DirtyDugga allies VS feckingwrecked axis Path to Victory


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to Finland
            5 infantry moved from Bulgaria to Greece
            2 bombers moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            3 armour moved from Yugoslavia to Greece
            1 tactical_bomber moved from Western Germany to Greece
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 armour moved from Western Germany to Poland
            5 armour and 4 mech_infantrys moved from France to Germany
            1 infantry moved from France to Holland Belgium
            3 artilleries and 2 infantry moved from France to Western Germany
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
            1 infantry moved from Germany to Western Germany
            10 infantry moved from Germany to Poland
            8 artilleries moved from Germany to Poland
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 10, airfield = 4, harbour = 3
            Battle in Greece
                Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 3 : 4/7 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Greece to Albania
            2 bombers moved from United Kingdom to Western Germany
            3 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            2 aaGuns moved from Germany to Poland
    
        Place Units - Germans
            1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Neutral_Allies regular : 0.67
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Sakha to Buryatia
            1 mech_infantry moved from Stalingrad to Southern Caucasus
            1 infantry moved from Leningrad to Baltic States
            4 infantry moved from Leningrad to Northern Belarus
            2 artilleries moved from Leningrad to Northern Belarus
            2 infantry moved from Archangel to Leningrad
            1 artillery moved from Bryansk to Southern Belarus
            1 infantry moved from Bryansk to Southern Belarus
            1 mech_infantry moved from Kursk to Southern Belarus
            1 artillery moved from Northern Belarus to Southern Belarus
            9 infantry moved from Northern Belarus to Southern Belarus
            2 fighters moved from Leningrad to Southern Belarus
            1 tactical_bomber moved from Leningrad to Southern Belarus
            1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Western Ukraine
            1 armour moved from Stalingrad to Ukraine
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Southern Belarus
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
            1 armour and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Russia
            Russians undo move 3.
            1 mech_infantry placed in Stalingrad
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Yunnan
            1 marine moved from Kwangsi to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            4 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            3 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 mech_infantry moved from Shansi to Honan
            1 artillery and 1 infantry moved from Shansi to Honan
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Jehol to Anhwe
            5 infantry moved from Southern Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Formosa
            2 bombers moved from Kwangsi to Formosa
            1 infantry moved from Kwangsi to Kweichow
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Formosa
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Siam to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            2 cruisers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from Japan to Kyushu
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            3 destroyers moved from 37 Sea Zone to 35 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsu
            2 infantry moved from Japan to Kyushu
            1 tactical_bomber moved from 7 Sea Zone to Caroline Islands
            1 destroyer moved from 7 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
            1 aaGun moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer, 2 submarines and 2 transports placed in 7 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
            EDIT: Adding units owned by Japanese to Siam: 2 infantry
            EDIT: Changing ownership of French Indo China from Japanese to Neutral_Axis
            EDIT: Changing PUs for Japanese from 39 to 47
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 destroyer moved from 50 Sea Zone to 27 Sea Zone
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 submarine and 2 transports placed in 104 Sea Zone
            1 cruiser placed in 104 Sea Zone
            1 cruiser and 1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 armour, 2 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 destroyer moved from 50 Sea Zone to 27 Sea Zone
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 submarine and 2 transports placed in 104 Sea Zone
            1 cruiser placed in 104 Sea Zone
            1 cruiser and 1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 armour, 2 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 1x harbour, 7x factory_major; Remaining resources: 27 PUs; 
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 infantry moved from Burma to Shan State
            4 infantry moved from Eastern India to Burma
            2 artilleries moved from Eastern India to Burma
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 destroyer moved from 83 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Malta to 99 Sea Zone
            1 tactical_bomber moved from Malta to 99 Sea Zone
            1 bomber moved from Malta to 99 Sea Zone
            1 mech_infantry moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 fighter moved from Alexandria to Tobruk
            1 fighter moved from Trans-Jordan to Tobruk
            1 tactical_bomber moved from Trans-Jordan to Tobruk
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 destroyer moved from 78 Sea Zone to 100 Sea Zone
            1 battleship moved from 55 Sea Zone to 27 Sea Zone
            1 infantry moved from Malta to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Tobruk
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 99 Sea Zone
            Battle in Tobruk
                British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 99 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 bomber owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
                Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
                Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 cruiser and 2 destroyers
            Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            2 fighters moved from Tobruk to Alexandria
            1 tactical_bomber moved from Tobruk to Alexandria
            1 transport moved from 78 Sea Zone to 100 Sea Zone
    
