Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
L21 PtV: 666 (allies) vs nikola1975 (axis+9)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau Combat - ANZAC Battle in Paulau Non Combat Move - ANZAC 1 carrier moved from 64 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,2 ANZAC collect 11 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 76 Sea Zone to 74 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau : 1 flag, 1 marine Caroline Islands : 1 fighter United Kingdom : 1 fighter Egypt : 4 infantry New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour Morocco : 1 infantry Sumatra : 1 flag 64 Sea Zone : 1 transport 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 113 Sea Zone : 1 cruiser and 2 infantry Dutch New Guinea : 1 flag 74 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 70 Russians : 30 / 31 Japanese : 49 / 55 Americans : 53 / 83 Chinese : 14 / 14 British : 37 / 38 UK_Pacific : 8 / 11 Italians : 17 / 17 ANZAC : 13 / 21 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov 3 armour moved from Bryansk to Rostov Germans take Kursk from Russians 2 armour moved from Bryansk to Rostov 2 infantry moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 1 infantry moved from Novgorod to Smolensk 2 infantry moved from Nenetsia to Vologda 4 armour moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Bryansk to Western Germany 1 artillery and 2 infantry moved from Romania to Bessarabia 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@666 Scramble from Moscow?
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Scramble from Moscow?
no thanks
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov 3 armour moved from Bryansk to Rostov Germans take Kursk from Russians 2 armour moved from Bryansk to Rostov 2 infantry moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 1 infantry moved from Novgorod to Smolensk 2 infantry moved from Nenetsia to Vologda 4 armour moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Bryansk to Western Germany 1 artillery and 2 infantry moved from Romania to Bessarabia 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 9 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 9 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Rostov, round 2 : 6/16 hits, 6.50 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Smolensk to Bryansk 3 tactical_bombers moved from Smolensk to Bryansk Place Units - Germans 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Ukraine Germans undo move 3. Germans undo move 2. 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 1 armour placed in Romania 1 armour placed in Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.83
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@666 Not sure why I bought another factory :) Seems I thought I don’t have one at Leningrad. What will happen to it, I left it unset? Do you think it will stay there, in reserve, so I could place it Stalingrad one day?
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Not sure why I bought another factory :) Seems I thought I don’t have one at Leningrad. What will happen to it, I left it unset? Do you think it will stay there, in reserve, so I could place it Stalingrad one day?
I believe that would happen, it stays in your queue until placed, but you can place it and edit it out and add 12 ipc units onto the board. I am ok with this at this juncture in the game.
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@666 Ok, that is nice from you. Allies have quite an advantage at the moment, but we are not dead yet… If you can edit that before your turn and add 12 IPC to Germans, that would be nice.
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Ok, that is nice from you. Allies have quite an advantage at the moment, but we are not dead yet… If you can edit that before your turn and add 12 IPC to Germans, that would be nice.
OK, I added 12 IPC to Germany, you just can’t use that IC you purchased.
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@666 Cool. Eagerly waiting your turn.
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Cool. Eagerly waiting your turn.
@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Cool. Eagerly waiting your turn.
