malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Italians Battle in 115 Sea Zone Italians attack with 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 115 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 transports Non Combat Move - Italians 19 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 tactical_bombers moved from Western Germany to Northern Italy 1 tactical_bomber moved from 115 Sea Zone to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,1,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5,1,3 Italians collect 2 PUs (9 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 21
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber and 3 fighters moved from Sumatra to Eastern India 3 fighters moved from 38 Sea Zone to Sumatra 2 carriers and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea ZoneCombat Hit Differential Summary :
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@malmessi74 Intercept in E.India? 3 defending fighters against 3 attacking fighter and a bomber.

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No intercept
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber and 3 fighters moved from Sumatra to Eastern India 3 fighters moved from 38 Sea Zone to Sumatra 2 carriers and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone Combat - ANZAC Air Battle in Eastern India ANZAC attacks with 4 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India Japanese roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Eastern India causes 6 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from Eastern India to Sumatra 3 fighters moved from Eastern India to 42 Sea Zone 2 destroyers moved from 55 Sea Zone to 36 Sea Zone 2 infantry moved from Manilla to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Manilla 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 55 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber and 3 fighters moved from Sumatra to Eastern India 3 fighters moved from 38 Sea Zone to Sumatra 2 carriers and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone Combat - ANZAC Air Battle in Eastern India ANZAC attacks with 4 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India Japanese roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Eastern India causes 6 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from Eastern India to Sumatra 3 fighters moved from Eastern India to 42 Sea Zone 2 destroyers moved from 55 Sea Zone to 36 Sea Zone 2 infantry moved from Manilla to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Manilla 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 55 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese AA : -0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 23:02:45
Savegame -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Penza to Russia 1 infantry moved from Tula to Russia 12 infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 artillery moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 12 infantry Russians defend with 2 infantry Germans roll dice for 12 infantry in Smolensk, round 2 : 2/0 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun, 15 artilleries and 122 infantry moved from Bryansk to Smolensk 1 artillery and 10 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Poland to Baltic States 4 mech_infantrys moved from Bryansk to Northern Belarus 3 armour moved from Bryansk to Northern Belarus 1 armour and 1 mech_infantry moved from Stalingrad to Tula 1 aaGun and 2 infantry moved from Saratov to Tula 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 infantry moved from Stalingrad to Rostov 2 artilleries and 9 infantry moved from Poland to Eastern Poland 3 artilleries and 8 infantry moved from Germany to Poland 1 bomber moved from Southern Italy to Western Germany 4 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 5 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Finland to Western Germany 1 fighter moved from Bulgaria to Western Germany 3 artilleries and 13 infantry moved from Finland to Karelia 1 artillery and 8 infantry moved from Romania to Eastern Poland 9 infantry moved from Germany to Poland 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 9 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,4,5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,6 Germans collect 57 PUs (5 lost to blockades); end with 80 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,17 -
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Dzavhan to Yenisey 3 aaGuns, 9 artilleries and 111 infantry moved from Yaroslavl to Vologda 1 infantry moved from Gorky to Yaroslavl 1 infantry moved from Gorky to Vologda 5 armour, 23 artilleries, 35 infantry and 4 mech_infantrys moved from Leningrad to Vologda 2 aaGuns moved from Leningrad to Vologda 8 fighters and 1 tactical_bomber moved from Leningrad to Vologda Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 infantry moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 infantry moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 tactical_bomber moved from Japan to 8 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 8 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha 2 infantry moved from Buryatia to Sakha 13 armour, 3 infantry and 14 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Western Sinkiang to Kazakhstan 1 infantry moved from Northern Sinkiang to Western Sinkiang 1 infantry moved from Timguska to Northern Sinkiang 2 armour and 2 mech_infantrys moved from Timguska to Kazakhstan 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 2 bombers moved from Tsinghai to Eastern India 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 6 fighters moved from French Indo China to Eastern India 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsu to French Indo China 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Timguska to Urals Place Units - Japanese 2 artilleries and 1 infantry placed in Eastern India 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to 7 Sea Zone: 5 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5 Japanese collect 65 PUs (5 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Norway to Germany 4 artilleries and 18 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 2 submarines moved from 95 Sea Zone to 99 Sea ZoneCombat Hit Differential Summary :
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@malmessi74 Scramble?
I don’t think it will make a difference but I do find this combat slightly confusing as it is Sub on Sub and I don’t get the option for either side to submerge (at least when I tried it out on a Local Play on TripleA as I wasn’t sure what was going to happen), with the possibility of planes…

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usually TripleA asks both sides if they wanna submerge so it is not a problem, in case move your subs away to avoid CM from happaning and then edit in NCM moving back
PS thougt you were going to kill my sub with 1 des and 6/7 airplanes :blush:
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@malmessi74 I’d rather use the Subs to kill it, which seems to be what TripleA is allowing, but wanted to that this was within the rules of A&A 1940, you happy that I go with 4 subs v 1 sub?
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Norway to Germany 4 artilleries and 18 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 2 submarines moved from 95 Sea Zone to 99 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Greece Battle in 99 Sea Zone Americans attack with 4 submarines Italians defend with 3 fighters and 1 submarine Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians and Americans reach a stalemate , taking Greece from Germans. Battle score for attacker is 6 Casualties for Italians: 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 armour, 5 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Southern Caucasus 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Caucasus 2 artilleries and 3 infantry moved from Southern Persia to Northwest Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to Algeria 3 infantry moved from Morocco to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 aaGun moved from United Kingdom to 113 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 3 infantry moved from 115 Sea Zone to Norway 1 bomber moved from Germany to Norway 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to Norway 2 fighters moved from Malta to 93 Sea Zone 1 fighter moved from Malta to Gibraltar 5 transports moved from 93 Sea Zone to 104 Sea Zone 10 infantry moved from Central United States to 104 Sea Zone 10 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone 10 infantry moved from 93 Sea Zone to Morocco 2 bombers moved from Alaska to Iceland 1 destroyer moved from 4 Sea Zone to 10 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Aleutian Islands to 9 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 5 transports moved from 9 Sea Zone to 11 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 fighters and 1 tactical_bomber moved from 9 Sea Zone to Wake Island 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 fighters moved from Eastern United States to 11 Sea Zone Place Units - Americans 10 infantry placed in Central United States 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Persia 1 artillery and 2 fighters placed in Norway 2 destroyers placed in 11 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 Germans AA : 0.67 -
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 22
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - British British repair damage of 1x airfield; Remaining resources: 41 PUs; British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from United Kingdom to Western Germany 7 fighters, 2 infantry and 2 tactical_bombers moved from Baluchistan to Western IndiaCombat Hit Differential Summary :
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@malmessi74 I played on, the scramble doesn’t make any difference, but I can replay the US turn if that was wrong.
Otherwise…
Intercept in W.Germany? 8 defending fighters V 8 escorting fighters 1 tactical bomber and 1 strategic bomber

Scramble to W.India?

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No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ? -
@malmessi74 said in malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL:
No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ?Yeah, seems wrong to me, I think if there isn’t a destroyer present then subs should be able to submerge before the combat. Maybe as it wasn’t a combat move TripleA got confused. I’ll edit the Italian sub back in.





