@simon33 SZ114. Sub hit --> BB damaged. 4 more hits. OOL?
L21 #1 max334 (X+5) vs trulpen (A) P2V
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Doesn’t matter much, since I think it’s a very solid defense in z93, but this post is with the US-tac on the US-carrier. You can of course cancel that if you feel it’s not ok.
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Then just use the previous post.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Non Combat Move - Italians 1 marine moved from Southern France to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 fighter moved from Southern Italy to France Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
It does, actually, so can’t allow it. Actually looked at it before and Rome was safe. Without the german air there, I would’ve had positive odds on bringing down Italy with UK and might have gone for it.
The german air has to stay in Rome for now, sorry.
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I could perhaps also have played a bit differently around London as well.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 36 Sea Zone to Davao 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 36 Sea Zone to Davao 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 100 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
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I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
No rush. If it’s a big battle (seems you refer to Sea Lion), I’d prefer to be able to look at casualties. Atleast in the first or maybe even second battle round. Probably max d is the choice, but it’s not completely certain.
I will be home for about one more hour and thereafter I won’t be very available. I might be able to look via my phone, but not for certain. Will play Terraforming Mars with some friends.
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Might be that I’m back by then.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
And negating any shore bombardment as well, of course.
This way also the fleet has to either stay and fight or move away.
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@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
Yeah, sorry about that, but it was simply too much of an impact on the position primarily during UK.
The loss of 2 air in Scotland was a horrible affair for the Allies. Makes things very promising for the nazis.
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I think it might be fun to do sea lion live. Have you ever played live? What kind of time do you have tomorrow and, if you like, we can schedule a time to do Sea Lion.
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I’m home now. Have time tomorrow, so just start it and I’m likely around.
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SL is not so common, but it happens. I’m positive I’ve experienced it on both end with both players present.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think i might still have 70/80% odds
Germany/Italy has 7 VC’s, so if you manage to bring down London it’s practically game over. There’s a chance to take it back though with US, but it can easily fizzle.
What I can see there’s 65-70 % on the defense, but perhaps I’ve missed something?
Abstained to take Scotland with 1 frenchie just to maximize the defense of an eventual SL. Losing 1 fig, 1 tac was extremely bad.