@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 fighter, 3 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking 44 Sea Zone from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 Japanese AA : -0,17 ANZAC regular : 0,50 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Finland to Norway 15 mech_infantrys moved from Finland to Norway 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to Norway 1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from France to Norway 1 bomber and 2 fighters moved from Western Germany to Norway 4 armour and 23 mech_infantrys moved from Rostov to Northwest Persia 2 armour, 4 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 bomber moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Tambov Combat - Germans Battle in Norway Germans attack with 2 artilleries, 1 bomber, 6 fighters, 5 infantry, 15 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 2 artilleries and 3 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 7 infantry British roll AA dice in Norway : 0/6 hits, 1,00 expected hits Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 5 infantry, 15 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 10/32 hits, 10,00 expected hits Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 10 infantry in Norway, round 2 : 5/13 hits, 4,50 expected hits 2 aaGuns owned by the British, 5 infantry owned by the Germans, 7 infantry owned by the Americans and 1 infantry owned by the British lost in Norway Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 15 mech_infantrys and 3 tactical_bombers in Norway, round 3 : 6/27 hits, 9,17 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Norway, round 3 : 2/5 hits, 1,83 expected hits 1 armour owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from Americans with 2 artilleries, 1 bomber, 6 fighters, 13 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 5 infantry and 2 mech_infantrys Casualties for Americans: 1 armour and 7 infantry Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 6 armour, 4 artilleries and 24 mech_infantrys British defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 6 armour, 4 artilleries and 24 mech_infantrys in Northwest Persia, round 2 : 6/34 hits, 9,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour, 4 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Novgorod to Bryansk 1 artillery, 2 infantry and 3 mech_infantrys moved from Belarus to Bryansk 3 aaGuns, 29 artilleries and 1 infantry moved from Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Volgograd to Bryansk 1 tactical_bomber moved from Samara to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 bomber moved from Kazakhstan to Bryansk 9 infantry moved from Poland to Eastern Poland 8 mech_infantrys moved from Eastern Poland to Bulgaria 5 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 3 fighters and 3 tactical_bombers moved from Norway to 113 Sea Zone 1 aaGun and 5 infantry moved from Denmark to Western Germany 8 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine Germans undo move 1. 3 artilleries placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Finland 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,2,6,5,6,6,2,1,6,6,3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0,67 British AA : -1,00 Russians regular : -1,67 Germans regular : -7,17 British regular : -0,33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Italians Combat - Russians Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Greece 1 armour, 4 artilleries, 30 infantry and 1 mech_infantry moved from Vologda to Russia Place Units - Russians 3 artilleries placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 6 artilleries and 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone Combat - Japanese Battle in Java Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3,00 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 2 infantry Battle in 45 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 2 mech_infantrys moved from French Indo China to Burma 1 fighter moved from 21 Sea Zone to Japan 6 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Japan 1 aaGun moved from Yunnan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in Japan 3 submarines placed in 36 Sea Zone 1 infantry placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -3,17 ANZAC regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 cruiser and 5 destroyers moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 carrier moved from 97 Sea Zone to 93 Sea Zone 2 bombers moved from Algeria to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Giallo scramble sz 97?
