@dawgoneit who goes first?
DirtyDugga allies VS feckingwrecked axis Path to Victory
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 7 PUs; Combat Move - ANZAC 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 infantry moved from Java to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Malaya Combat - ANZAC Battle in Ethiopia ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 101 Sea Zone Combat - French Battle in 101 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone French win, taking 101 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 7 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 8 artilleries and 13 infantry moved from Poland to Baltic States 5 armour and 4 mech_infantrys moved from Germany to Baltic States 1 tactical_bomber moved from Albania to 98 Sea Zone 2 armour moved from Greece to Romania 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 3 fighters moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 armour, 3 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone 1 destroyer moved from 115 Sea Zone to 128 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 130 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 130 Sea Zone to Archangel 1 submarine moved from 115 Sea Zone to 117 Sea Zone 1 destroyer moved from 115 Sea Zone to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to 117 Sea Zone 1 fighter moved from Western Germany to 117 Sea Zone 1 tactical_bomber moved from Holland Belgium to 117 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 battleship and 2 cruisers moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom British launches 4 interceptors out of United Kingdom Attackers Fire, : 0/5 hits, 1.33 expected hits Defenders Fire, : 1/4 hits, 1.33 expected hits 1 fighter owned by the Germans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 98 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Archangel Battle in Baltic States Germans attack with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys in Baltic States, round 2 : 10/31 hits, 10.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Archangel from Russians, taking Baltic States from Russians with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 128 Sea Zone Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 117 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 117 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 117 Sea Zone Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 117 Sea Zone to Germany 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 98 Sea Zone to Tunisia 2 aaGuns moved from Poland to Baltic States Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 armour and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
British AA : -0.33 Defenders Fire, : -0.33 Attackers Fire, : -1.33 Russians regular : -0.17 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Buryatia to Amur 12 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Leningrad to Vologda 4 infantry moved from Northern Belarus to Smolensk 11 infantry moved from Southern Belarus to Smolensk 2 artilleries moved from Northern Belarus to Smolensk 2 artilleries moved from Southern Belarus to Smolensk 1 fighter moved from Southern Belarus to Russia 1 artillery moved from Ukraine to Kursk 1 armour moved from Ukraine to Kursk 1 mech_infantry moved from Stalingrad to Kursk 1 mech_infantry moved from Western Ukraine to Kursk 1 armour moved from Western Ukraine to Kursk 1 artillery moved from Western Ukraine to Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Southern Belarus to Smolensk 1 tactical_bomber moved from Southern Belarus to Northern Caucasus 1 mech_infantry moved from Northern Belarus to Smolensk 1 armour moved from Northern Belarus to Smolensk 1 armour moved from Leningrad to Smolensk 1 mech_infantry moved from Leningrad to Smolensk 1 mech_infantry moved from Russia to Smolensk 2 armour moved from Russia to Smolensk 1 armour moved from Kursk to Bryansk 1 fighter moved from Southern Belarus to Northern Caucasus 1 infantry moved from Southern Belarus to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Ukraine to Kursk Non Combat Move - Russians 2 aaGuns moved from Southern Belarus to Smolensk 2 aaGuns moved from Northern Belarus to Smolensk 2 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Southern Caucasus to Southern Persia Russians take Southern Persia from Neutral_Allies 1 armour moved from Southern Caucasus to Northeast Persia Russians take Northeast Persia from Neutral_Allies 2 aaGuns moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry EDIT: Changing PUs for Russians from 0 to 2 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Honan 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Anhwe to Honan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 2 infantry moved from Hunan to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Formosa to French Indo China 2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Formosa to Manilla 1 fighter and 1 tactical_bomber moved from Formosa to French Indo China 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Honan to Hunan 2 artilleries and 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Inner Mongolia to Tsinghai 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Borneo 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 battleship and 1 cruiser moved from 7 Sea Zone to 37 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Borneo 2 destroyers moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 38 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 fighter moved from 35 Sea Zone to Davao 1 bomber moved from Formosa to Manilla 1 bomber moved from Formosa to Davao 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 battleship moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 7 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to Davao 1 tactical_bomber moved from Caroline Islands to Kwangtung Combat - Japanese Battle in Guam Battle in 64 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 carrier Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 10 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 64 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 11 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 64 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits 1 carrier owned by the ANZAC lost in 64 Sea Zone Japanese win, taking Guam from Americans, taking 64 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Borneo Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Manilla, round 2 : 1/7 hits, 2.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Davao to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Manilla to Fukien 1 bomber moved from Davao to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from Manilla to Kwangsi 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 aaGun moved from Jehol to Anhwe 3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 4 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -8.33 UK_Pacific regular : 0.00 ANZAC regular : -1.