Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
yep I know. sorry for the delay, work has been super busy and I’m just barely keeping up with my other longer game. will find time later tonight to wrap up. this has just been a very strange game with strange dice
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese AA : -0.17
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casualties ?
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You can just go with Max D. Was wondering if you would go for that. Thought you probably would; while it may make China no longer a real fighting force, they will have done their job by delaying the fall of India.
Was hoping for an AA hit, would have been sweet!
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Politics - British
Combat Hit Differential Summary :
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I’ll be swapping out the fig for a dd, and will just pocket the 2 bucks
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Casualties for ANZAC: 1 fighter Battle in Caroline Islands Americans attack with 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from 33 Sea Zone to New Britain 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to New Britain: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in Norway 1 carrier placed in 10 Sea Zone 3 infantry placed in Korea 1 artillery and 1 infantry placed in Central United States 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 4/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Yunnan, round 3 : 8/18 hits, 4.33 expected hits Japanese roll dice for 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 3 : 6/13 hits, 4.33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 4 : 3/12 hits, 3.33 expected hits Japanese roll dice for 5 artilleries in Yunnan, round 4 : 0/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 5 : 3/12 hits, 3.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 33 Casualties for Chinese: 11 infantry Casualties for Japanese: 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Alexandria to Egypt 6 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from India to West India 2 mech_infantrys moved from India to Yunnan 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom Place Units - British 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : 3.33 Japanese regular : -0.50 Japanese AA : -0.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Casualties for ANZAC: 1 fighter Battle in Caroline Islands Americans attack with 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from 33 Sea Zone to New Britain 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to New Britain: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in Norway 1 carrier placed in 10 Sea Zone 3 infantry placed in Korea 1 artillery and 1 infantry placed in Central United States 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 4/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Yunnan, round 3 : 8/18 hits, 4.33 expected hits Japanese roll dice for 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 3 : 6/13 hits, 4.33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 4 : 3/12 hits, 3.33 expected hits Japanese roll dice for 5 artilleries in Yunnan, round 4 : 0/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 5 : 3/12 hits, 3.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 33 Casualties for Chinese: 11 infantry Casualties for Japanese: 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Alexandria to Egypt 6 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from India to West India 2 mech_infantrys moved from India to Yunnan 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom Place Units - British 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 32 to 34 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : 3.33 Japanese regular : -0.50 Japanese AA : -0.17
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well that was a nice spanking for Japan. taught them a lesson not to be too aggressive
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
well that was a nice spanking for Japan. taught them a lesson not to be too aggressive
You mean the fleet here, right? Seems some kind of miscalculation for sure.
Yunnan was just disappointing.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from Libya to Tunisia 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 97 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus Italians take Rostov from Russians Combat - Italians Battle in Trans-Jordan Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries and 6 infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 6 infantry in Tunisia, round 2 : 5/9 hits, 2.50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to Western Germany 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Caucasus to Northwest Persia 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Belarus to Archangel Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.33 British regular : 0.67
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
well that was a nice spanking for Japan. taught them a lesson not to be too aggressive
You mean the fleet here, right? Seems some kind of miscalculation for sure.
Yunnan was just disappointing.
