@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@aequitas-et-veritas yea nvm you’re all goods
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.67
what are your 4 sub casualties?
@bretters dent all three CV’s and kill the UK one.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
one more?
@bretters sink one DD please.
Thank you
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : -3.33
3 more sub hits
Kill CV’s and one DD
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 3.67
British regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
British roll dice for 2 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 submarines owned by the Germans, 3 cruisers owned by the British, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Germans, 1 transport owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 103
Casualties for Germans: 2 carriers, 1 destroyer and 3 submarines
Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
Casualties for Americans: 2 carriers and 1 cruiser
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from 110 Sea Zone to Germany
1 transport moved from 113 Sea Zone to 124 Sea Zone
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 4.00
British regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to 100 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Russia to 99 Sea Zone
1 fighter moved from Slovakia Hungary to 99 Sea Zone
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Novosibirsk to Kansu
1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 fighter moved from Russia to Sikang
2 bombers moved from Russia to 39 Sea Zone
1 fighter moved from Kazakhstan to Kansu
1 bomber moved from Russia to 39 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Volgograd to Tsinghai
1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
3 fighters moved from Slovakia Hungary to Greater Southern Germany
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 submarine
Russians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Russians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Crete
Battle in 39 Sea Zone
Russians attack with 3 bombers
Japanese defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
Russians roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Russians and 2 destroyers owned by the Japanese lost in 39 Sea Zone
2 transports owned by the Japanese lost in 39 Sea Zone
Russians win, taking Crete from Italians with 2 bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 bomber
Casualties for Japanese: 2 destroyers and 2 transports
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 artillery and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Tsinghai, round 2 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Tsinghai, round 3 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Sikang
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greater Southern Germany
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Greater Southern Germany to Southern France
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Greece
1 bomber and 1 fighter moved from 99 Sea Zone to Greece
1 fighter moved from Greater Southern Germany to Slovakia Hungary
3 artilleries moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Karelia to Novgorod
1 aaGun moved from Slovakia Hungary to Poland
5 mech_infantrys moved from Russia to Kazakhstan
6 armour and 7 mech_infantrys moved from Kazakhstan to West India
1 armour, 3 artilleries and 1 infantry moved from Afghanistan to West India
1 fighter moved from Sikang to West India
1 fighter moved from Sikang to Afghanistan
1 fighter moved from Kansu to Kazakhstan
2 armour moved from Volgograd to Afghanistan
2 aaGuns and 11 infantry moved from Amur to Manchuria
2 bombers moved from 39 Sea Zone to Ceylon
Place Units - Russians
1 armour and 2 infantry placed in Slovakia Hungary
2 armour and 1 infantry placed in Volgograd
5 infantry placed in Russia
3 mech_infantrys placed in Ukraine
Russians undo move 4.
Russians undo move 3.
1 infantry and 1 mech_infantry placed in Ukraine
1 transport placed in 100 Sea Zone
4 infantry placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Italians regular : -0,17
Germans regular : -0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone
1 marine moved from 70 Sea Zone to Angola
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
4 armour and 11 mech_infantrys moved from Yunnan to India
1 bomber moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to Japan
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 tactical_bomber moved from 26 Sea Zone to Japan
7 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Angola
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers in Hawaiian Islands, round 2 : 9/17 hits, 8.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Angola from British, taking Hawaiian Islands from Americans with 2 artilleries, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to India
1 fighter moved from Hawaiian Islands to 26 Sea Zone
5 fighters and 7 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in India
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 0.17
ANZAC regular : -0.33
@bretters I forgot the battle of Angola and will roll it here:
UK vs Japan
Attacker: 2x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 2d6]
Defender:
[dice 1d6]
2d6: 4, 2
1d6: 2
UK vs Japan
1 Mech killed, Battle continues
Attacker: 1x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 1d6]
Defender:
[dice 1d6]
1d6: 2
1d6: 5