@Funcioneta:
However, if you are saying that a stronger China could make some people get even more decided to do KGF, I must I agree.
Yes, this. The theory behind KGF is simply to cripple Germany before Japan can hold Novo/Kaz or Cauc in large numbers. In AA50, it takes Japan like 6-8 turns to get a significant army to Moscow (usually via Ind-Per). So IF you do play KGF you are gambling that you can cripple Germany in 6 rds, at which point you turn all three Allies against Japan (if Berlin is too hard to immediately crack). Now placing a few more inf in China now tells a player, hey the Allies now have an extra turn or two before Japan can get to Mos. Do I build ships with the US and try and tackle the J navy (a difficult proposition), or do I use the China inf as an extra road block and try and really shut down Ger with the extra time? I think more people will choose going after Germany.
I think if the goal is to have more fighting in Asia or the Pac then you need game modifications (ie China mod, reallocation of Pac IPCs, house rules) not bids. There has to be some benefit for spending all those IPCs in the Pac. There just isn’t much Allied benefit. Much of Asia is China or Russia (US or UK can’t gain IPCs) and the US can’t place an IC anywhere other than maybe Phil. Your asking the Allies to make a major commitment to theatre where there is little financial gain.
Perhaps if you consider China as some type of territory where once it is conquered by Japan that if it gets liberated the liberating power gets credit for the IPC then maybe you can do something, but as it is the only benefit to keeping China is to prevent the IPC from going to Japan but all that encourages is a player to play just enough defense.