lol no I mean the Chinese spanked the japs hard lol
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hunan to Manchuria 1 fighter moved from Korea to Manchuria Combat - ANZAC Battle in Manchuria ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in Manchuria, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from ANZAC to Japanese EDIT: Turning off Edit Mode 2 fighters moved from Manchuria to Korea 2 fighters moved from New South Wales to New Guinea 1 aaGun, 2 artilleries, 1 infantry and 1 marine moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 artilleries and 6 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 fighter moved from Novgorod to Bryansk 1 armour moved from Ukraine to Bryansk 6 armour, 8 artilleries, 2 bombers, 30 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 tactical_bomber moved from Northern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 9 armour, 20 artilleries, 2 bombers, 1 fighter, 36 infantry and 6 mech_infantrys Russians defend with 4 aaGuns, 28 artilleries, 42 infantry and 1 mech_infantry Russians roll AA dice in Bryansk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 20 artilleries, 2 bombers, 36 infantry and 6 mech_infantrys in Bryansk, round 2 : 34/73 hits, 22.83 expected hits Russians roll dice for 4 aaGuns, 28 artilleries, 42 infantry and 1 mech_infantry in Bryansk, round 2 : 28/71 hits, 23.67 expected hits 30 infantry owned by the Russians, 28 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 9 armour, 20 artilleries, 2 bombers, 8 infantry and 6 mech_infantrys in Bryansk, round 3 : 18/45 hits, 17.17 expected hits Russians roll dice for 28 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 3 : 15/41 hits, 13.67 expected hits 1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 5 artilleries owned by the Russians, 7 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 13 artilleries, 2 bombers and 6 mech_infantrys in Bryansk, round 4 : 12/30 hits, 12.17 expected hits Russians roll dice for 23 artilleries in Bryansk, round 4 : 6/23 hits, 7.67 expected hits 12 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 7 artilleries, 2 bombers and 6 mech_infantrys in Bryansk, round 5 : 11/24 hits, 10.17 expected hits Russians roll dice for 11 artilleries in Bryansk, round 5 : 0/11 hits, 3.67 expected hits 11 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 7 artilleries, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 92 Casualties for Germans: 13 artilleries, 1 fighter and 36 infantry Casualties for Russians: 4 aaGuns, 28 artilleries, 42 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Archangel 1 aaGun moved from Belarus to Archangel 1 tactical_bomber moved from Finland to Archangel 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 aaGuns moved from Ukraine to Bryansk 2 bombers moved from Archangel to Novgorod 1 artillery moved from Novgorod to Archangel 5 artilleries and 2 infantry moved from Vyborg to Finland 2 artilleries moved from Novgorod to Vyborg 1 tactical_bomber moved from Finland to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Novgorod to Archangel 1 artillery and 7 infantry moved from Poland to Baltic States 1 artillery and 4 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 3 infantry moved from Northern Italy to Western Germany 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to Baltic States 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from Northern Italy to Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries and 1 mech_infantry placed in Germany 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 artillery and 4 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 13.33 Russians AA : 0.50 British regular : -0.33
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Well, that went well, felt it was necessary or my troops would have remained separated. Also was happy to kill all the AA Guns.
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
well that was a nice spanking for Japan. taught them a lesson not to be too aggressive
You mean the fleet here, right? Seems some kind of miscalculation for sure.
Yunnan was just disappointing.
lol no I mean the Chinese spanked the japs hard lol
I felt it was worth the risk of taking the stand. Didn’t want to cede the Burma Rd. You got it anyway (or at least will do), although that was with the help of MARTI.
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gg. can’t recover from that. I guess I must’ve miscalculated there, or was supposed to send in some allied air to lower the odds on Bryansk. I guess I’ve been too distracted with my other games and plain forgot.
oh well. congrats on your first win against me. there’s always a first time!
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
gg. can’t recover from that. I guess I must’ve miscalculated there, or was supposed to send in some allied air to lower the odds on Bryansk. I guess I’ve been too distracted with my other games and plain forgot.
oh well. congrats on your first win against me. there’s always a first time!
You didn’t have any air which could reach, so you didn’t forget that, unless the US were planning to build an airbase perhaps, then 3 UK planes could get in. Was a 67% battle with a +7.52TUV swing. I’m guessing you didn’t think I would take that risk but it was absolutely essential for me to do so. And a particularly necessary risk after disasters in the Pacific.
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
gg. can’t recover from that. I guess I must’ve miscalculated there, or was supposed to send in some allied air to lower the odds on Bryansk. I guess I’ve been too distracted with my other games and plain forgot.
oh well. congrats on your first win against me. there’s always a first time!
You didn’t have any air which could reach, so you didn’t forget that, unless the US were planning to build an airbase perhaps, then 3 UK planes could get in. Was a 67% battle with a +7.52TUV swing. I’m guessing you didn’t think I would take that risk but it was absolutely essential for me to do so. And a particularly necessary risk after disasters in the Pacific.
no, I know better not to give such odds to a lower ranked player. I’ve paid that price a few too many times, just like I did now. so I absolutely know I didn’t just give you those odds expecting you not to attack. against top tier players, it’s a no-brainer, they wouldn’t take those odds. but lower ranked will almost always dive in for those odds to have a chance to beat a higher skilled/ranked player. so like I said, either I miscalculated completely (which is rare for me), or I was planning on an AB in Norway (which is most likely the case). I honestly don’t remember anymore.
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Ok, I was thinking that if the battle went bad I would need to retreat, even before the disasters in the Pacific. The attack was absolutely essential IMO because of the split in my forces which could not be allowed to stand - if you had flown the planes in, I would still have felt the attack was necessary but may have retreated after 1 round.