good luck
FMRommel (CP) vs Entek (Ent) 1914
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 battleship and 1 cruiser moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 1 PUs; Non Combat Move - Arabia Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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@fmerwinrommel THank you!
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TripleA Move Summary: Turkey round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 0 on tech rolls Combat Move - Turkey 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 cavalry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 cavalry moved from Yemen to Arabia 3 battlecruisers, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 3 field_guns moved from Greece to Sea Zone 68 Aegean Sea 1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea 3 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 infantry moved from Greece to Sea Zone 68 Aegean Sea 4 field_guns, 4 infantry, 3 submarines and 4 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 4 field_guns and 4 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk 1 cavalry moved from Tehran to Georgia 3 cavalrys moved from Baghdad to Georgia 1 infantry moved from Lurs to Georgia
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 5,1,5,3 and gets 0 hits Combat Move - Turkey 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 cavalry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 cavalry moved from Yemen to Arabia 3 battlecruisers, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 3 field_guns moved from Greece to Sea Zone 68 Aegean Sea 1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea 3 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 infantry moved from Greece to Sea Zone 68 Aegean Sea 4 field_guns, 4 infantry, 3 submarines and 4 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 4 field_guns and 4 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk 1 cavalry moved from Tehran to Georgia 3 cavalrys moved from Baghdad to Georgia 1 infantry moved from Lurs to Georgia Purchase Units - Turkey Turkey buy 4 field_guns, 8 gass and 7 infantry; Remaining resources: 14 PUs; 4 techTokens; Combat - Turkey Battle in Sea Zone 61 Ionian Sea Turkey attack with 3 battlecruisers, 1 battleship and 1 cruiser Italy defend with 1 battlecruiser, 1 cruiser and 1 destroyer Turkey roll dice for 3 battlecruisers, 1 battleship and 1 cruiser in Sea Zone 61 Ionian Sea, round 2 : 3/5 hits, 3.17 expected hits Italy roll dice for 1 battlecruiser, 1 cruiser and 1 destroyer in Sea Zone 61 Ionian Sea, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Turkey 1 cruiser owned by the Italy, 1 battlecruiser owned by the Italy, 1 cruiser owned by the Turkey and 1 destroyer owned by the Italy lost in Sea Zone 61 Ionian Sea Turkey win with 3 battlecruisers and 1 battleship remaining. Battle score for attacker is 25 Casualties for Turkey: 1 cruiser Casualties for Italy: 1 battlecruiser, 1 cruiser and 1 destroyer Battle in Tobruk Turkey attack with 4 field_guns and 4 infantry France defend with 1 Factory, 4 colonials and 2 trenchs Turkey roll dice for 4 field_guns and 4 infantry in Tobruk, round 2 : 5/8 hits, 2.67 expected hits France roll dice for 4 colonials and 2 trenchs in Tobruk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Turkey, 2 trenchs owned by the France and 1 colonial owned by the France lost in Tobruk Turkey roll dice for 4 field_guns and 3 infantry in Tobruk, round 3 : 2/7 hits, 2.33 expected hits France roll dice for 3 colonials in Tobruk, round 3 : 0/3 hits, 1.00 expected hits 2 colonials owned by the France lost in Tobruk Turkey roll dice for 4 field_guns and 3 infantry in Tobruk, round 4 : 2/7 hits, 2.33 expected hits France roll dice for 1 colonial in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 colonial owned by the France lost in Tobruk Turkey win, taking Tobruk from France with 4 field_guns and 2 infantry remaining. Battle score for attacker is 12 Casualties for Turkey: 2 infantry Casualties for France: 4 colonials and 2 trenchs Non Combat Move - Turkey 1 heavy_gun moved from Dardanelles to Smyrna 3 field_guns moved from Tehran to Lurs 1 fighter moved from Mesopotamia to Baghdad 2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia 1 cavalry moved from Basra to Arabia 2 field_guns and 2 infantry moved from Basra to Mesopotamia 3 cavalrys moved from Damascus to Arabia 1 field_gun moved from Jordan to Arabia 1 infantry moved from Palestine to Jordan Place Units - Turkey 8 gass placed in Constantinople 3 field_guns placed in Baghdad 1 field_gun and 4 infantry placed in Greece 3 infantry placed in Damascus Turn Complete - Turkey Turkey collect 73 PUs; end with 87 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italy regular : 0.50 France regular : -0.67 Turkey regular : 1.50
