@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 fighter moved from Guam to 26 Sea Zone
        2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Eastern United States to Western United States
        1 aaGun moved from Central United States to Western United States
        1 infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        1 submarine moved from 41 Sea Zone to 78 Sea Zone
        1 destroyer moved from 48 Sea Zone to 26 Sea Zone
    Place Units - Americans
        1 carrier and 2 transports placed in 101 Sea Zone
        1 infantry placed in Central United States
        1 destroyer and 2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
        1 fighter moved from Burma to Yunnan
        1 infantry moved from Szechwan to Yunnan
    Place Units - Chinese
        3 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    Purchase Units - British
        British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Alexandria to Tobruk
        1 armour and 1 mech_infantry moved from Egypt to Tobruk
        1 fighter moved from Egypt to 96 Sea Zone
        1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 bomber moved from Gibraltar to 96 Sea Zone
        1 fighter moved from Nigeria to Anglo Egyptian Sudan
        2 infantry moved from Egypt to Anglo Egyptian Sudan
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
        1 infantry moved from Shan State to French Indo China
              UK_Pacific take French Indo China from Neutral_Axis
        1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    Combat - British
        Battle in Tobruk
            British attack with 1 armour, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Tobruk
            British win, taking Tobruk from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 96 Sea Zone
            British attack with 1 bomber, 1 destroyer and 1 fighter
            Italians defend with 1 destroyer
                British roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians and 1 bomber owned by the British lost in 96 Sea Zone
            British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
            Casualties for British: 1 bomber
            Casualties for Italians: 1 destroyer
        Battle in Anglo Egyptian Sudan
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,50 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from 96 Sea Zone to Egypt
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
        1 carrier and 1 cruiser moved from 81 Sea Zone to 72 Sea Zone
        2 infantry moved from Rhodesia to Union of South Africa
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        2 infantry moved from Persia to 80 Sea Zone
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        2 infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 infantry moved from Shan State to Yunnan
        4 mech_infantrys moved from India to Yunnan
        2 aaGuns moved from Burma to Yunnan
        1 aaGun moved from Burma to India
        1 artillery and 6 infantry moved from Burma to Yunnan
        1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        3 fighters moved from United Kingdom to Gibraltar
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 infantry moved from Burma to India
        2 fighters moved from India to Yunnan
    Place Units - British
        3 infantry placed in Egypt
        1 factory_minor placed in Persia
        1 airfield placed in Gibraltar
    Turn Complete - British
        British collect 29 PUs; end with 29 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    Place Units - UK_Pacific
        5 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,3,1,3,4,6,3,2,2,1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,2,3
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
        UK_Pacific collect 10 PUs (10 lost to blockades); end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
        Some Units in India change ownership: 5 infantry and 2 mech_infantrys
        Turning on Edit Mode
        EDIT: Removing units owned by British from Egypt: 4 infantry
        EDIT: Adding units owned by British to Anglo Egyptian Sudan: 4 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 aaGun
        EDIT: Removing units owned by British from Egypt: 1 aaGun
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by British from Egypt: 1 artillery
        EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : -2,17
@majikforce Really sorry please use the latest file posted ( the 4th ) Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 submarine moved from 94 Sea Zone to 96 Sea Zone
        1 bomber moved from Southern Italy to 96 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        2 infantry moved from Greece to 97 Sea Zone
        1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Crete
        1 infantry moved from Kenya to Tanganyika Territory
              Italians take Tanganyika Territory from British
        1 artillery moved from Kenya to Tanganyika Territory
        1 infantry moved from British Somaliland to Italian Somaliland
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 cruiser, 2 fighters and 1 transport
            British defend with 1 destroyer
                Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 99 Sea Zone
            Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Crete
        Battle in 96 Sea Zone
            Italians attack with 1 bomber and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
            Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 2
            Casualties for Italians: 1 submarine
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 bomber moved from 96 Sea Zone to Southern Italy
        2 fighters moved from 99 Sea Zone to Southern Italy
        1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 mech_infantry moved from Libya to 96 Sea Zone
        1 artillery moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 mech_infantry moved from 97 Sea Zone to Yugoslavia
        2 aaGuns, 2 armour and 2 artilleries moved from Yugoslavia to Romania
        1 armour and 1 mech_infantry moved from Northern Italy to Romania
        1 armour moved from Greece to Romania
        3 infantry moved from Northern Italy to France
        1 artillery and 2 infantry moved from Greece to Bulgaria
    Place Units - Italians
        1 fighter and 1 marine placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3,2
        Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 fighters moved from Java to India
        1 fighter moved from Java to Yunnan
        1 infantry moved from Shan State to Yunnan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
    Place Units - ANZAC
        1 carrier and 1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Gibraltar to United Kingdom
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Germans
        2 artilleries and 11 infantry moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        7 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 infantry moved from Germany to Poland
        10 mech_infantrys moved from Germany to Eastern Poland
        3 armour, 9 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
        5 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
    Combat - Germans
        Battle in 91 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 transport
                1 transport owned by the British lost in 91 Sea Zone
            Germans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Eastern Poland
            Germans attack with 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 9/38 hits, 10.33 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        3 aaGuns moved from Slovakia Hungary to Eastern Poland
        1 armour moved from Northern Italy to Romania
        3 aaGuns, 2 artilleries, 1 bomber and 2 infantry moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Western Germany to Southern Italy
        2 fighters moved from Southern Italy to Western Germany
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
    Place Units - Germans
        1 destroyer placed in 113 Sea Zone
        1 armour and 9 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
        Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
    Non Combat Move - Russians
        1 submarine moved from 115 Sea Zone to 113 Sea Zone
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
        1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
        1 infantry moved from Caucasus to Kazakhstan
        1 infantry moved from Caucasus to Northwest Persia
        1 infantry moved from Rostov to Bryansk
        1 infantry moved from Ukraine to Bryansk
        10 infantry moved from Russia to Bryansk
        2 aaGuns, 3 artilleries and 26 infantry moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Central Mongolia to Suiyuyan
        1 infantry moved from Olgiy to Timguska
        1 infantry moved from Yakut S.S.R. to Yenisey
        1 tactical_bomber moved from Yunnan to India
    Place Units - Russians
        10 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 32 PUs; end with 34 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 fighter, 1 harbour, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 artilleries moved from Buryatia to Yakut S.S.R.
              Japanese take Yakut S.S.R. from Russians
        1 artillery moved from Sakha to Siberia
              Japanese take Siberia from Russians
        1 infantry moved from Kiangsi to Kwangtung
              Japanese take Kwangtung from UK_Pacific
        1 infantry moved from Kiangsi to Kwangsi
        1 bomber, 6 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
        1 bomber moved from Hainan to Kwangsi
        2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        1 submarine moved from 43 Sea Zone to 37 Sea Zone
        1 submarine moved from 20 Sea Zone to 37 Sea Zone
    Combat - Japanese
        Battle in Borneo
        Battle in Kwangsi
            Japanese attack with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 10/13 hits, 7.17 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Borneo from UK_Pacific, taking Kwangsi from Chinese with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
        3 mech_infantrys moved from Kiangsu to Hunan
        1 infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Jehol to Hunan
        1 aaGun moved from Jehol to Anhwe
        1 mech_infantry moved from Manchuria to Anhwe
        2 infantry moved from Manchuria to Jehol
        1 armour moved from Korea to Jehol
        3 infantry moved from Korea to Manchuria
        2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
        1 carrier moved from 37 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
        1 battleship moved from 37 Sea Zone to 36 Sea Zone
        1 destroyer moved from 37 Sea Zone to 36 Sea Zone
        1 destroyer moved from 37 Sea Zone to 43 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
        1 cruiser moved from 37 Sea Zone to 43 Sea Zone
        1 destroyer moved from 36 Sea Zone to 20 Sea Zone
    Place Units - Japanese
        1 harbour placed in Hainan
        3 mech_infantrys placed in Kiangsu
        1 fighter and 1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 40 PUs; end with 40 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 2 destroyers, 1 factory_minor, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 submarine moved from 78 Sea Zone to 72 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
        3 fighters moved from Hawaiian Islands to 16 Sea Zone
        1 submarine moved from 10 Sea Zone to 8 Sea Zone
        1 submarine moved from 10 Sea Zone to 15 Sea Zone
        1 destroyer moved from 10 Sea Zone to 7 Sea Zone
        1 infantry and 3 mech_infantrys moved from Western United States to Central United States
        1 aaGun moved from Central United States to Western United States
        1 armour moved from Western United States to Central United States
        1 bomber moved from Western United States to Midway
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        1 destroyer placed in 101 Sea Zone
        1 factory_minor placed in Alaska
        1 destroyer placed in 10 Sea Zone
        Americans undo move 1.
