            2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 carriers moved from 27 Sea Zone to 34 Sea Zone
            3 fighters moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 fighter moved from Wake Island to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            4 destroyers moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 mech_infantrys moved from Western United States to Central United States
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from 17 Sea Zone to Midway
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            1 armour, 1 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Tsinghai
            5 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to French Equatorial Africa
            4 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
            1 armour moved from Eastern India to Yunnan
            1 mech_infantry moved from Eastern India to Yunnan
            1 fighter moved from Eastern India to Yunnan
            1 infantry moved from Malaya to Shan State
            3 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Alexandria to Malta
            2 fighters moved from Alexandria to Malta
            1 armour moved from Quebec to 109 Sea Zone
            1 artillery moved from Quebec to 109 Sea Zone
            2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
            2 destroyers moved from 109 Sea Zone to 93 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 2 infantry
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 1.83
    Japanese regular : -2.33
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Greece to 101 Sea Zone
            1 bomber moved from Southern Italy to 101 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from British
            2 infantry moved from Yugoslavia to Northern Italy
            2 armour moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in 101 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 101 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 101 Sea Zone to Bessarabia
            2 fighters moved from 101 Sea Zone to Southern Italy
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery moved from Syria to Trans-Jordan
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 99 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            2 fighters moved from Queensland to 64 Sea Zone
            1 fighter moved from Malaya to Yunnan
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 64 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 58 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            2 fighters moved from Queensland to 64 Sea Zone
            1 fighter moved from Malaya to Yunnan
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 64 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 58 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 transports moved from 130 Sea Zone to 128 Sea Zone
            1 destroyer moved from 117 Sea Zone to 116 Sea Zone
            2 fighters moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Germany to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Bulgaria to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
            3 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Baltic States to Leningrad
            1 armour moved from Archangel to Gorky
                  Germans take Nenetsia from Russians
                  Germans take Gorky from Russians
            1 artillery moved from Vyborg to Leningrad
            7 infantry moved from Vyborg to Leningrad
            3 artilleries and 4 infantry moved from Archangel to Vologda
            1 infantry moved from Karelia to Archangel
            1 fighter moved from Germany to Bessarabia
            5 artilleries and 5 infantry moved from Germany to Poland
            2 armour moved from Western Germany to Poland
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 tactical_bomber moved from Tunisia to Yugoslavia
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys in Leningrad, round 2 : 12/39 hits, 12.17 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Vologda, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 aaGuns moved from Baltic States to Leningrad
            2 aaGuns moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 transport placed in 116 Sea Zone
            5 artilleries and 5 infantry placed in Western Germany
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            3 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            12 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Southern Persia to Iraq
            2 infantry moved from Southern Persia to Iraq
            1 armour moved from Northeast Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from Bryansk to Gorky
            1 fighter moved from Russia to Gorky
            1 mech_infantry moved from Russia to Gorky
            1 artillery moved from Kursk to Ukraine
            2 infantry moved from Kursk to Ukraine
            4 infantry moved from Northern Belarus to Smolensk
            3 mech_infantrys moved from Russia to Smolensk
            4 armour moved from Russia to Smolensk
            2 mech_infantrys moved from Kursk to Smolensk
            1 armour moved from Kursk to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 tactical_bomber moved from Northern Caucasus to Iraq
            1 fighter moved from Northern Caucasus to Smolensk
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Iraq
                Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 4 infantry
                    Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits
                    Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq
                Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 fighter moved from Gorky to Smolensk
            2 aaGuns moved from Buryatia to Northern Manchuria
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            3 armour, 2 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 41 PUs (4 lost to blockades); end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Germans regular : -0.50
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 22 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Manilla to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            1 artillery moved from French Indo China to 37 Sea Zone
            1 infantry moved from Borneo to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Manilla to 36 Sea Zone
            1 infantry moved from Manilla to Davao
            1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 marine moved from Borneo to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
            1 battleship, 2 cruisers and 1 marine moved from 37 Sea Zone to 132 Sea Zone
            1 marine moved from 132 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            2 bombers moved from Kwangsi to Eastern India
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 armour moved from Kiangsu to Hunan
            1 artillery and 4 infantry moved from Kiangsi to Hunan
            2 infantry moved from Hopei to Tsinghai
            1 artillery and 2 infantry moved from Honan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Fukien to 6 Sea Zone
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Shansi to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
                Bombing raid in Eastern India rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in Eastern India causes 12 damage total. 
            Battle in Java
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 2 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 4 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 3 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/11 hits, 4.67 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 3 : 3/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Tsinghai to Hopei
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
            2 bombers moved from Eastern India to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : -4.17
    UK_Pacific AA : -0.33
    UK_Pacific regular : 0.00
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 34 Sea Zone
            3 infantry moved from Caroline Islands to 34 Sea Zone
            2 marines moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
            3 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from 45 Sea Zone to Celebes
            2 marines moved from 45 Sea Zone to Celebes
            1 infantry moved from Morocco to 93 Sea Zone
            1 artillery moved from Morocco to 93 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 93 Sea Zone to 113 Sea Zone
            1 submarine moved from 93 Sea Zone to 113 Sea Zone
            2 marines moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery moved from 113 Sea Zone to Normandy Bordeaux
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from Brazil to 88 Sea Zone
            1 artillery moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 cruiser moved from 1 Sea Zone to 11 Sea Zone
            1 destroyer moved from 1 Sea Zone to 11 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from Midway to Caroline Islands
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from 93 Sea Zone to Gibraltar
            1 infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 marine moved from 93 Sea Zone to Gibraltar
            1 marine moved from 93 Sea Zone to Morocco
            2 fighters moved from Normandy Bordeaux to 113 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 battleship and 1 cruiser placed in 11 Sea Zone
            1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 infantry
            EDIT: Changing PUs for Americans from 0 to 3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Italians regular : -1.00
    Japanese regular : -0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 34 Sea Zone
            3 infantry moved from Caroline Islands to 34 Sea Zone
            2 marines moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
            3 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from 45 Sea Zone to Celebes
            2 marines moved from 45 Sea Zone to Celebes
            1 infantry moved from Morocco to 93 Sea Zone
            1 artillery moved from Morocco to 93 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 93 Sea Zone to 113 Sea Zone
            1 submarine moved from 93 Sea Zone to 113 Sea Zone
            2 marines moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery moved from 113 Sea Zone to Normandy Bordeaux
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from Brazil to 88 Sea Zone
            1 artillery moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 cruiser moved from 1 Sea Zone to 11 Sea Zone
            1 destroyer moved from 1 Sea Zone to 11 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from Midway to Caroline Islands
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from 93 Sea Zone to Gibraltar
            1 infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 marine moved from 93 Sea Zone to Gibraltar
            1 marine moved from 93 Sea Zone to Morocco
            2 fighters moved from Normandy Bordeaux to 113 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 battleship and 1 cruiser placed in 11 Sea Zone
            1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 infantry
            EDIT: Changing PUs for Americans from 0 to 3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 28 PUs; 
            British buy 2 cruisers and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tobruk to Egypt
            2 fighters moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            3 infantry moved from United Kingdom to 113 Sea Zone
            2 destroyers moved from 93 Sea Zone to 113 Sea Zone
            1 destroyer moved from 109 Sea Zone to 93 Sea Zone
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Yunnan to Malaya
            1 armour moved from Eastern India to Yunnan
            2 infantry moved from Burma to Yunnan
            3 infantry moved from Eastern India to Burma
            1 artillery moved from Eastern India to Burma
            1 battleship moved from 34 Sea Zone to 45 Sea Zone
    