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,2,4 and gets 0 hits Combat Move - Britain 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 cruiser and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun moved from Baluchistan to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 2 colonials and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 121 Coral Sea 1 colonial moved from Guadalcanal to Solomon Islands 2 colonials moved from Sea Zone 121 Coral Sea to Solomon Islands 1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 2 battlecruisers, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 colonial moved from Sydney-Canberra to New South Wales Purchase Units - Britain Britain buy 4 colonials, 1 destroyer, 6 field_guns, 7 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 3 techTokens; Combat - Britain Battle in Sea Zone 80 Indian Ocean Britain attack with 1 cruiser and 1 destroyer Germany defend with 1 submarine Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 3 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 4 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 80 Indian Ocean Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 13 Skagerrak Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines Germany defend with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Britain roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germany Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 3/7 hits, 3.83 expected hits Germany roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/5 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Britain 2 submarines owned by the Britain, 2 submarines owned by the Germany and 1 destroyer owned by the Germany lost in Sea Zone 13 Skagerrak Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 3 : 4/7 hits, 3.83 expected hits Germany roll dice for 1 battlecruiser, 1 battleship and 2 cruisers in Sea Zone 13 Skagerrak, round 3 : 1/4 hits, 2.33 expected hits 1 battleship owned by the Germany, 2 cruisers owned by the Germany, 1 battlecruiser owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 13 Skagerrak Britain win with 1 battlecruiser, 2 battleships and 3 cruisers remaining. Battle score for attacker is 58 Casualties for Britain: 1 destroyer and 2 submarines Casualties for Germany: 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Battle in Solomon Islands Britain attack with 3 colonials Germany defend with 1 infantry Britain roll dice for 3 colonials in Solomon Islands, round 2 : 0/3 hits, 1.00 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 3 colonials in Solomon Islands, round 3 : 3/3 hits, 1.00 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 3 colonials remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain 2 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 33 Mid Atlantic 4 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 4 colonials and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 1 infantry moved from Normandy to Picardy 4 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 3 colonials moved from Quebec to Nova Scotia 2 colonials moved from Ottawa-Montreal to Quebec 2 colonials moved from Ontario to Quebec 1 colonial moved from Gabon to Congo Place Units - Britain 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Cape Town 1 submarine placed in Sea Zone 70 Eastern Mediterranean 1 field_gun placed in Cairo-Suez 1 destroyer placed in Sea Zone 16 North Sea 2 field_guns and 3 infantry placed in London 1 infantry placed in England 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 colonials placed in Sydney-Canberra 1 colonial placed in Ottawa-Montreal Turn Complete - Britain Britain collect 86 PUs; end with 88 PUs 2 units repaired.
Combat Hit Differential Summary :
Germany regular : -1.50 Britain regular : -0.83
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover workingWomen Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 1 Factory, 4 conscripts, 5 field_guns, 5 infantry and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 1 field_gun and 2 infantry moved from Latvia to Belarus 1 infantry moved from Pskov to Latvia 1 conscript moved from Moscow to Ryazan 3 infantry moved from St. Petersburg to Pskov 6 conscripts moved from St. Petersburg to Pskov 2 conscripts moved from Omsk to Novosibirsk 3 conscripts moved from Evenkia to Krasnoyarsk 4 conscripts moved from Norilsk to Evenkia 1 conscript moved from Koryak to Chukotka 1 field_gun moved from Khabarovsk to Primorsky 1 field_gun and 2 infantry moved from Kiev to Odessa 1 field_gun and 2 infantry moved from Minsk to Belarus Place Units - Russia 1 Factory placed in Volgograd 1 trench placed in Odessa 1 trench placed in Belarus 1 trench placed in Lithuania 1 field_gun and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 1 trench placed in Novosibirsk 3 field_guns and 3 trenchs placed in Irkutsk 2 conscripts placed in St. Petersburg 1 conscript and 1 infantry placed in Omsk 1 conscript placed in Vladivostok Activate Technology - Russia Russia activating workingWomen Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russia rolls : 1.00
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@fmerwinrommel Seems like the Russians can’t help but make discoveries…
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Interesting how one battle can influence things. UK’s bad dice in the prior turn really freed up Turk. UK poor dice defending Basra, meant UK was unlikely to retake it, so went for Baluch and poor offense now meant UK had limited units in Mideast. UK didn’t build any ground troops in S.Afr or India last turn. Turk also rolling well except for tech.