        Place Units - British
            1 infantry placed in Egypt
            1 armour and 6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 aaGun, 1 fighter and 2 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 aaGun, 1 fighter and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Italians regular : 0.50
    Japanese regular : -0.50
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 100 Sea Zone
            2 armour moved from Albania to Romania
            1 artillery and 1 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 bomber and 2 fighters in 100 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Albania to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            2 fighters moved from 100 Sea Zone to Greece
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Kenya to Ethiopia
            2 infantry moved from Albania to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Malaya
    
        Combat - ANZAC
            Battle in Ethiopia
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
                ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Malaya
    
        Combat - ANZAC
            Battle in Ethiopia
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
                ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
    
        Combat - French
            Battle in 101 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                French win, taking 101 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 7 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            8 artilleries and 13 infantry moved from Poland to Baltic States
            5 armour and 4 mech_infantrys moved from Germany to Baltic States
            1 tactical_bomber moved from Albania to 98 Sea Zone
            2 armour moved from Greece to Romania
            1 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            3 fighters moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 armour, 3 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 130 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 130 Sea Zone to Archangel
            1 submarine moved from 115 Sea Zone to 117 Sea Zone
            1 destroyer moved from 115 Sea Zone to 117 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
            1 fighter moved from Western Germany to 117 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 117 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 battleship and 2 cruisers moved from 115 Sea Zone to 128 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                British launches 4 interceptors out of United Kingdom
                    Attackers Fire,  : 0/5 hits, 1.33 expected hits
                    Defenders Fire,  : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Archangel
            Battle in Baltic States
                Germans attack with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys in Baltic States, round 2 : 10/31 hits, 10.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Archangel from Russians, taking Baltic States from Russians with 6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 128 Sea Zone
                Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 117 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 117 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 117 Sea Zone
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 117 Sea Zone to Germany
            1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 98 Sea Zone to Tunisia
            2 aaGuns moved from Poland to Baltic States
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            2 armour and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : -1.33
    Russians regular : -0.17
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Amur
            12 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Leningrad to Vologda
            4 infantry moved from Northern Belarus to Smolensk
            11 infantry moved from Southern Belarus to Smolensk
            2 artilleries moved from Northern Belarus to Smolensk
            2 artilleries moved from Southern Belarus to Smolensk
            1 fighter moved from Southern Belarus to Russia
            1 artillery moved from Ukraine to Kursk
            1 armour moved from Ukraine to Kursk
            1 mech_infantry moved from Stalingrad to Kursk
            1 mech_infantry moved from Western Ukraine to Kursk
            1 armour moved from Western Ukraine to Kursk
            1 artillery moved from Western Ukraine to Ukraine
            4 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Southern Belarus to Smolensk
            1 tactical_bomber moved from Southern Belarus to Northern Caucasus
            1 mech_infantry moved from Northern Belarus to Smolensk
            1 armour moved from Northern Belarus to Smolensk
            1 armour moved from Leningrad to Smolensk
            1 mech_infantry moved from Leningrad to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            1 armour moved from Kursk to Bryansk
            1 fighter moved from Southern Belarus to Northern Caucasus
            1 infantry moved from Southern Belarus to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            2 infantry moved from Ukraine to Kursk
    
