Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 41 PUs;
British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
7 fighters, 2 infantry and 2 tactical_bombers moved from Baluchistan to Western India
Combat Hit Differential Summary :
@malmessi74 I played on, the scramble doesn’t make any difference, but I can replay the US turn if that was wrong.
Otherwise…
Intercept in W.Germany? 8 defending fighters V 8 escorting fighters 1 tactical bomber and 1 strategic bomber
Scramble to W.India?
No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ?
@malmessi74 said in malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL:
No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ?
Yeah, seems wrong to me, I think if there isn’t a destroyer present then subs should be able to submerge before the combat. Maybe as it wasn’t a combat move TripleA got confused. I’ll edit the Italian sub back in.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Norway to Germany
4 artilleries and 18 infantry moved from Norway to Finland
Americans take Finland from Germans
1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Greece
2 submarines moved from 95 Sea Zone to 99 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Greece
Battle in 99 Sea Zone
Americans attack with 4 submarines
Italians defend with 3 fighters and 1 submarine
Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians and Americans reach a stalemate
, taking Greece from Germans. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 armour, 5 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Southern Caucasus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Caucasus
2 artilleries and 3 infantry moved from Southern Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to Algeria
3 infantry moved from Morocco to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 aaGun moved from United Kingdom to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Norway
1 bomber moved from Germany to Norway
4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Norway
2 fighters moved from Malta to 93 Sea Zone
1 fighter moved from Malta to Gibraltar
5 transports moved from 93 Sea Zone to 104 Sea Zone
10 infantry moved from Central United States to 104 Sea Zone
10 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone
10 infantry moved from 93 Sea Zone to Morocco
2 bombers moved from Alaska to Iceland
1 destroyer moved from 4 Sea Zone to 10 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Aleutian Islands to 9 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 5 transports moved from 9 Sea Zone to 11 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 11 Sea Zone to Western United States
2 fighters and 1 tactical_bomber moved from 9 Sea Zone to Wake Island
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
4 fighters moved from Eastern United States to 11 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Southern Persia
1 artillery and 2 fighters placed in Norway
2 destroyers placed in 11 Sea Zone
5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 41 PUs;
British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
7 fighters, 2 infantry and 2 tactical_bombers moved from Baluchistan to Western India
Combat - British
Air Battle in Western Germany
British attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: factory_major = 4, airfield = 5
Battle in Western India
British attack with 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Western India, round 2 : 5/1 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Western India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western India
British win, taking Western India from Japanese with 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
6 fighters moved from Western India to Southern Persia
1 fighter moved from Western India to Southern Persia
2 tactical_bombers moved from Western India to Baluchistan
1 artillery and 5 infantry moved from Southern Persia to Baluchistan
6 infantry moved from Iraq to Southern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Trans-Jordan
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 74 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 bomber, 8 fighters and 1 tactical_bomber moved from Western Germany to Norway
Place Units - British
1 bomber and 2 fighters placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
Italians regular : -0.17
Germans AA : 0.33
British regular : -0.17
Ok, now I see you moved your fleet out of MED SEA, the sub was purchased to force you using a des in order to attack with Italian airplanes (1 des less for you was not bad)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 101 Sea Zone
2 fighters moved from Northern Italy to 115 Sea Zone
3 fighters moved from Southern Italy to 115 Sea Zone
1 fighter moved from Southern Italy to 115 Sea Zone
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Battle in 115 Sea Zone
Italians attack with 6 fighters
Americans defend with 2 transports
2 transports owned by the Americans lost in 115 Sea Zone
Italians win with 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in 101 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 fighter in 101 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 101 Sea Zone
retreated to 101 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 4 submarines
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 101 Sea Zone to Southern Italy
6 fighters moved from 115 Sea Zone to Western Germany
11 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
6 infantry moved from Northern Italy to Southern France
4 tactical_bombers moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
15 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5,4,2,1,1,4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
Italians collect 2 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : 1,17
@malmessi74 said in malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL:
Ok, now I see you moved your fleet out of MED SEA, the sub was purchased to force you using a des in order to attack with Italian airplanes (1 des less for you was not bad)
I’m happy with the outcome as long as you are?
I’ll check if there has been an bug report for this issue for either TripleA or the PtV map, if not I’ll report one as this might be an issue that comes up again in other games.
I’m having serious problems with NIKOLA1975 cause TripleA asks me to naval bomb and then for 3 times it gives me no possibility to roll dicey
@malmessi74
Could you find a manual solution between yourselves then just edit that into the game? You could you the dice bot to generate the results in the forum.