        2 transports placed in 101 Sea Zone
        1 transport placed in 101 Sea Zone
        1 infantry placed in Central United States
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Yunnan to Kwangsi
        1 fighter moved from Yunnan to Kwangsi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Yunnan
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Shensi to Kweichow
    Place Units - Chinese
        3 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        2 fighters moved from Gibraltar to 91 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Kenya
              British take Kenya from Italians
        2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
        1 mech_infantry moved from Yunnan to Kiangsi
              Chinese take Kiangsi from Japanese
        2 mech_infantrys moved from Yunnan to Kwangtung
        2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
    Combat - British
        Battle in 99 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Italians defend with 1 cruiser and 1 transport
                British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                1 cruiser owned by the Italians lost in 99 Sea Zone
                1 transport owned by the Italians lost in 99 Sea Zone
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
            Casualties for Italians: 1 cruiser and 1 transport
        Battle in Kwangtung
            British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 harbour and 1 infantry
                British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2,00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangtung
            British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 91 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Libya
            British attack with 1 armour, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Libya
            British win, taking Libya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 aaGun, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
        1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 infantry moved from Northwest Persia to Persia
        2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
        1 fighter moved from Gibraltar to Egypt
        2 fighters moved from 91 Sea Zone to Gibraltar
        1 battleship, 1 carrier and 2 cruisers moved from 72 Sea Zone to 71 Sea Zone
        1 mech_infantry moved from Belgian Congo to Egypt
        1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
        2 mech_infantrys moved from India to Yunnan
        1 infantry moved from French Indo China to Yunnan
        1 infantry moved from Siam to Shan State
        2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
        1 mech_infantry moved from Eire to United Kingdom
        1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
    Place Units - British
        1 destroyer placed in 106 Sea Zone
        3 infantry placed in Persia
        3 infantry placed in Egypt
        2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    Place Units - UK_Pacific
        4 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,4
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,6,2,2,1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,2,6
        UK_Pacific collect 9 PUs (7 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
        Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Italians regular : -0,83
Japanese regular : -0,67
Germans regular : -0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 armour moved from Romania to Baltic States
              Italians take Baltic States from Russians
        3 armour and 1 mech_infantry moved from Romania to Western Ukraine
              Italians take Western Ukraine from Russians
        1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo
        1 infantry moved from Italian Somaliland to Kenya
        1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        1 marine moved from Southern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
        1 marine moved from 96 Sea Zone to Malta
        1 artillery and 1 infantry moved from Tunisia to Libya
        1 bomber moved from Southern Italy to Libya
    Combat - Italians
        Battle in Cyprus
        Battle in Malta
        Battle in Kenya
            Italians attack with 1 infantry
            British defend with 1 infantry
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Cyprus from British, taking Malta from British with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Italians: 1 infantry
        Battle in Belgian Congo
            Italians attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Belgian Congo
                Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
            British win with no units remaining. Battle score for attacker is -4
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for British: 1 infantry
        Battle in Libya
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            British defend with 1 armour, 1 infantry and 1 mech_infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 3/3 hits, 1.33 expected hits
                British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
                1 mech_infantry owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
            Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
            Casualties for Italians: 1 infantry
            Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    Non Combat Move - Italians
        1 bomber moved from Libya to Southern Italy
        2 aaGuns and 2 artilleries moved from Romania to Bessarabia
        1 mech_infantry moved from Yugoslavia to Bessarabia
        1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
    Place Units - Italians
        3 infantry placed in Northern Italy
        1 infantry placed in Southern Italy
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
        Italians collect 18 PUs (1 lost to blockades); end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              ANZAC take Ethiopia from Italians
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from India to 54 Sea Zone
        1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
        1 aaGun, 1 artillery and 3 infantry moved from New South Wales to South Australia
    Place Units - ANZAC
        1 carrier placed in 62 Sea Zone
        1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    Combat - French
        Battle in 99 Sea Zone
            French attack with 1 destroyer
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
        1 fighter moved from United Kingdom to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        2 infantry moved from Karelia to Novgorod
              Germans take Novgorod from Russians
        1 infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
        1 destroyer moved from 113 Sea Zone to 125 Sea Zone
        1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone
    Combat - Germans
        Germans creates battle in territory 113 Sea Zone
        Battle in 125 Sea Zone
            Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
            Russians defend with 1 submarine
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
    Non Combat Move - Germans
        5 infantry moved from Karelia to Finland
        3 aaGuns, 3 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
        1 infantry moved from Poland to Eastern Poland
        1 armour moved from Romania to Western Ukraine
        5 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
        1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
        1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 bomber and 3 fighters moved from 125 Sea Zone to Western Germany
        6 tactical_bombers moved from Southern Italy to Western Ukraine
        3 fighters moved from Southern Italy to Western Ukraine
    Place Units - Germans
        1 destroyer placed in 112 Sea Zone
        9 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 45 PUs; end with 46 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 infantry moved from Kazakhstan to Samara
        2 infantry moved from Volgograd to Samara
        1 infantry moved from Timguska to Yenisey
        2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
              Russians take Eastern Persia from Neutral_Allies
        1 infantry moved from Northwest Persia to Persia
        1 cruiser moved from 114 Sea Zone to 115 Sea Zone
        4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia
        1 tactical_bomber moved from India to Yunnan
        2 infantry moved from Kansu to Shensi
        1 infantry moved from Suiyuyan to Shensi
    Place Units - Russians
        1 artillery, 1 fighter and 8 infantry placed in Russia
        1 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 23 PUs; end with 23 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 infantry moved from Kazakhstan to Samara
        2 infantry moved from Volgograd to Samara
        1 infantry moved from Timguska to Yenisey
        2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
              Russians take Eastern Persia from Neutral_Allies
        1 infantry moved from Northwest Persia to Persia
        1 cruiser moved from 114 Sea Zone to 115 Sea Zone
        4 aaGuns, 3 artilleries and 46 infantry moved from Bryansk to Russia
        1 tactical_bomber moved from India to Yunnan
        2 infantry moved from Kansu to Shensi
        1 infantry moved from Suiyuyan to Shensi
    Place Units - Russians
        1 artillery, 1 fighter and 8 infantry placed in Russia
        1 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 23 PUs; end with 23 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Yunnan: 1 tactical_bomber
        EDIT: Adding units owned by Russians to India: 1 tactical_bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@majikforce Please use second file posted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        1 artillery moved from Siberia to Soviet Far East
              Japanese take Soviet Far East from Russians
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        2 infantry moved from Borneo to 43 Sea Zone
        2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
        1 mech_infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Kiangsu to Hopei
        2 infantry moved from Hunan to Kwangsi
        1 mech_infantry moved from Kiangsu to Kiangsi
        1 mech_infantry moved from Kiangsu to Kiangsi
        2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
        2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
        2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
        1 marine moved from 20 Sea Zone to Kwangtung
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
        1 cruiser moved from 43 Sea Zone to 35 Sea Zone
        2 bombers moved from Hunan to Hopei
        1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
        2 battleships moved from 36 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
        2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
        1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
        1 fighter moved from Hunan to Kiangsi
        1 fighter moved from Hunan to Kwangtung
    Combat - Japanese
        Battle in Sumatra
        Battle in Celebes
        Battle in Philippines
            Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1.83 expected hits
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Kwangtung
            Japanese attack with 3 fighters, 1 marine and 2 tactical_bombers
            British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 3 fighters, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3.17 expected hits
                UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 marine owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter and 1 marine
            Casualties for British: 2 mech_infantrys
        Battle in Kwangsi
            Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/8 hits, 3.83 expected hits
                Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 3 : 3/7 hits, 3.67 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
        Battle in Kiangsi
            Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
            British defend with 1 mech_infantry
                Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits
                Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Hopei
            Japanese attack with 2 bombers and 2 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1.67 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 bombers moved from Hopei to Hunan
        1 aaGun moved from Anhwe to Hunan
        1 armour moved from Jehol to Hunan
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        2 infantry moved from Manchuria to Jehol
        1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 carrier moved from 43 Sea Zone to 35 Sea Zone
        1 destroyer moved from 43 Sea Zone to 35 Sea Zone
        1 submarine moved from 37 Sea Zone to 36 Sea Zone
        1 submarine moved from 37 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
        1 fighter moved from Kiangsi to Hunan
        3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
        2 fighters moved from Kwangtung to Hunan
        1 tactical_bomber moved from Kwangtung to Hunan
        1 tactical_bomber moved from Kwangtung to 36 Sea Zone
    Place Units - Japanese
        3 mech_infantrys placed in Kiangsu
        2 infantry placed in Manchuria
        2 fighters and 4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 49 PUs; end with 49 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -1.17
UK_Pacific regular : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
        1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
        1 marine moved from Central United States to 101 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        1 submarine moved from 16 Sea Zone to 6 Sea Zone
        5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
        1 bomber moved from Midway to 6 Sea Zone
@majikforce Scramble sz 6?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
        1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
        1 marine moved from Central United States to 101 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        1 submarine moved from 16 Sea Zone to 6 Sea Zone
        5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
