@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 fighters, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Hawaiian Islands to Western United States 3 infantry moved from Central United States to Western United States 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber and 3 fighters Germans defend with 4 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 4 armour in Normandy Bordeaux, round 2 : 1/4 hits, 2,00 expected hits 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1,67 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1,67 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 3 fighters Casualties for Germans: 4 armour Battle in Western United States Americans attack with 2 bombers and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers and 3 infantry in Western United States, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Western United States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western United States Americans win, taking Western United States from Japanese with 2 bombers and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 6 carriers, 4 destroyers, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from Western United States to Central United States 1 bomber moved from Normandy Bordeaux to United Kingdom 3 mech_infantrys moved from Saudi Arabia to Persia Place Units - Americans 2 fighters and 8 infantry placed in Central United States 2 mech_infantrys placed in Eastern United States 2 infantry and 1 mech_infantry placed in Spain 2 mech_infantrys placed in Eastern United States 2 infantry placed in Saudi Arabia Turn Complete - Americans Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,4,2,4,4,1,4,2,2,6,6,6,4,1,6,5,2,1,3,4,4,4,4,1,1,2,5,3,6,1,1,6,1,2,2,3,1,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Americans collect 44 PUs (16 lost to blockades); end with 44 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Holland Belgium to Normandy Bordeaux British take Normandy Bordeaux from Germans Combat - British Non Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Albania to Slovakia Hungary 1 fighter moved from Slovakia Hungary to Germany 2 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary 3 artilleries moved from Greece to Bulgaria 1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 1 armour, 1 fighter and 1 mech_infantry moved from Saudi Arabia to Persia 1 fighter moved from Persia to Eastern Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in United Kingdom 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 36 PUs (10 lost to blockades); end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 0,33 Germans regular : -1,00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians 1 infantry moved from Northern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 fighters and 1 tactical_bomber moved from Western Germany to Germany Combat - Italians Battle in Germany Italians attack with 2 fighters and 1 tactical_bomber British defend with 1 fighter; Russians defend with 3 armour and 1 factory_minor Italians roll dice for 2 fighters and 1 tactical_bomber in Germany, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 3 armour and 1 fighter in Germany, round 2 : 1/4 hits, 2.17 expected hits 2 armour owned by the Russians and 1 fighter owned by the Italians lost in Germany 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 2 armour Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Northern Italy to Greater Southern Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,3,6,5,3 Italians collect 4 PUs (9 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -1.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from France to Germany 1 tactical_bomber moved from France to Germany 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Battle in Germany Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 fighter; Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Germany Germans win, taking Germany from Russians, taking Greater Southern Germany from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Casualties for British: 1 fighter Non Combat Move - Germans 1 tactical_bomber moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Western Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Poland to Germany 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 3 infantry moved from Kazakhstan to Afghanistan 3 artilleries moved from Kazakhstan to Afghanistan 1 bomber moved from Russia to Afghanistan 2 fighters moved from Russia to Afghanistan 1 armour and 1 infantry moved from Kazakhstan to Afghanistan 2 fighters and 1 tactical_bomber moved from Eastern Poland to Germany 1 fighter moved from Eastern Poland to Germany 2 fighters moved from Eastern Poland to Yugoslavia 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai Combat - Russians Battle in Afghanistan Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 2/7 hits, 2,33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Afghanistan Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Afghanistan, round 3 : 3/9 hits, 3,83 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Afghanistan, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Afghanistan Russians win, taking Afghanistan from Japanese with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry Battle in Tsinghai Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yugoslavia Russians attack with 2 fighters Italians defend with 1 infantry Russians roll dice for 2 fighters in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Germany Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Germany Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary 2 aaGuns moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Baltic States to Poland 3 artilleries moved from Belarus to Eastern Poland 8 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Karelia 7 infantry moved from Samara to Kazakhstan 3 armour moved from Volgograd to Kazakhstan 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 fighters moved from Afghanistan to Kazakhstan 1 bomber moved from Afghanistan to Russia 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 factory_minor placed in Slovakia Hungary 1 destroyer and 1 transport placed in 100 Sea Zone 1 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd 3 bombers, 1 fighter and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 1,33 Russians regular : -1,83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Chahar to Anhwe 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 bomber moved from Malaya to Tsinghai 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 6 carriers, 8 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 10 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from British Columbia to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 5 infantry moved from Manchuria to Korea 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from British Columbia to Japan 2 bombers moved from British Columbia to Japan 1 mech_infantry moved from Yunnan to India 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Sikang to Szechwan 4 armour and 11 mech_infantrys moved from Sikang to Yunnan 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in French Madagascar Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking French Madagascar from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Tsinghai to Shensi 1 mech_infantry moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Manchuria to Korea 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 fighter and 2 tactical_bombers placed in Japan 1 artillery and 2 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Persia to West India Americans take West India from Japanese 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 1 bomber moved from Central United States to 89 Sea Zone 1 infantry moved from Western United States to British Columbia British take British Columbia from Japanese 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Philippines Battle in 89 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 89 Sea Zone Germans and Americans reach a stalemate , taking Philippines from Japanese. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 4 mech_infantrys moved from Eastern United States to Western United States 15 infantry moved from Central United States to Western United States 2 fighters moved from Central United States to Western United States 1 bomber moved from Central United States to Western United States 1 bomber moved from 89 Sea Zone to Western United States 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Spain to Normandy Bordeaux 2 mech_infantrys moved from Persia to West India 6 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Southern Italy to Greece Place Units - Americans 1 destroyer placed in 101 Sea Zone 3 fighters placed in Western United States 2 submarines placed in 81 Sea Zone 1 fighter placed in Saudi Arabia 1 mech_infantry placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,4,1,5,1,1,3,3,2,1,5,6,3,3,2,6,3,4,2,4,4,4,1,4,2,4,5,4,3,5,4,1,5,1,3,4,1,6,5,2,4,2,1,4,2,2,5,3,6,4,2,4,5,5,2,4,3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (8 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British British destroys 40PUs while taking Germans capital 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy British take Yugoslavia from Italians 1 mech_infantry moved from Slovakia Hungary to Germany British take Germany from Germans 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Norway Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Italy British attack with 1 armour and 1 mech_infantry Italians defend with 1 aaGun, 1 factory_major and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Northern Italy British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Northern Italy Italians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 mech_infantry Casualties for Italians: 1 aaGun Non Combat Move - British 1 artillery moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Romania 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Persia to West India 1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to West India Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Normandy Bordeaux 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 44 PUs (12 lost to blockades); end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : 0,33 Germans regular : 0,50 British regular : -1,33 Italians AA : -0,17 -
@aequitas-et-veritas that British transport cannot travel past my German sub undefended to land in Norway…
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 fighter moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 1 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 infantry moved from Greater Southern Germany to Yugoslavia Italians take Yugoslavia from British Combat - Italians Battle in Germany Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Germany Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Germany to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 aaGun moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Western Germany to Germany Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6 Italians collect 6 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33 -
@bretters please check page 15 in the rule book of pacific wich states:
TRANSPORTS:
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat. -
@aequitas-et-veritas yea nvm you’re all goods
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 1.67 -
what are your 4 sub casualties?
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@bretters dent all three CV’s and kill the UK one.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 0.33 -
one more?
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@bretters sink one DD please.
Thank you
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 1.00 British regular : -3.33