        Combat - British
            Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya
            Battle in Malaya
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery, 1 fighter, 1 harbour and 1 marine
                    British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Malaya, round 2 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 1 marine
    
        Non Combat Move - British
            1 fighter moved from Malaya to Yunnan
            4 infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 cruisers placed in 113 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,2,2,4
            UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 3.00
    Italians regular : -1.00
    Japanese regular : -0.33
    Germans regular : 0.67
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Crete
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            1 bomber moved from Bessarabia to Russia
            1 armour moved from Bessarabia to Northern Belarus
                  Italians take Northern Belarus from Russians
            1 armour moved from Bessarabia to Northern Belarus
            1 artillery moved from Bessarabia to Western Ukraine
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Crete
            Battle in Iraq
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Italians lost in Iraq
                Italians win, taking Crete from Neutral_Allies, taking Iraq from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to Trans-Jordan
            1 bomber moved from Russia to Vologda
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            3 artilleries placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : 0.17
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to Ethiopia
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
            1 cruiser moved from 58 Sea Zone to 56 Sea Zone
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
                  ANZAC take 64 Sea Zone from Japanese
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 cruiser and 3 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to Ethiopia
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
            1 cruiser moved from 58 Sea Zone to 56 Sea Zone
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
                  ANZAC take 64 Sea Zone from Japanese
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 cruiser and 3 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 destroyer moved from 128 Sea Zone to 115 Sea Zone
            4 transports moved from 128 Sea Zone to 116 Sea Zone
            1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone
            1 battleship moved from 128 Sea Zone to 115 Sea Zone
            2 cruisers moved from 128 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to Ukraine
            3 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 artilleries, 1 fighter and 4 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Yugoslavia to Ukraine
            2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 infantry moved from Vologda to Yaroslavl
                  Germans take Yaroslavl from Russians
            3 artilleries and 3 infantry moved from Vologda to Gorky
            1 infantry moved from Southern Belarus to Bryansk
            2 armour, 5 artilleries and 5 infantry moved from Poland to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Ukraine
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            6 armour and 4 mech_infantrys moved from Leningrad to Gorky
            9 artilleries and 19 infantry moved from Leningrad to Novgorod
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 11 infantry and 1 mech_infantry
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 4/16 hits, 6.33 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 2 : 6/15 hits, 5.33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 5/10 hits, 4.83 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Ukraine, round 3 : 7/11 hits, 4.00 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                1 fighter owned by the Germans and 2 bombers owned by the Germans retreated
                Russians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -39
                Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 9 infantry
            Battle in Bryansk
                Germans attack with 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gorky
                Germans attack with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Gorky, round 2 : 8/16 hits, 6.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Gorky, round 2 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Gorky
                Germans win, taking Gorky from Russians with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Eastern Poland
            1 fighter moved from Ukraine to Bessarabia
            2 aaGuns moved from Western Germany to Denmark
            2 aaGuns moved from Leningrad to Novgorod
    
        Place Units - Germans
            3 artilleries and 4 infantry placed in Western Germany
            1 carrier placed in 115 Sea Zone
            1 fighter and 1 tactical_bomber placed in 115 Sea Zone
            1 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 118 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Germans to Leningrad: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to 118 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 3.67
    Germans regular : 0.00
    

    Savegame

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