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 cruiser and 5 destroyers moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 carrier moved from 97 Sea Zone to 93 Sea Zone 2 bombers moved from Algeria to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Northern Italy from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 4 fighters moved from India to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 bombers moved from 97 Sea Zone to Greece 6 fighters moved from 97 Sea Zone to Greece 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Algeria to Morocco 2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 fighter moved from 41 Sea Zone to West India 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 1 factory_minor placed in Greece 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Western United States 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 carrier and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 aaGun, 1 artillery and 5 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 2 aaGuns, 9 artilleries and 26 infantry moved from India to West India 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco Place Units - British 4 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 1 submarine placed in 80 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Americans regular : -0,50 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Southern Italy to Iraq 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 97 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iraq Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Belarus 1 aaGun and 1 artillery moved from Rostov to Caucasus Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,4,3,1,2,1,3,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 18 PUs (7 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,50 British regular : 0,67 -
@Giallo LoL I completly forgot the can opener from Italy ouch :face_with_head_bandage:
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Celebes ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Greece Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 21 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 artillery and 1 mech_infantry moved from Northwest Persia to Persia 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Bryansk to Trans-Jordan 1 bomber moved from Western Germany to Trans-Jordan 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Tambov to Samara 1 tactical_bomber moved from Bryansk to Samara 1 artillery and 1 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Persia Germans attack with 1 artillery and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Trans-Jordan Germans attack with 6 armour, 2 bombers and 21 mech_infantrys British defend with 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry; Americans defend with 4 fighters and 1 infantry British roll AA dice in Trans-Jordan : 1/2 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Trans-Jordan Germans roll dice for 6 armour, 1 bomber and 21 mech_infantrys in Trans-Jordan, round 2 : 8/28 hits, 7,17 expected hits British roll dice for 1 aaGun, 1 artillery, 4 fighters, 10 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/16 hits, 6,67 expected hits 1 aaGun owned by the British, 4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan Germans roll dice for 6 armour, 1 bomber and 17 mech_infantrys in Trans-Jordan, round 3 : 9/24 hits, 6,50 expected hits British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 6/9 hits, 4,33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the British, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 6 armour, 1 bomber and 11 mech_infantrys remaining. Battle score for attacker is 29 Casualties for Germans: 1 bomber and 10 mech_infantrys Casualties for British: 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry Casualties for Americans: 4 fighters and 1 infantry Non Combat Move - Germans 2 artilleries moved from Norway to 113 Sea Zone 2 artilleries moved from 113 Sea Zone to Germany 18 infantry moved from Germany to Poland 9 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 2 armour, 29 artilleries, 2 infantry and 12 mech_infantrys moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Trans-Jordan to Iraq 3 artilleries moved from Northwest Persia to Iraq 2 fighters moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Northern Italy 2 fighters moved from 113 Sea Zone to Northern Italy 3 tactical_bombers moved from 113 Sea Zone to Western Germany 2 aaGuns and 5 infantry moved from Western Germany to Northern Italy 13 mech_infantrys moved from Norway to Karelia 5 infantry moved from Slovakia Hungary to Romania 1 fighter moved from 113 Sea Zone to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 1 tactical_bomber moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 4 infantry moved from Novgorod to Belarus Place Units - Germans 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 2 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
British AA : 0,67 Russians regular : -0,33 Germans regular : 3,00 British regular : -0,67 -
@sovietishcat said in L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3:
@Giallo LoL I completly forgot the can opener from Italy ouch :face_with_head_bandage:
I completely forgot to move my german fighters to north italy… Bought the italian ab for nothing…
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 fighter moved from Greece to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 armour, 11 artilleries, 63 infantry and 2 mech_infantrys moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 3/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 armour, 12 artilleries, 63 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 12 artilleries, 63 infantry and 2 mech_infantrys in Smolensk, round 2 : 19/79 hits, 17,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 12 artilleries, 63 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 aaGun and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,67 Russians regular : 2,83 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys moved from Burma to India 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 8 carriers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 3 cruisers, 3 destroyers and 10 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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@giallo will your sub fight in 42?
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@Giallo Yes please!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys moved from Burma to India 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 8 carriers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 3 cruisers, 3 destroyers and 10 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Japanese creates battle in territory 35 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in India Japanese attack with 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys in India, round 2 : 24/45 hits, 15,50 expected hits UK_Pacific roll dice for 2 artilleries in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 17 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 mech_infantry moved from Yunnan to India 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to Kiangsu 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 fighter placed in Japan 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 11,17 UK_Pacific regular : 0,33 ANZAC regular : -0,50 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 destroyers, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 4 destroyers moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from West India to Tanganyika Territory 1 fighter moved from Gibraltar to Egypt 2 bombers and 6 fighters moved from Greece to Egypt 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 infantry placed in Western United States 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 3 infantry placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 93 Sea Zone to Egypt 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 9 artilleries and 25 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 fighters moved from Greece to Egypt 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - British 3 fighters placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,67 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Persia 1 fighter moved from Northwest Persia to Persia 1 aaGun and 1 artillery moved from Caucasus to Northwest Persia 1 armour moved from Iraq to Persia Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Iraq: 1 armour and 2 fighters EDIT: Removing units owned by Italians from Persia: 1 armour and 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,4 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,33