        Non Combat Move - Russians
            2 aaGuns moved from Southern Belarus to Smolensk
            2 aaGuns moved from Northern Belarus to Smolensk
            2 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Southern Caucasus to Southern Persia
                  Russians take Southern Persia from Neutral_Allies
            1 armour moved from Southern Caucasus to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            2 aaGuns moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry
            EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
            EDIT: Changing PUs for Russians from 0 to 2
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Anhwe to Honan
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Hunan to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 4 infantry moved from Kiangsu to Kiangsi
            3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung
            2 infantry moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
            2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 3 infantry moved from 21 Sea Zone to Manilla
            1 fighter and 1 tactical_bomber moved from Formosa to Manilla
            1 fighter and 1 tactical_bomber moved from Formosa to French Indo China
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Honan to Hunan
            2 artilleries and 1 infantry moved from Honan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Inner Mongolia to Tsinghai
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Borneo
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 17 Sea Zone
            1 battleship and 1 cruiser moved from 7 Sea Zone to 37 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Borneo
            2 destroyers moved from 35 Sea Zone to 64 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from 35 Sea Zone to Davao
            1 bomber moved from Formosa to Manilla
            1 bomber moved from Formosa to Davao
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 7 Sea Zone to 37 Sea Zone
            1 battleship moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to Davao
            1 tactical_bomber moved from Caroline Islands to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 64 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 carrier
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 10 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 11 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier in 64 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    1 carrier owned by the ANZAC lost in 64 Sea Zone
                Japanese win, taking Guam from Americans, taking 64 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 carrier
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Manilla
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Manilla, round 2 : 1/7 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Davao
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Davao to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manilla to Fukien
            1 bomber moved from Davao to Kwangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 bomber moved from Manilla to Kwangsi
            1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -8.33
    UK_Pacific regular : 0.00
    ANZAC regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser moved from 11 Sea Zone to 1 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 battleship moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from 34 Sea Zone to Caroline Islands
            1 artillery moved from 34 Sea Zone to Caroline Islands
            2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 carriers moved from 27 Sea Zone to 34 Sea Zone
            3 fighters moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 fighter moved from Wake Island to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            4 destroyers moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 mech_infantrys moved from Western United States to Central United States
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from 17 Sea Zone to Midway
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            1 armour, 1 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -1.00
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Tsinghai
            5 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser moved from 11 Sea Zone to 1 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 battleship moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
            3 infantry moved from 34 Sea Zone to Caroline Islands
            1 artillery moved from 34 Sea Zone to Caroline Islands
            2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 carriers moved from 27 Sea Zone to 34 Sea Zone
            3 fighters moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 fighter moved from Wake Island to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            4 destroyers moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 mech_infantrys moved from Western United States to Central United States
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from 17 Sea Zone to Midway
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            1 armour, 1 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Tsinghai
            5 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to French Equatorial Africa
            4 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
            1 armour moved from Eastern India to Yunnan
            1 mech_infantry moved from Eastern India to Yunnan
            1 fighter moved from Eastern India to Yunnan
            1 infantry moved from Malaya to Shan State
            3 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Alexandria to Malta
            2 fighters moved from Alexandria to Malta
            1 armour moved from Quebec to 109 Sea Zone
            1 artillery moved from Quebec to 109 Sea Zone
            2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
            2 destroyers moved from 109 Sea Zone to 93 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 2 infantry
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 1.83
    Japanese regular : -2.33
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Greece to 101 Sea Zone
            1 bomber moved from Southern Italy to 101 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from British
            2 infantry moved from Yugoslavia to Northern Italy
            2 armour moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in 101 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 101 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 101 Sea Zone to Bessarabia
            2 fighters moved from 101 Sea Zone to Southern Italy
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery moved from Syria to Trans-Jordan
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 99 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            2 fighters moved from Queensland to 64 Sea Zone
            1 fighter moved from Malaya to Yunnan
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 64 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 58 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            2 fighters moved from Queensland to 64 Sea Zone
            1 fighter moved from Malaya to Yunnan
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 64 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 58 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 transports moved from 130 Sea Zone to 128 Sea Zone
            1 destroyer moved from 117 Sea Zone to 116 Sea Zone
            2 fighters moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Germany to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Bulgaria to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
            3 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            6 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Baltic States to Leningrad
            1 armour moved from Archangel to Gorky
                  Germans take Nenetsia from Russians
                  Germans take Gorky from Russians
            1 artillery moved from Vyborg to Leningrad
            7 infantry moved from Vyborg to Leningrad
            3 artilleries and 4 infantry moved from Archangel to Vologda
            1 infantry moved from Karelia to Archangel
            1 fighter moved from Germany to Bessarabia
            5 artilleries and 5 infantry moved from Germany to Poland
            2 armour moved from Western Germany to Poland
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 tactical_bomber moved from Tunisia to Yugoslavia
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys in Leningrad, round 2 : 12/39 hits, 12.17 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 6 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Vologda, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 aaGuns moved from Baltic States to Leningrad
            2 aaGuns moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 transport placed in 116 Sea Zone
            5 artilleries and 5 infantry placed in Western Germany
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            3 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            12 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Southern Persia to Iraq
            2 infantry moved from Southern Persia to Iraq
            1 armour moved from Northeast Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from Bryansk to Gorky
            1 fighter moved from Russia to Gorky
            1 mech_infantry moved from Russia to Gorky
            1 artillery moved from Kursk to Ukraine
            2 infantry moved from Kursk to Ukraine
            4 infantry moved from Northern Belarus to Smolensk
            3 mech_infantrys moved from Russia to Smolensk
            4 armour moved from Russia to Smolensk
            2 mech_infantrys moved from Kursk to Smolensk
            1 armour moved from Kursk to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 tactical_bomber moved from Northern Caucasus to Iraq
            1 fighter moved from Northern Caucasus to Smolensk
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Iraq
                Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 4 infantry
                    Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits
                    Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq
                Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 fighter moved from Gorky to Smolensk
            2 aaGuns moved from Buryatia to Northern Manchuria
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            3 armour, 2 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 41 PUs (4 lost to blockades); end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Germans regular : -0.50
    Russians regular : 1.50
    

    Savegame

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