Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 3.67 British regular : -3.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits British roll dice for 2 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 submarines owned by the Germans, 3 cruisers owned by the British, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 4 submarines in 110 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 transport owned by the British lost in 110 Sea Zone Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 transport owned by the British and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 103 Casualties for Germans: 2 carriers, 1 destroyer and 3 submarines Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports Casualties for Americans: 2 carriers and 1 cruiser Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from 110 Sea Zone to Germany 1 transport moved from 113 Sea Zone to 124 Sea Zone Turn Complete - Germans Germans collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 4.00 British regular : -3.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to 100 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Russia to 99 Sea Zone 1 fighter moved from Slovakia Hungary to 99 Sea Zone 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Novosibirsk to Kansu 1 artillery and 4 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 fighter moved from Russia to Sikang 2 bombers moved from Russia to 39 Sea Zone 1 fighter moved from Kazakhstan to Kansu 1 bomber moved from Russia to 39 Sea Zone 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Volgograd to Tsinghai 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 3 fighters moved from Slovakia Hungary to Greater Southern Germany Combat - Russians Battle in 99 Sea Zone Russians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Italians defend with 1 submarine Russians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Crete Battle in 39 Sea Zone Russians attack with 3 bombers Japanese defend with 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Japanese submerged Russians roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Russians and 2 destroyers owned by the Japanese lost in 39 Sea Zone 2 transports owned by the Japanese lost in 39 Sea Zone Russians win, taking Crete from Italians with 2 bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 bomber Casualties for Japanese: 2 destroyers and 2 transports Battle in Kansu Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 1 armour, 1 artillery and 5 infantry Japanese defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Tsinghai, round 2 : 3/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour, 1 artillery and 4 infantry in Tsinghai, round 3 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Sikang Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Greater Southern Germany Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Greater Southern Germany to Southern France 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Greece 1 bomber and 1 fighter moved from 99 Sea Zone to Greece 1 fighter moved from Greater Southern Germany to Slovakia Hungary 3 artilleries moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 8 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Karelia to Novgorod 1 aaGun moved from Slovakia Hungary to Poland 5 mech_infantrys moved from Russia to Kazakhstan 6 armour and 7 mech_infantrys moved from Kazakhstan to West India 1 armour, 3 artilleries and 1 infantry moved from Afghanistan to West India 1 fighter moved from Sikang to West India 1 fighter moved from Sikang to Afghanistan 1 fighter moved from Kansu to Kazakhstan 2 armour moved from Volgograd to Afghanistan 2 aaGuns and 11 infantry moved from Amur to Manchuria 2 bombers moved from 39 Sea Zone to Ceylon Place Units - Russians 1 armour and 2 infantry placed in Slovakia Hungary 2 armour and 1 infantry placed in Volgograd 5 infantry placed in Russia 3 mech_infantrys placed in Ukraine Russians undo move 4. Russians undo move 3. 1 infantry and 1 mech_infantry placed in Ukraine 1 transport placed in 100 Sea Zone 4 infantry placed in Russia 2 mech_infantrys placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUsCombat Hit Differential Summary :
Japanese regular : -1,00 Italians regular : -0,17 Germans regular : -0,33 Russians regular : 1,83 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to Angola 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 4 armour and 11 mech_infantrys moved from Yunnan to India 1 bomber moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 16 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 fighter moved from French Indo China to India 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from 26 Sea Zone to Japan 7 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Angola Battle in Hawaiian Islands Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers in Hawaiian Islands, round 2 : 9/17 hits, 8.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Angola from British, taking Hawaiian Islands from Americans with 2 artilleries, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to India 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 7 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 3 infantry placed in Malaya 3 infantry placed in India 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 0.17 ANZAC regular : -0.33 -
@bretters I forgot the battle of Angola and will roll it here:
UK vs Japan
Attacker: 2x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 2d6]
Defender:
[dice 1d6]
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2d6: 4, 2
1d6: 2 -
UK vs Japan
1 Mech killed, Battle continues
Attacker: 1x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 1d6]
Defender:
[dice 1d6]
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1d6: 2
1d6: 5 -
Round 3
UK vs Japan
Attacker: 1x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 1d6]
Defender:
[dice 1d6]
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1d6: 6
1d6: 2 -
Both UK Mechs got killed. Results will be edit.
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 4 carriers, 2 destroyers, 1 fighter and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 4 carriers, 2 destroyers, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 carriers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Java Americans attack with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 armour and 1 infantry Battle in Hawaiian Islands Americans attack with 2 bombers Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Hawaiian Islands, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber in Hawaiian Islands, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Midway 2 submarines moved from 35 Sea Zone to 43 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 5 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Saudi Arabia to West India 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Spain to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 armour placed in Southern France 1 armour and 1 mech_infantry placed in Saudi Arabia 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Southern France 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4,1,1,1,6,1,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (13 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to 126 Sea Zone 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany British take Greater Southern Germany from Germans 1 artillery moved from Romania to Yugoslavia Combat - British Battle in Denmark Battle in Yugoslavia British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia British win, taking Denmark from Germans, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Germany British attack with 2 armour, 2 infantry and 2 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 4/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Germany, round 3 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Union of South Africa to South West Africa 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Egypt to Belgian Congo 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from West India to 42 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Union of South Africa 3 armour placed in Normandy Bordeaux 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 56 PUs (5 lost to blockades); end with 56 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -1,00 Japanese regular : 0,17 Germans regular : 1,67 British regular : 1,83 -
TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Germany to Western Germany 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from Germany to Western Germany 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Combat - Italians Battle in Western Germany Italians attack with 3 artilleries and 3 infantry British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries and 3 infantry in Western Germany, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; Russians defend with 1 destroyer and 1 transportCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33 -
submerge you sub?
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Please let the Sub fight.
Thank you.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Germany to Western Germany 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from Germany to Western Germany 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Combat - Italians Battle in Western Germany Italians attack with 3 artilleries and 3 infantry British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries and 3 infantry in Western Germany, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; Russians defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians and 1 destroyer owned by the Russians lost in 99 Sea Zone 1 submarine owned by the Americans submerged 1 transport owned by the Russians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 submarine and 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1,6,4,3,6,3 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from South Australia to Western Australia 1 aaGun moved from South Australia to Western Australia 2 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 ANZAC collect 13 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from South Australia to Western Australia 1 aaGun moved from South Australia to Western Australia 2 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 ANZAC collect 13 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to Southern France Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 transport moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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@aequitas-et-veritas eh alright… i give up. Japan had quite the go even with the defeat of Hitler and Berlin. that turn i lost Berlin i should have won in the pacific. oh well… GG!