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@fmerwinrommel That is the fun of this game. All your planning meets dice and all falls apart.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 5,2,5 and gets 0 hits Combat Move - Communists 2 field_guns and 1 heavy_gun moved from Aldan to Khabarovsk Communists take Khabarovsk from Russia 1 conscript moved from Tiksi to Norilsk 5 cavalrys moved from Bratsk to Norilsk 3 field_guns moved from Bratsk to Chita 5 conscripts moved from Bratsk to Chita 1 cavalry moved from Yakutsk to Amur Communists take Amur from Russia 1 cavalry moved from Yakutsk to Khabarovsk 1 heavy_gun moved from Bratsk to Chita 1 infantry moved from Bratsk to Tiksi 1 heavy_gun moved from Bratsk to Chita 1 cavalry moved from Bratsk to Norilsk Purchase Units - Communists Communists buy 12 conscripts; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Battle in Chita Communists attack with 5 conscripts, 3 field_guns and 2 heavy_guns Russia defend with 1 conscript and 2 trenchs Communists roll dice for 5 conscripts, 3 field_guns and 2 heavy_guns in Chita, round 2 : 3/10 hits, 2.50 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript and 2 trenchs in Chita, round 2 : 1/3 hits, 0.50 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Chita Communists roll dice for 4 conscripts, 3 field_guns and 2 heavy_guns in Chita, round 3 : 2/9 hits, 2.33 expected hits Russia roll dice for 2 trenchs in Chita, round 3 : 1/2 hits, 0.33 expected hits 2 trenchs owned by the Russia and 1 conscript owned by the Communists lost in Chita Communists win, taking Chita from Russia with 3 conscripts, 3 field_guns and 2 heavy_guns remaining. Battle score for attacker is 4 Casualties for Communists: 2 conscripts Casualties for Russia: 1 conscript and 2 trenchs Battle in Norilsk Communists attack with 6 cavalrys and 1 conscript Russia defend with 1 trench Communists roll dice for 6 cavalrys and 1 conscript in Norilsk, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Norilsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Norilsk Communists roll dice for 6 cavalrys in Norilsk, round 3 : 2/6 hits, 1.00 expected hits Russia roll dice for 1 trench in Norilsk, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 6 cavalrys remaining. Battle score for attacker is 1 Casualties for Communists: 1 conscript Casualties for Russia: 1 trench Non Combat Move - Communists 1 infantry moved from Yakutsk to Sakhe 2 infantry moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Tiksi Place Units - Communists 12 conscripts placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists regular : 1.17 Russia regular : 1.83
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Russian trenches and conscripts, all with power of 1, rolled 3-for7.
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Usually I do well as Com against Rus, but Rus getting the bunker tech on round 1 really set me back. Not just a tech on round 1, but the only tech that works against Com. Without bunkers, a single offensive ground unit can destroy an undefended trench(s) instantly. But with bunker, each trench can fire back until its 2 hit points are gone, plus defenders. I used 17 troops to take out 1 conscript and 3 trenches; and lost 3 troops. Finally increased my income. Normally build hardly any conscripts, but you have so many that it overwhelms my more powerful units. The beauty of Com is that I can build as many conscripts as I can afford. Now I have almost as many conscripts as you have in Eastern Russia.
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G should have continued the attack on UK in North Sea instead of retreating. Brits had 2 BB’s repaired to my 1, and my subs lost power going to defense while UK subs gained power going to offense. So my odds would have been better on attack. Battle calc predicts you would have had only 3 ships left instead of the 6 after your counterattack. In fact, using the actual dice results from your counterattack, we each rolled 4 hits. But my 2 subs rolled 2’s, which would have been hits on offense, for a total of 6-of-7 hits. All 6 of my subs missed on round 1. And your sub rolled a 2, which would have been a miss, for a total of only 3 hits. So at the end of round 2, I would have had 4 ships left, a BB, BC & 2 CAs, vs you with only 3 ships, 2 BBs & a BC. Battle calc would have given me the win at 82% with 1 1/2 ships left. What a difference that would have made.
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The moral of that story is not to automatically retreat in a sea battle after a bad die roll. Land battle retreats usually work better because there often are friendly forces behind you and unlike subs, infantry gain value on defense and lose value on offense. Well, this just gives you a chance, given that with CP in control of the Med this early, Allies are stuck defending everywhere in Med at once, while Turks can concentrate attack each turn. UK and Fr factories can only build 2, while T and A have high capacity and lots of cash. And Fra will have to scramble against A in Switz.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 4,5,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 2 field_guns and 2 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 battlecruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia 1 field_gun and 1 infantry moved from Arkansas to Louisiana Purchase Units - USA USA buy 1 battlecruiser, 1 destroyer, 3 field_guns, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - USA Place Units - USA 1 field_gun and 1 infantry placed in Charleston 1 battlecruiser and 1 transport placed in Sea Zone 30 Mid Atlantic 1 destroyer and 1 transport placed in Sea Zone 29 Mid Atlantic USA undo move 3. 1 destroyer placed in Sea Zone 29 Mid Atlantic 2 field_guns and 1 infantry placed in New York USA undo move 4. 1 field_gun and 2 infantry placed in New York 1 field_gun placed in San Francisco 1 transport placed in Sea Zone 147 Gulf of California Activate Technology - USA USA activating industry Turn Complete - USA USA collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
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Did my tech die roll just to see what I got so I could think about it while doing other stuff before I take my turn this evening.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover railwayGuns Combat Move - Germany 1 cavalry, 3 field_guns, 7 heavy_guns and 11 infantry moved from Belgium to Picardy 1 cavalry, 6 field_guns, 8 heavy_guns and 23 infantry moved from Champagne to Picardy 1 heavy_gun and 2 infantry moved from Northern Rhodesia to Congo 1 heavy_gun and 2 infantry moved from Rwanda to Congo 1 cavalry moved from German East Africa to Congo 1 cruiser and 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 80 Indian Ocean
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Need OOL sea battle sz80: UK received 1 hit: G sub & CA: UK has dd & CA
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@fmerwinrommel DD first then CA
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After second round, you hit and I missed and retreated my sub. Don’t think will finish til later, with family now.