L21 Aequitas-et-veritas A+16 vs Bretters Axis +6


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Malaya to Tsinghai
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 6 carriers, 8 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 10 transports moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from British Columbia to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            5 infantry moved from Manchuria to Korea
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from British Columbia to Japan
            2 bombers moved from British Columbia to Japan
            1 mech_infantry moved from Yunnan to India
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Sikang to Szechwan
            4 armour and 11 mech_infantrys moved from Sikang to Yunnan
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking French Madagascar from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Shensi
            1 mech_infantry moved from Kiangsu to Chahar
            2 artilleries and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun moved from Manchuria to Korea
            2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 fighter and 2 tactical_bombers placed in Japan
            1 artillery and 2 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Persia to West India
                  Americans take West India from Japanese
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 destroyer moved from 106 Sea Zone to 89 Sea Zone
            1 bomber moved from Central United States to 89 Sea Zone
            1 infantry moved from Western United States to British Columbia
                  British take British Columbia from Japanese
            1 bomber moved from United Kingdom to Southern Italy
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in Philippines
            Battle in 89 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 89 Sea Zone
                Germans and Americans reach a stalemate
                , taking Philippines from Japanese. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            4 mech_infantrys moved from Eastern United States to Western United States
            15 infantry moved from Central United States to Western United States
            2 fighters moved from Central United States to Western United States
            1 bomber moved from Central United States to Western United States
            1 bomber moved from 89 Sea Zone to Western United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Spain to Normandy Bordeaux
            2 mech_infantrys moved from Persia to West India
            6 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Southern Italy to Greece
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            3 fighters placed in Western United States
            2 submarines placed in 81 Sea Zone
            1 fighter placed in Saudi Arabia
            1 mech_infantry placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,4,1,5,1,1,3,3,2,1,5,6,3,3,2,6,3,4,2,4,4,4,1,4,2,4,5,4,3,5,4,1,5,1,3,4,1,6,5,2,4,2,1,4,2,2,5,3,6,4,2,4,5,5,2,4,3,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Americans collect 59 PUs (8 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British destroys 40PUs while taking Germans capital
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
                  British take Yugoslavia from Italians
            1 mech_infantry moved from Slovakia Hungary to Germany
                  British take Germany from Germans
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 infantry moved from 126 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Norway
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Italy
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 aaGun, 1 factory_major and 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                    British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians lost in Northern Italy
                    British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Northern Italy
                Italians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - British
            1 artillery moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Romania
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Persia to West India
            1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to West India
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Normandy Bordeaux
            1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 44 PUs (12 lost to blockades); end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : 0,33
    Germans regular : 0,50
    British regular : -1,33
    Italians AA : -0,17
    

    Savegame


  • @aequitas-et-veritas that British transport cannot travel past my German sub undefended to land in Norway…


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 fighter moved from Western Germany to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 infantry moved from Greater Southern Germany to Yugoslavia
                  Italians take Yugoslavia from British
    
        Combat - Italians
            Battle in Germany
                Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Germany
                Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Southern Italy
            1 tactical_bomber moved from Germany to Southern Italy
            1 aaGun moved from Greater Southern Germany to Northern Italy
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6
            Italians collect 6 PUs (3 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : -0.33
    

    Savegame


  • @bretters please check page 15 in the rule book of pacific wich states:

    TRANSPORTS:

    If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
    counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.


  • @aequitas-et-veritas yea nvm you’re all goods

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Queensland to Philippines
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    

    Savegame


  • what are your 4 sub casualties?


  • @bretters dent all three CV’s and kill the UK one.


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    

    Savegame


  • one more?


  • @bretters sink one DD please.

    Thank you


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : -3.33
    

    Savegame


  • 3 more sub hits



  • Kill CV’s and one DD


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 3.67
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
                    British roll dice for 2 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 submarines owned by the Germans, 3 cruisers owned by the British, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    1 transport owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 103
                Casualties for Germans: 2 carriers, 1 destroyer and 3 submarines
                Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
                Casualties for Americans: 2 carriers and 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Germany
            1 tactical_bomber moved from 110 Sea Zone to Germany
            1 transport moved from 113 Sea Zone to 124 Sea Zone
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 4.00
    British regular : -3.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to 100 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Russia to 99 Sea Zone
            1 fighter moved from Slovakia Hungary to 99 Sea Zone
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            1 infantry moved from Novosibirsk to Kansu
            1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 fighter moved from Russia to Sikang
            2 bombers moved from Russia to 39 Sea Zone
            1 fighter moved from Kazakhstan to Kansu
            1 bomber moved from Russia to 39 Sea Zone
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            3 fighters moved from Slovakia Hungary to Greater Southern Germany
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
                Italians defend with 1 submarine
                    Russians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                Russians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Crete
            Battle in 39 Sea Zone
                Russians attack with 3 bombers
                Japanese defend with 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Japanese submerged
                    Russians roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Russians and 2 destroyers owned by the Japanese lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                Russians win, taking Crete from Italians with 2 bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 1 bomber
                Casualties for Japanese: 2 destroyers and 2 transports
            Battle in Kansu
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Tsinghai, round 2 : 3/7 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Tsinghai, round 3 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Sikang
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 3 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greater Southern Germany
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Greater Southern Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Greece
            1 bomber and 1 fighter moved from 99 Sea Zone to Greece
            1 fighter moved from Greater Southern Germany to Slovakia Hungary
            3 artilleries moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
            8 infantry moved from Baltic States to Poland
            3 mech_infantrys moved from Novgorod to Poland
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Karelia to Novgorod
            1 aaGun moved from Slovakia Hungary to Poland
            5 mech_infantrys moved from Russia to Kazakhstan
            6 armour and 7 mech_infantrys moved from Kazakhstan to West India
            1 armour, 3 artilleries and 1 infantry moved from Afghanistan to West India
            1 fighter moved from Sikang to West India
            1 fighter moved from Sikang to Afghanistan
            1 fighter moved from Kansu to Kazakhstan
            2 armour moved from Volgograd to Afghanistan
            2 aaGuns and 11 infantry moved from Amur to Manchuria
            2 bombers moved from 39 Sea Zone to Ceylon
    
        Place Units - Russians
            1 armour and 2 infantry placed in Slovakia Hungary
            2 armour and 1 infantry placed in Volgograd
            5 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            Russians undo move 4.
            Russians undo move 3.
            1 infantry and 1 mech_infantry placed in Ukraine
            1 transport placed in 100 Sea Zone
            4 infantry placed in Russia
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Italians regular : -0,17
    Germans regular : -0,33
    Russians regular : 1,83
    

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