[dice 3d6]
3d6: 6, 3, 3
Allowed him to replay british attack on Adriatico in Uk1, he had a better results…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Sumatra to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Sumatra
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 38 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 55 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Sumatra to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Sumatra
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 38 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 55 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 4x factory_major; Remaining resources: 84 PUs;
Germans buy 1 artillery, 2 fighters and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 13 infantry moved from Karelia to Finland
7 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Leningrad
1 infantry moved from Baltic States to Leningrad
1 infantry moved from Northern Belarus to Leningrad
8 fighters and 6 tactical_bombers moved from Western Germany to Finland
3 armour, 15 artilleries, 133 infantry and 3 mech_infantrys moved from Smolensk to Novgorod
4 artilleries and 66 infantry moved from Northern Belarus to Novgorod
Combat - Germans
Battle in Greece
Germans attack with 7 infantry
Americans defend with 1 infantry
Germans roll dice for 7 infantry in Greece, round 2 : 1/1 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 19 artilleries, 199 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 19 artilleries, 199 infantry and 3 mech_infantrys in Novgorod, round 2 : 45/1 hits, 45,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 19 artilleries, 199 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 artilleries, 8 fighters, 13 infantry and 6 tactical_bombers
Americans defend with 4 artilleries and 18 infantry
Germans roll dice for 3 artilleries, 8 fighters, 13 infantry and 6 tactical_bombers in Finland, round 2 : 12/1 hits, 11,67 expected hits
Americans roll dice for 4 artilleries and 18 infantry in Finland, round 2 : 7/1 hits, 7,33 expected hits
7 infantry owned by the Germans and 12 infantry owned by the Americans lost in Finland
Germans roll dice for 3 artilleries, 8 fighters, 6 infantry and 6 tactical_bombers in Finland, round 3 : 11/1 hits, 10,50 expected hits
Americans roll dice for 4 artilleries and 6 infantry in Finland, round 3 : 3/1 hits, 3,33 expected hits
3 infantry owned by the Germans, 6 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 10 infantry
Casualties for Americans: 4 artilleries and 18 infantry
Battle in Leningrad
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Leningrad, round 2 : 1/1 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Leningrad to Vyborg
8 fighters and 6 tactical_bombers moved from Finland to Vyborg
9 armour and 9 mech_infantrys moved from Northern Belarus to Vyborg
1 aaGun moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Russia to Tula
3 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 22 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
EDIT: 3 armour and 3 mech_infantrys moved from Novgorod to Tula
1 aaGun moved from Tula to Tambov
1 aaGun moved from Tula to Tambov
1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Russia
1 artillery and 9 infantry placed in Germany
2 fighters and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,1,5,5,1,3,5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,4
Germans collect 59 PUs (6 lost to blockades); end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : -0,67
Germans regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 23
Combat Move - Russians
10 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Vologda to Leningrad
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Gorky to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Vologda to Leningrad
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Leningrad
Combat - Russians
Battle in Leningrad
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Leningrad, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Russia
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 3/0 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Russia, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Yakut S.S.R.
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Yakut S.S.R., round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Nenetsia
6 armour and 5 mech_infantrys moved from Vologda to Nenetsia
5 aaGuns, 32 artilleries and 145 infantry moved from Vologda to Archangel
4 fighters moved from Leningrad to Nenetsia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.33
Russians regular : -0.00
@malmessi74 I dropped a clanger in Finland. Was going to build an airbase in Norway so the British planes could land in Finland after escorting the bomber, but forgot to build it. Thought it would be okay as the German planes would be vulnerable after the attack, didn’t realise you would attack Leningrad with infantry and then move mechanised units through to protect the planes. In summary, well done, losing those US units hurt.
Tomorrow vacation. Maybe in the evening…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Central India to Western India
2 fighters moved from Eastern India to Western India
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Eastern India to Malaya
1 tactical_bomber moved from French Indo China to Malaya
2 tactical_bombers moved from Eastern India to Malaya
2 fighters moved from Eastern India to Western India
1 fighter moved from Eastern India to Malaya
1 armour moved from Kazakhstan to Uzbekistan
Japanese take Uzbekistan from Russians
1 armour moved from Uzbekistan to Kazakhstan
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 fighters moved from 7 Sea Zone to Wake Island
1 tactical_bomber moved from 7 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to Wake Island
7 destroyers moved from 7 Sea Zone to 24 Sea Zone
2 carriers moved from 7 Sea Zone to 24 Sea Zone
Combat - Japanese
Battle in Western India
Japanese attack with 4 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 4 fighters and 1 infantry in Western India, round 2 : 2/1 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Western India, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Western India
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 harbour and 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 : 3/1 hits, 3,33 expected hits
ANZAC roll dice for 3 infantry in Malaya, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Malaya
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 3 infantry
Battle in Wake Island
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 fighters and 1 tactical_bomber
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Wake Island, round 2 : 3/1 hits, 2,67 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/1 hits, 1,83 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Wake Island
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Wake Island to 24 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
30 submarines moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
3 infantry moved from Sakha to Amur
4 infantry moved from Kazakhstan to Stalingrad
1 aaGun moved from Rostov to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 mech_infantry moved from Kazakhstan to Stalingrad
1 mech_infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Rostov to Stalingrad
1 mech_infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Western Sinkiang to Kazakhstan
2 infantry moved from Urals to Kazakhstan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Yunnan to Burma
4 fighters moved from Western India to Eastern India
2 bombers moved from Malaya to Eastern India
1 fighter moved from Malaya to French Indo China
3 tactical_bombers moved from Malaya to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Eastern India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,6,6
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3
Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,17
ANZAC regular : 0,00
UK_Pacific regular : 0,33