End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 100 Sea Zone
2 armour moved from Albania to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 100 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Albania to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Syria
Italians take Syria from Neutral_Axis
2 fighters moved from 100 Sea Zone to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Kenya to Ethiopia
2 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya
Combat - ANZAC
Battle in Ethiopia
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya
Combat - ANZAC
Battle in Ethiopia
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 101 Sea Zone
Combat - French
Battle in 101 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
French win, taking 101 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
8 artilleries and 13 infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Albania to 98 Sea Zone
2 armour moved from Greece to Romania
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 130 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 130 Sea Zone to Archangel
1 submarine moved from 115 Sea Zone to 117 Sea Zone
1 destroyer moved from 115 Sea Zone to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
1 fighter moved from Western Germany to 117 Sea Zone
1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 battleship and 2 cruisers moved from 115 Sea Zone to 128 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Attackers Fire, : 0/5 hits, 1.33 expected hits
Defenders Fire, : 1/4 hits, 1.33 expected hits
1 fighter owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Archangel
Battle in Baltic States
Germans attack with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys in Baltic States, round 2 : 10/31 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Archangel from Russians, taking Baltic States from Russians with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 128 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 117 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 117 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 117 Sea Zone
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 117 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from 98 Sea Zone to Tunisia
2 aaGuns moved from Poland to Baltic States
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : -0.33
Defenders Fire, : -0.33
Attackers Fire, : -1.33
Russians regular : -0.17
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Buryatia to Amur
12 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Leningrad to Vologda
4 infantry moved from Northern Belarus to Smolensk
11 infantry moved from Southern Belarus to Smolensk
2 artilleries moved from Northern Belarus to Smolensk
2 artilleries moved from Southern Belarus to Smolensk
1 fighter moved from Southern Belarus to Russia
1 artillery moved from Ukraine to Kursk
1 armour moved from Ukraine to Kursk
1 mech_infantry moved from Stalingrad to Kursk
1 mech_infantry moved from Western Ukraine to Kursk
1 armour moved from Western Ukraine to Kursk
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Southern Belarus to Smolensk
1 tactical_bomber moved from Southern Belarus to Northern Caucasus
1 mech_infantry moved from Northern Belarus to Smolensk
1 armour moved from Northern Belarus to Smolensk
1 armour moved from Leningrad to Smolensk
1 mech_infantry moved from Leningrad to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 armour moved from Kursk to Bryansk
1 fighter moved from Southern Belarus to Northern Caucasus
1 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Ukraine to Kursk
Non Combat Move - Russians
2 aaGuns moved from Southern Belarus to Smolensk
2 aaGuns moved from Northern Belarus to Smolensk
2 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Southern Caucasus to Southern Persia
Russians take Southern Persia from Neutral_Allies
1 armour moved from Southern Caucasus to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
2 aaGuns moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Changing PUs for Russians from 0 to 2
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 45 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Anhwe to Honan
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
2 infantry moved from Hunan to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Kwangsi
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung
2 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from Formosa to Manilla
1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Honan to Hunan
2 artilleries and 1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Inner Mongolia to Tsinghai
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Borneo
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 battleship and 1 cruiser moved from 7 Sea Zone to 37 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
2 destroyers moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 fighter moved from 35 Sea Zone to Davao
1 bomber moved from Formosa to Manilla
1 bomber moved from Formosa to Davao
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 battleship moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Davao
1 tactical_bomber moved from Caroline Islands to Kwangtung
Combat - Japanese
Battle in Guam
Battle in 64 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 carrier
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 10 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 11 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier in 64 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
1 carrier owned by the ANZAC lost in 64 Sea Zone
Japanese win, taking Guam from Americans, taking 64 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.33 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Manilla, round 2 : 1/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Davao to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Manilla to Fukien
1 bomber moved from Davao to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 bomber moved from Manilla to Kwangsi
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 aaGun moved from Jehol to Anhwe
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -8.33
UK_Pacific regular : 0.00
ANZAC regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
1 battleship moved from 27 Sea Zone to 34 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
3 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery moved from 34 Sea Zone to Caroline Islands
2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 carriers moved from 27 Sea Zone to 34 Sea Zone
3 fighters moved from 27 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Wake Island to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
4 destroyers moved from 27 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 mech_infantrys moved from Western United States to Central United States
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 17 Sea Zone to Midway
Place Units - Americans
1 cruiser and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 armour, 1 infantry and 2 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -1.00
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Tsinghai
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
1 battleship moved from 27 Sea Zone to 34 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
3 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery moved from 34 Sea Zone to Caroline Islands
2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 carriers moved from 27 Sea Zone to 34 Sea Zone
3 fighters moved from 27 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Wake Island to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
4 destroyers moved from 27 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 mech_infantrys moved from Western United States to Central United States
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 17 Sea Zone to Midway
Place Units - Americans
1 cruiser and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 armour, 1 infantry and 2 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Tsinghai
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
4 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
1 fighter moved from Eastern India to Yunnan
1 infantry moved from Malaya to Shan State
3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Alexandria to Malta
2 fighters moved from Alexandria to Malta
1 armour moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
2 destroyers moved from 109 Sea Zone to 93 Sea Zone
Combat - British
Non Combat Move - British
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 2 infantry
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : 1.83
Japanese regular : -2.33
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Greece to 101 Sea Zone
