TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Central Mongolia
2 artilleries and 12 infantry moved from Buyant-Uhaa to Central Mongolia
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Central Mongolia, round 2 : 3/16 hits, 3.67 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 4/19 hits, 6.50 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Central Mongolia, round 3 : 2/12 hits, 3.00 expected hits
Russians roll dice for 1 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Central Mongolia, round 3 : 10/18 hits, 6.17 expected hits
8 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Central Mongolia
1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Buyant-Uhaa
Russians win with 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Japanese: 1 artillery, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Kiangsu
Japanese attack with 1 artillery
ANZAC defend with 1 armour and 1 infantry; Chinese defend with 1 harbour
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
7 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,2,2,3,4,2,3,4,6,1,5,2,3,3,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,5,1,4,5,6,2,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,3,6,5,1,6,5,6,4
Japanese collect 11 PUs (16 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Russians : 1.33
Japanese : -0.33
Savegame