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 battleship moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 carriers moved from 27 Sea Zone to 34 Sea Zone 3 fighters moved from 27 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 fighter moved from Wake Island to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 destroyers moved from 27 Sea Zone to 34 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 1 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 mech_infantrys moved from Western United States to Central United States 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 17 Sea Zone to Midway Place Units - Americans 1 cruiser and 1 transport placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 armour, 1 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -1.00 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Tsinghai 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 battleship moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 carriers moved from 27 Sea Zone to 34 Sea Zone 3 fighters moved from 27 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 fighter moved from Wake Island to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 destroyers moved from 27 Sea Zone to 34 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 1 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 mech_infantrys moved from Western United States to Central United States 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 17 Sea Zone to Midway Place Units - Americans 1 cruiser and 1 transport placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 armour, 1 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Tsinghai 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to French Equatorial Africa 4 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 1 armour moved from Eastern India to Yunnan 1 mech_infantry moved from Eastern India to Yunnan 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Malaya to Shan State 3 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Alexandria to Malta 2 fighters moved from Alexandria to Malta 1 armour moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 2 destroyers moved from 109 Sea Zone to 93 Sea Zone Combat - British Non Combat Move - British 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 2 infantry EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 1.83 Japanese regular : -2.33 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Greece to 101 Sea Zone 1 bomber moved from Southern Italy to 101 Sea Zone 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Tunisia to Libya Italians take Libya from British 2 infantry moved from Yugoslavia to Northern Italy 2 armour moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 101 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 101 Sea Zone to Bessarabia 2 fighters moved from 101 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Syria to Trans-Jordan Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 2 fighters moved from Queensland to 64 Sea Zone 1 fighter moved from Malaya to Yunnan 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 64 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 58 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 2 fighters moved from Queensland to 64 Sea Zone 1 fighter moved from Malaya to Yunnan 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 64 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 58 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 transports moved from 130 Sea Zone to 128 Sea Zone 1 destroyer moved from 117 Sea Zone to 116 Sea Zone 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Bulgaria to Yugoslavia 3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia 3 armour moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Baltic States to Leningrad 1 armour moved from Archangel to Gorky Germans take Nenetsia from Russians Germans take Gorky from Russians 1 artillery moved from Vyborg to Leningrad 7 infantry moved from Vyborg to Leningrad 3 artilleries and 4 infantry moved from Archangel to Vologda 1 infantry moved from Karelia to Archangel 1 fighter moved from Germany to Bessarabia 5 artilleries and 5 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from Tunisia to Yugoslavia Combat - Germans Battle in Leningrad Germans attack with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys in Leningrad, round 2 : 12/39 hits, 12.17 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Vologda, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 aaGuns moved from Baltic States to Leningrad 2 aaGuns moved from Holland Belgium to Western Germany Place Units - Germans 1 transport placed in 116 Sea Zone 5 artilleries and 5 infantry placed in Western Germany 2 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Southern Persia to Iraq 2 infantry moved from Southern Persia to Iraq 1 armour moved from Northeast Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Bryansk to Gorky 1 fighter moved from Russia to Gorky 1 mech_infantry moved from Russia to Gorky 1 artillery moved from Kursk to Ukraine 2 infantry moved from Kursk to Ukraine 4 infantry moved from Northern Belarus to Smolensk 3 mech_infantrys moved from Russia to Smolensk 4 armour moved from Russia to Smolensk 2 mech_infantrys moved from Kursk to Smolensk 1 armour moved from Kursk to Smolensk 1 infantry moved from Smolensk to Bryansk 1 tactical_bomber moved from Northern Caucasus to Iraq 1 fighter moved from Northern Caucasus to Smolensk Combat - Russians Battle in Gorky Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Iraq Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 4 infantry Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Italians: 4 infantry Non Combat Move - Russians 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Gorky to Smolensk 2 aaGuns moved from Buryatia to Northern Manchuria Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 3 armour, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 41 PUs (4 lost to blockades); end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Germans regular : -0.50 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Manilla to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 infantry moved from Manilla to Davao 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 marine moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 battleship, 2 cruisers and 1 marine moved from 37 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 2 bombers moved from Kwangsi to Eastern India 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 armour moved from Kiangsu to Hunan 1 artillery and 4 infantry moved from Kiangsi to Hunan 2 infantry moved from Hopei to Tsinghai 1 artillery and 2 infantry moved from Honan to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Fukien to 6 Sea Zone 1 infantry moved from Anhwe to Honan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits Bombing raid in Eastern India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Eastern India causes 12 damage total. Battle in Java Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 artilleries and 4 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for Russians: 3 infantry Battle in Tsinghai Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/11 hits, 4.67 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 3 : 3/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Tsinghai to Hopei 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 bombers moved from Eastern India to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan 1 cruiser and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -4.17 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00 Russians regular : 2.