Gotta play Yahtzee with her,
I’d better play whenever she’s actually up for a dice game
Wish me luck!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
5 submarines moved from 92 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 infantry moved from Rostov to Tambov
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
@freh scramble in sz109?
@freh yea might as well
@dannyduck716 shoot I forgot to ask if you want your sub to remain in the battle or submerge?
@freh submerge
@dannyduck716 ok. my computer crashed so I lost the file with the combat outcome of the two land battles that I already ran, so I’ll let them go now but then edit in the results from before.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
5 submarines moved from 92 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 infantry moved from Rostov to Tambov
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 7 submarines
British defend with 1 destroyer, 1 fighter and 1 submarine; French defend with 1 fighter
1 submarine owned by the British submerged
Germans roll dice for 7 submarines in 109 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 2 bombers and 6 submarines remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Casualties for French: 1 fighter
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Holland Belgium
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Greece to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Syria
1 aaGun, 6 armour, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
7 armour moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Volgograd to Northwest Persia
7 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
8 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
7 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Tambov to Northwest Persia
1 tactical_bomber moved from Tambov to Northwest Persia
4 armour moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Vologda to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Greece to Caucasus
1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Belarus to Rostov
1 aaGun moved from Volgograd to Caucasus
2 infantry moved from Southern France to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 66 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
20 infantry moved from Russia to Vologda
8 artilleries moved from Russia to Vologda
2 fighters and 2 tactical_bombers moved from Russia to Vologda
8 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 8 artilleries, 2 fighters, 20 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 8 artilleries, 2 fighters, 20 infantry and 2 tactical_bombers in Vologda, round 2 : 13/32 hits, 9.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 fighter, 4 infantry and 1 tactical_bomber moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
1 armour and 1 mech_infantry moved from Amur to Siberia
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 tactical_bombers moved from French Indo China to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 marine, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Siberia
1 fighter moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Hopei to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
@freh Scramble in sz 39?
@freh negative
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 fighter, 4 infantry and 1 tactical_bomber moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
1 armour and 1 mech_infantry moved from Amur to Siberia
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 tactical_bombers moved from French Indo China to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 marine, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Siberia
1 fighter moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Hopei to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 8 infantry
Japanese roll dice for 1 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Siberia, round 2 : 5/13 hits, 5.17 expected hits
Russians roll dice for 8 infantry in Siberia, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Siberia
Japanese roll dice for 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Siberia, round 3 : 6/10 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Siberia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Russians: 8 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 6/16 hits, 8.33 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 1/10 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the French and 3 destroyers owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 tactical_bombers in 39 Sea Zone, round 3 : 7/16 hits, 8.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 109
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Ceylon
Non Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
1 fighter moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Japan
1 fighter moved from Siberia to Manchuria
3 fighters and 1 tactical_bomber moved from Siberia to Manchuria
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -3.33
Russians regular : 0.33
British regular : -3.33
@freh the dice have not been kind to you this game
@freh eh, I feel like blaming the dice in this one would be a cop out. I will admit I rushed my rounds upon returning without proper planning and made some critical errors.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.33
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Persia to Iraq
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to India
Combat - British
Battle in Iraq
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Persia
1 fighter moved from India to Persia
2 fighters moved from India to Persia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,3,1,5,1,4,2,5,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3,6,3,5
British collect 24 PUs (11 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,6,4,1,2,4,4,3,1,2,2,1,3,4,6,2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.00
Japanese AA : -0.50
Germans regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Syria to Iraq
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Syria to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Urals to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :