@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
BM Sovietishcat +20 vs Majikforce
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Baltic States Italians take Baltic States from Russians 3 armour and 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Italian Somaliland to Kenya 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Tunisia to Libya 1 bomber moved from Southern Italy to Libya Combat - Italians Battle in Cyprus Battle in Malta Battle in Kenya Italians attack with 1 infantry British defend with 1 infantry Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Cyprus from British, taking Malta from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Belgian Congo Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 2 aaGuns and 2 artilleries moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Italians collect 18 PUs (1 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : 1.50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to 54 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 5 infantry moved from Karelia to Finland 3 aaGuns, 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Western Ukraine 5 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from 125 Sea Zone to Western Germany 6 tactical_bombers moved from Southern Italy to Western Ukraine 3 fighters moved from Southern Italy to Western Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 2 infantry moved from Volgograd to Samara 1 infantry moved from Timguska to Yenisey 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 1 infantry moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 2 infantry moved from Volgograd to Samara 1 infantry moved from Timguska to Yenisey 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 1 infantry moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 tactical_bomber EDIT: Adding units owned by Russians to India: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@majikforce Please use second file posted.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kwangtung Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters, 1 marine and 2 tactical_bombers British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 marine Casualties for British: 2 mech_infantrys Battle in Kwangsi Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 3 : 3/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hopei Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Hunan 1 aaGun moved from Anhwe to Hunan 1 armour moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 1 fighter moved from Kiangsi to Hunan 3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to 36 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 infantry placed in Manchuria 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -1.17 UK_Pacific regular : 1.33 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone -
@majikforce Scramble sz 6?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys in Morocco, round 2 : 2/11 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 submarines placed in 1 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 7 artilleries, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 7/15 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 7 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma 1 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi 3 mech_infantrys moved from Yunnan to Kiangsi 4 infantry moved from Persia to Iraq 3 fighters moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 cruiser Battle in Kiangsi British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/6 hits, 2,17 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Iraq British attack with 3 fighters, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from Iraq to Persia 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun, 11 infantry and 1 mech_infantry moved from India to Burma Place Units - British 1 harbour placed in British Columbia 1 fighter and 2 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,5,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,2,1,5 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : -0,50 Italians regular : 0,00 Japanese regular : -0,33 Neutral_Axis regular : -0,33 British regular : 1,50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters French defend with 1 destroyer Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns and 2 artilleries moved from Bessarabia to Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to France 1 bomber moved from 96 Sea Zone to Southern Italy 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.33 Russians regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from India to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from 54 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from New South Wales to South Australia 1 carrier and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 3 fighters and 6 tactical_bombers moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Belarus Germans attack with 3 fighters, 2 infantry and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Belarus, round 2 : 8/11 hits, 5.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 11 artilleries, 26 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 3 fighters and 6 tactical_bombers moved from Belarus to Bryansk 1 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Samara to Russia 1 submarine moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Samara to Russia 1 submarine moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Kansu: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@majikforce Please use second file posted.
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@sovietishcat Hope to take my turn this weekend.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Kiangsi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Kiangsi 1 bomber moved from Hunan to Kiangsi 1 bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kweichow 1 fighter moved from Hunan to Yunnan 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun, 1 fighter and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 5/9 hits, 4.00 expected hits Chinese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 mech_infantrys Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 1 artillery moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Kweichow to Hunan 1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan 1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsi to Hunan 1 tactical_bomber moved from 6 Sea Zone to Hunan 3 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.83 Japanese regular : -1.50 ANZAC regular : 0.00 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 submarines moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 1 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 bomber moved from Midway to 6 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria