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 34 Sea Zone 3 infantry moved from Caroline Islands to 34 Sea Zone 2 marines moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Celebes 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes 1 infantry moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 carrier moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 2 marines moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 artillery moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 cruiser moved from 1 Sea Zone to 11 Sea Zone 1 destroyer moved from 1 Sea Zone to 11 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from Midway to Caroline Islands Combat - Americans Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Celebes Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Gibraltar 1 marine moved from 93 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 113 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 battleship and 1 cruiser placed in 11 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Changing PUs for Americans from 0 to 3 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : -1.00 Japanese regular : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 34 Sea Zone 3 infantry moved from Caroline Islands to 34 Sea Zone 2 marines moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Celebes 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes 1 infantry moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 carrier moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 2 marines moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 artillery moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 cruiser moved from 1 Sea Zone to 11 Sea Zone 1 destroyer moved from 1 Sea Zone to 11 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from Midway to Caroline Islands Combat - Americans Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Celebes Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Gibraltar 1 marine moved from 93 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 113 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 battleship and 1 cruiser placed in 11 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Changing PUs for Americans from 0 to 3 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 28 PUs; British buy 2 cruisers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 armour moved from Tobruk to Egypt 2 fighters moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 3 infantry moved from United Kingdom to 113 Sea Zone 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 3 infantry moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 1 armour moved from Eastern India to Yunnan 2 infantry moved from Burma to Yunnan 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 1 battleship moved from 34 Sea Zone to 45 Sea Zone Combat - British Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya Battle in Malaya British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 fighter, 1 harbour and 1 marine British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Malaya, round 2 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 1 fighter and 1 marine Non Combat Move - British 1 fighter moved from Malaya to Yunnan 4 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 2 cruisers placed in 113 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,2,2,4 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 3.00 Italians regular : -1.00 Japanese regular : -0.33 Germans regular : 0.67 British regular : 1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 bomber moved from Bessarabia to Russia 1 armour moved from Bessarabia to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Bessarabia to Northern Belarus 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Crete Battle in Iraq Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Iraq Italians win, taking Crete from Neutral_Allies, taking Iraq from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 fighter and 1 infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Russia to Vologda Place Units - Italians 1 destroyer placed in 99 Sea Zone 3 artilleries placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.17 Russians AA : -0.17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 cruiser moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone ANZAC take 64 Sea Zone from Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser and 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 45 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 cruiser moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone ANZAC take 64 Sea Zone from Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser and 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 45 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 4 transports moved from 128 Sea Zone to 116 Sea Zone 1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 battleship moved from 128 Sea Zone to 115 Sea Zone 2 cruisers moved from 128 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to Ukraine 3 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 2 artilleries, 1 fighter and 4 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Yugoslavia to Ukraine 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Holland Belgium to France 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 3 artilleries and 3 infantry moved from Vologda to Gorky 1 infantry moved from Southern Belarus to Bryansk 2 armour, 5 artilleries and 5 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Ukraine 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 6 armour and 4 mech_infantrys moved from Leningrad to Gorky 9 artilleries and 19 infantry moved from Leningrad to Novgorod 1 infantry moved from Archangel to Vologda 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark Combat - Germans Battle in Ukraine Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 11 infantry and 1 mech_infantry Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 4/16 hits, 6.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 2 : 6/15 hits, 5.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Ukraine Germans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 5/10 hits, 4.83 expected hits Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Ukraine, round 3 : 7/11 hits, 4.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine 1 fighter owned by the Germans and 2 bombers owned by the Germans retreated Russians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -39 Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 9 infantry Battle in Bryansk Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gorky Germans attack with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Gorky, round 2 : 8/16 hits, 6.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Gorky, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Gorky Germans win, taking Gorky from Russians with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Bessarabia 2 aaGuns moved from Western Germany to Denmark 2 aaGuns moved from Leningrad to Novgorod Place Units - Germans 3 artilleries and 4 infantry placed in Western Germany 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 118 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Germans to Leningrad: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 3.67 Germans regular : 0.00





