@cwglee51 I still get this though:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Morocco to Algeria
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 101 Sea Zone to 10 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in 98 Sea Zone
British attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Sumatra from Japanese, taking 98 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - British
3 aaGuns, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from Burma to India
1 artillery and 2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
1 armour moved from Egypt to Alexandria
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 92 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery moved from Iceland to 123 Sea Zone
1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
1 fighter moved from Gibraltar to Alexandria
Place Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British regular : -0.67
@flyingbadger My replywill soon come have been very busy
@feltmarskal Not a problem, take as long as you need.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Libya to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Ukraine to Volgograd
4 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Archangel, round 2 : 6/14 hits, 5,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 artilleries and 17 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern Italy
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Western Germany to Northern Italy
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Belarus to Yugoslavia
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
2 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -2,00
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
3 infantry moved from Samara to Russia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
6 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Kansu
2 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
1 armour moved from Kwangsi to Szechwan
2 mech_infantrys moved from Kwangsi to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 bomber moved from Kwangtung to Northern Territory
1 bomber moved from Yunnan to Northern Territory
1 fighter moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from Caroline Islands to Northern Territory
2 fighters moved from Japan to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Japanese attack with 2 armour
Russians defend with 1 factory_minor and 2 infantry
Japanese roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Northern Territory to 55 Sea Zone
8 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 8 infantry and 5 transports moved from 55 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
4 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
EDIT: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 aaGuns and 8 infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
4 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
EDIT: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 aaGuns and 8 infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Persia
2 infantry moved from Eastern Persia to Persia
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Iraq to Persia
2 infantry moved from West India to Eastern Persia
1 fighter moved from Alexandria to Persia
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 81 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
3 infantry moved from Egypt to Alexandria
1 armour moved from Alexandria to Egypt
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
British undo move 3.
British undo move 2.
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,6,1,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.67
@feltmarskal For confused and bought the Pacific stuff twice, so swapped out for a plane.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
2 infantry moved from Northern Italy to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
2 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
@feltmarskal Order of Loses? 3 hits.

@flyingbadger The bombers first then technical bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : -2.50
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 artilleries and 8 infantry moved from New South Wales to South Australia
5 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in South Australia
ANZAC attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 5 fighters
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.50
ANZAC regular : 0.17