1 bomber moved from Southern Italy to 101 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Tunisia to Libya
Italians take Libya from British
2 infantry moved from Yugoslavia to Northern Italy
2 armour moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 101 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 101 Sea Zone to Bessarabia
2 fighters moved from 101 Sea Zone to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Syria to Trans-Jordan
Place Units - Italians
1 destroyer and 1 transport placed in 99 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
2 fighters moved from Queensland to 64 Sea Zone
1 fighter moved from Malaya to Yunnan
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 64 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
Place Units - ANZAC
3 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
2 fighters moved from Queensland to 64 Sea Zone
1 fighter moved from Malaya to Yunnan
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 64 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
Place Units - ANZAC
3 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 transports moved from 130 Sea Zone to 128 Sea Zone
1 destroyer moved from 117 Sea Zone to 116 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Bulgaria to Yugoslavia
3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Baltic States to Leningrad
1 armour moved from Archangel to Gorky
Germans take Nenetsia from Russians
Germans take Gorky from Russians
1 artillery moved from Vyborg to Leningrad
7 infantry moved from Vyborg to Leningrad
3 artilleries and 4 infantry moved from Archangel to Vologda
1 infantry moved from Karelia to Archangel
1 fighter moved from Germany to Bessarabia
5 artilleries and 5 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 submarine moved from 117 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from Tunisia to Yugoslavia
Combat - Germans
Battle in Leningrad
Germans attack with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys in Leningrad, round 2 : 12/39 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Vologda, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns moved from Baltic States to Leningrad
2 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
1 transport placed in 116 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Southern Persia to Iraq
2 infantry moved from Southern Persia to Iraq
1 armour moved from Northeast Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to Gorky
1 fighter moved from Russia to Gorky
1 mech_infantry moved from Russia to Gorky
1 artillery moved from Kursk to Ukraine
2 infantry moved from Kursk to Ukraine
4 infantry moved from Northern Belarus to Smolensk
3 mech_infantrys moved from Russia to Smolensk
4 armour moved from Russia to Smolensk
2 mech_infantrys moved from Kursk to Smolensk
1 armour moved from Kursk to Smolensk
1 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Northern Caucasus to Iraq
1 fighter moved from Northern Caucasus to Smolensk
Combat - Russians
Battle in Gorky
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 4 infantry
Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits
Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Gorky to Smolensk
2 aaGuns moved from Buryatia to Northern Manchuria
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 41 PUs (4 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Germans regular : -0.50
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 transports moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manilla to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
1 infantry moved from Manilla to Davao
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 marine moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 battleship, 2 cruisers and 1 marine moved from 37 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
2 bombers moved from Kwangsi to Eastern India
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsu to Hunan
1 artillery and 4 infantry moved from Kiangsi to Hunan
2 infantry moved from Hopei to Tsinghai
1 artillery and 2 infantry moved from Honan to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Fukien to 6 Sea Zone
1 infantry moved from Anhwe to Honan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Eastern India causes 12 damage total.
Battle in Java
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/11 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 3 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
2 bombers moved from Eastern India to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : -4.17
UK_Pacific AA : -0.33
UK_Pacific regular : 0.00
Russians regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 34 Sea Zone
3 infantry moved from Caroline Islands to 34 Sea Zone
2 marines moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Celebes
1 artillery moved from 45 Sea Zone to Celebes
2 marines moved from 45 Sea Zone to Celebes
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 carrier moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
2 marines moved from Eastern United States to 104 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Brazil to 88 Sea Zone
1 artillery moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 cruiser moved from 1 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from Midway to Caroline Islands
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 marine moved from 93 Sea Zone to Gibraltar
1 marine moved from 93 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
Place Units - Americans
1 marine placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 104 Sea Zone
1 battleship and 1 cruiser placed in 11 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Changing PUs for Americans from 0 to 3
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : -1.00
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 34 Sea Zone
3 infantry moved from Caroline Islands to 34 Sea Zone
2 marines moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Celebes
1 artillery moved from 45 Sea Zone to Celebes
2 marines moved from 45 Sea Zone to Celebes
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 carrier moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
2 marines moved from Eastern United States to 104 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Brazil to 88 Sea Zone
1 artillery moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 cruiser moved from 1 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from Midway to Caroline Islands
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 marine moved from 93 Sea Zone to Gibraltar
1 marine moved from 93 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
Place Units - Americans
1 marine placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 104 Sea Zone
1 battleship and 1 cruiser placed in 11 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Changing PUs for Americans from 0 to 3
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 28 PUs;
British buy 2 cruisers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 armour moved from Tobruk to Egypt
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
2 destroyers moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
3 infantry moved from Shan State to Malaya
1 fighter moved from Yunnan to Malaya
1 armour moved from Eastern India to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
1 battleship moved from 34 Sea Zone to 45 Sea Zone
Combat - British
Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 fighter, 1 harbour and 1 marine
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Malaya, round 2 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 marine
Non Combat Move - British
1 fighter moved from Malaya to Yunnan
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
2 cruisers placed in 113 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,2,2,4
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 3.00
Italians regular : -1.00
Japanese regular : -0.33
Germans regular : 0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from Bessarabia to Russia
1 armour moved from Bessarabia to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Bessarabia to Northern Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Crete
Battle in Iraq
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Iraq
Italians win, taking Crete from Neutral_Allies, taking Iraq from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Vologda
Place Units - Italians
1 destroyer placed in 99 Sea Zone
3 artilleries placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.17
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 cruiser moved from 58 Sea Zone to 56 Sea Zone
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
ANZAC take 64 Sea Zone from Japanese
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 3 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50