        1 bomber moved from Midway to 6 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 6 Sea Zone
            Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Morocco
            Americans attack with 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys in Morocco, round 2 : 2/11 hits, 2,67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 mech_infantry moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
        1 submarine moved from 72 Sea Zone to 81 Sea Zone
        1 destroyer moved from 7 Sea Zone to 6 Sea Zone
        1 submarine moved from 15 Sea Zone to 16 Sea Zone
        1 submarine moved from 8 Sea Zone to 16 Sea Zone
        1 bomber, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
        1 bomber moved from 16 Sea Zone to Midway
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        3 aaGuns moved from Western United States to British Columbia
        1 aaGun moved from Western United States to Central United States
    Place Units - Americans
        1 carrier and 2 submarines placed in 1 Sea Zone
        1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
        2 fighters placed in Western United States
        1 transport placed in 101 Sea Zone
        2 infantry placed in Central United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        7 artilleries, 1 fighter and 7 infantry moved from Yunnan to Kwangsi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 7 artilleries, 1 fighter and 7 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 7/15 hits, 5,17 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 7 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Burma
        1 infantry moved from Kweichow to Yunnan
    Place Units - Chinese
        2 artilleries and 2 infantry placed in Kwangsi
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 fighter, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
        3 mech_infantrys moved from Yunnan to Kiangsi
        4 infantry moved from Persia to Iraq
        3 fighters moved from Egypt to Iraq
        1 tactical_bomber moved from Egypt to 96 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 destroyer moved from 91 Sea Zone to 96 Sea Zone
        1 infantry moved from Kenya to Tanganyika Territory
              British take Tanganyika Territory from Italians
        2 infantry moved from Union of South Africa to 71 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
        2 infantry moved from 83 Sea Zone to French West Africa
        1 mech_infantry moved from Egypt to Iraq
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Italians defend with 1 cruiser
                British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
            British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 1
            Casualties for British: 1 tactical_bomber
            Casualties for Italians: 1 cruiser
        Battle in Kiangsi
            British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
            Japanese defend with 2 mech_infantrys
                British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/6 hits, 2,17 expected hits
                Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                2 mech_infantrys owned by the Japanese lost in Kiangsi
            British win, taking Kiangsi from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 2 mech_infantrys
        Battle in Iraq
            British attack with 3 fighters, 4 infantry and 1 mech_infantry
            Neutral_Axis defend with 3 infantry
                British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                3 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
            Casualties for Neutral_Axis: 3 infantry
        Battle in French West Africa
            British attack with 2 infantry
            Neutral_Axis defend with 1 infantry
                British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 0/2 hits, 1,17 expected hits
                British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in French West Africa
                British roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Axis lost in French West Africa
            British win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - British
        1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        3 fighters moved from Iraq to Persia
        1 fighter moved from 96 Sea Zone to Egypt
        1 aaGun, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan
        2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Kwangsi
        2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
        1 aaGun, 11 infantry and 1 mech_infantry moved from India to Burma
    Place Units - British
        1 harbour placed in British Columbia
        1 fighter and 2 mech_infantrys placed in Persia
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    Place Units - UK_Pacific
        1 infantry and 3 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,5,6
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,2,1,5
        UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
        Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,83
Americans regular : -0,50
Italians regular : 0,00
Japanese regular : -0,33
Neutral_Axis regular : -0,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Bessarabia to Rostov
              Italians take Rostov from Russians
        2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
        1 armour moved from Western Ukraine to Rostov
        1 armour moved from Baltic States to Archangel
              Italians take Archangel from Russians
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 bomber moved from Southern Italy to 96 Sea Zone
        3 fighters moved from Southern Italy to 99 Sea Zone
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 3 fighters
            French defend with 1 destroyer
                Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone
            Italians win with 2 fighters remaining. Battle score for attacker is -2
            Casualties for Italians: 1 fighter
            Casualties for French: 1 destroyer
        Battle in 96 Sea Zone
            Italians attack with 1 bomber and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 96 Sea Zone
            Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Bryansk
            Italians attack with 2 armour and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        2 aaGuns and 2 artilleries moved from Bessarabia to Ukraine
        2 fighters moved from 99 Sea Zone to Southern Italy
        1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
        3 infantry moved from Northern Italy to France
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 battleship moved from 97 Sea Zone to 96 Sea Zone
        1 marine moved from Malta to 96 Sea Zone
        1 battleship and 1 marine moved from 96 Sea Zone to 97 Sea Zone
        1 marine moved from 97 Sea Zone to Southern Italy
    Place Units - Italians
        1 fighter and 2 infantry placed in Southern Italy
        4 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 21 PUs; end with 21 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 1.33
Russians regular : -0.33
British regular : -0.67