I moved, I didn’t post a file? I know there were dice. Sorry. I’ll resend the file. -
@nikola1975 rerunning the Russian turn. I didn’t save the file but we both have the dice result, which I can send you if you don’t have them. If there is any change to the dice from the first run I will edit. sorry, Thought I sent the file.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Gorky to Yaroslavl 1 infantry moved from Russia to Yaroslavl 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Yaroslavl 1 infantry moved from Russia to Tula Russians take Tula from Germans 1 mech_infantry moved from Chahar to Anhwe 1 armour, 1 infantry and 1 mech_infantry moved from Shansi to Anhwe 1 artillery and 2 infantry moved from Siberia to Amur Combat - Russians Battle in Yaroslavl Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter in Smolensk, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Smolensk Germans win with 2 infantry remaining. Battle score for attacker is -23 Casualties for Russians: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Germans: 1 infantry Battle in Amur Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 2 infantry EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Shansi 6 infantry moved from Stalingrad to Samara 1 infantry moved from Urals to Samara 2 infantry moved from Stalingrad to Northern Caucasus 1 fighter moved from Yaroslavl to Russia 2 infantry moved from Russia to Gorky Place Units - Russians 1 armour and 1 mech_infantry placed in Urals 3 infantry placed in Russia 1 artillery and 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,5 Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Changing PUs for Russians from 32 to 31 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.00 Russians regular : -2.17
Territory Summary for Russians :
Nenetsia : 1 infantry Siberia : 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry Smolensk : 1 infantry Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber Yaroslavl : 2 infantry Samara : 7 infantry Buryatia : 1 aaGun and 8 infantry Urals : 1 armour, 1 factory_minor and 1 mech_infantry Gorky : 2 infantry Northern Caucasus : 2 infantry Stalingrad : 1 factory_minor Tula : 1 infantry Amur : 1 artillery and 2 infantry Anhwe : 1 armour, 1 infantry and 2 mech_infantrys Shansi : 1 infantry Buyant-Uhaa : 1 flag Tsagaan Olom : 1 flag 113 Sea Zone : 1 submarine Central Mongolia : 1 flag Ulaanbaatar : 1 flag 118 Sea Zone : 1 cruiser and 1 submarine Dzavhan : 1 flag
Production/PUs Summary :
Germans : 52 / 65 Russians : 30 / 31 Japanese : 47 / 55 Americans : 53 / 83 Chinese : 15 / 14 British : 37 / 38 UK_Pacific : 8 / 11 Italians : 17 / 17 ANZAC : 13 / 21 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@nikola1975 the only difference in the dice was that JPN took 1 ipc from Russia and a big difference in the smolensk battle. Russia lost only 1 inf.
Again if you need these dice let me know.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 43 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Japan to Guam 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kiangsi 1 submarine moved from 43 Sea Zone to 40 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 artillery moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 36 Sea Zone 5 carriers moved from 43 Sea Zone to 36 Sea Zone 2 battleships moved from 43 Sea Zone to 36 Sea Zone 1 cruiser moved from 43 Sea Zone to 36 Sea Zone 6 destroyers moved from 43 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery moved from Korea to Southern Manchuria 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 1 battleship and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 2 artilleries and 3 infantry moved from Southern Manchuria to Jehol 1 transport moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@666 Do you want to scramble to Guam seazone?
I am not sure if you can scramble to defend Paulau landing? If yes, tell me that decision as well.
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Do you want to scramble to Guam seazone?
I am not sure if you can scramble to defend Paulau landing? If yes, tell me that decision as well.
Yes I can scramble to defend Paulau, but I will pass, no thanks.
No, I can’t scramble into Guam’s seazone because I don’t have a surface warship.
When I re-did the Russian Turn I forgot to give Germany the 12 IPC’s. You can at the end of your Japan turn.
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@666 Ok, I thought you are not able to defend a transport, but the game is asking me. Maybe that is an error in the engine for PtV.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 43 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Japan to Guam 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kiangsi 1 submarine moved from 43 Sea Zone to 40 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 artillery moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 36 Sea Zone 5 carriers moved from 43 Sea Zone to 36 Sea Zone 2 battleships moved from 43 Sea Zone to 36 Sea Zone 1 cruiser moved from 43 Sea Zone to 36 Sea Zone 6 destroyers moved from 43 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery moved from Korea to Southern Manchuria 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 1 battleship and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 2 artilleries and 3 infantry moved from Southern Manchuria to Jehol 1 transport moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Sumatra Battle in Kiangsi Japanese attack with 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Paulau Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 2 battleships in Paulau, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 marine in Paulau, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Japanese win, taking Paulau from ANZAC with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 5 fighters moved from 22 Sea Zone to 36 Sea Zone 5 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone 1 bomber moved from Guam to Davao 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Shan State to French Indo China 1 armour moved from Java to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Davao 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry placed in Southern Manchuria 2 armour and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry placed in Malaya 1 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.33 Japanese regular : 1.17 ANZAC regular : 0.67 UK_Pacific regular : 0.67
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@nikola1975 said in L21 PtV: 666 (allies) vs nikola1975 (axis+9):
@666 Ok, I thought you are not able to defend a transport, but the game is asking me. Maybe that is an error in the engine for PtV.
yes there are a few changes in rules that the game doesn’t account for, most are scrambling rules it seems.