I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
-
@feltmarskal scramble
-
@feltmarskal scramble sz 97
-
@feltmarskal no thank you
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Eastern United States to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 bomber moved from Central United States to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 86 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to Brazil: 1 armour and 1 infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by Americans to Brazil: 3 infantry EDIT: Removing units owned by Americans from 86 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Suiyuyan 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 2 infantry moved from 76 Sea Zone to Ethiopia 2 artilleries moved from 76 Sea Zone to Ethiopia 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone Combat - British Battle in Ethiopia British attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Ethiopia British roll dice for 2 artilleries and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries and 1 mech_infantry in Ethiopia, round 4 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship Battle in 37 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 armour and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 3 aaGuns and 5 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 fighters moved from 110 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 111 Sea Zone to 123 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Scotland to United Kingdom 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from 97 Sea Zone to Malta Place Units - British 2 fighters placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,00 Italians regular : 2,83 Japanese regular : -1,17 Germans regular : 0,17 British regular : 0,17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 armour moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 fighter moved from Southern Italy to Greece 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits, 2,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greece, round 3 : 0/3 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Greece 1 bomber owned by the Italians retreated Neutral_Allies win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is -16 Casualties for Italians: 1 armour, 1 fighter and 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Yugoslavia Italians attack with 2 artilleries and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Italians attack with 1 armour French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
French regular : -1,67 Italians regular : -1,50 Neutral_Allies regular : 5,33 -
@feltmarskal the Neutrals kicked my ass… :face_with_head_bandage:
-
@feltmarskal and I did not consider the convoy blockage in SZ97 :scream:
I guess I was in the sun for too long, today :confused: -
TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 3 aaGuns and 1 tactical_bomber Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 3 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 3 aaGuns owned by the Germans lost in Holland Belgium French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the French lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 23 Casualties for Germans: 3 aaGuns and 1 tactical_bomber Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 3,67 Germans AA : -0,17 Germans regular : 0,00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 artillery and 2 infantry moved from France to Holland Belgium 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 bombers moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Slovakia Hungary to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 2 infantry French defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser and 2 fighters Battle in Eastern Poland Germans attack with 1 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 fighters moved from 97 Sea Zone to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 mech_infantry moved from France to Germany 5 armour moved from France to Germany 1 armour moved from Southern France to Greater Southern Germany 3 mech_infantrys moved from Southern France to Greater Southern Germany 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Alexandria 9 infantry moved from Poland to Baltic States 2 artilleries moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 tactical_bomber moved from 97 Sea Zone to Bessarabia 2 artilleries moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from 97 Sea Zone to Bessarabia 1 aaGun moved from Slovakia Hungary to Romania 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from France to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
French regular : -0,33 Russians regular : -0,33 Germans regular : -0,50 British regular : -0,17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 infantry and 3 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 3/5 hits, 1,83 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 3 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 5 infantry Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Non Combat Move - Russians 1 infantry moved from Novgorod to Archangel 1 aaGun and 8 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 1 armour moved from Ukraine to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus 3 infantry moved from Ukraine to Rostov 5 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 3 infantry moved from Jehol to Chahar 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 2 bombers moved from Kwangsi to India 1 fighter moved from 43 Sea Zone to Malaya 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Jehol to Chahar 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from Jehol to Chahar Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Siberia Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 3/6 hits, 2,00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 3 : 2/5 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 2 artilleries, 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Chahar, round 2 : 2/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Chahar to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 3 fighters moved from Kwangsi to 6 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,67 UK_Pacific AA : 0,67 UK_Pacific regular : -0,67 British regular : 0,67 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to British Guiana 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Midway to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 infantry placed in Western United States Americans undo move 4. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 10 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -3,67 Japanese regular : -2,00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to British Guiana 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Midway to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 infantry placed in Western United States Americans undo move 4. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 10 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Malta to Gibraltar 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 mech_infantry moved from Ethiopia to Kenya 2 artilleries moved from Ethiopia to Kenya Combat - British Battle in 92 Sea Zone British attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 2 artilleries and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 fighter moved from Shan State to West India 3 aaGuns moved from Burma to India 5 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from India to West India 1 infantry moved from India to West India 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 transports moved from 76 Sea Zone to 71 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 bomber moved from Gibraltar to Morocco 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 infantry placed in Union of South Africa 1 carrier placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,3,5,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -3,67 Italians regular : -1,33 Japanese regular : -2,33 British regular : 0,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to Yugoslavia 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Yugoslavia Italians attack with 1 armour, 1 fighter and 1 mech_infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 bomber moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Neutral_Allies regular : -0,33 -
TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 6 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Norway 7 infantry moved from Baltic States to Novgorod 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 1 infantry moved from Baltic States to Novgorod 2 artilleries moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 4 infantry moved from Bessarabia to Ukraine 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Bessarabia to 115 Sea Zone Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
-
@martin do you intercept from London?





