It’s also worth remembering that one sub on one cruiser is a coin flip, because the cruiser only rolls its attack if the sub misses.
Final word?
How is the cruiser better in this scenerio ? Need to explain a bit better your idea.
@gen-manstein I amended the original post. Thanks.
@crockett36 Cruisers always move 3 spaces, and if they roll a one and the enemy has a plane, it must be selected as a hit…ok balanced
@imperious-leader said in The rehabilitation of cruisers and the 4-4-7:
@crockett36 Cruisers always move 3 spaces, and if they roll a one and the enemy has a plane, it must be selected as a hit…ok balanced
Bingo bango bongo !
@imperious-leader said in The rehabilitation of cruisers and the 4-4-7:
@crockett36 Cruisers always move 3 spaces, and if they roll a one and the enemy has a plane, it must be selected as a hit…ok balanced
Umm, this should be under house rules if that’s what this is about.
Marsh
@marshmallowofwar Not at all. That’s ILs idea not mine. I’m trying to use them as is.
@crockett36 Hi, I was thinking about the same thing:
36 IPC: ONE carrier + TWO fighters in offense: 2 dices on a 3 with the possibility to take a hit on the carrier (in the case you have a place for fighters to land
36 IPC: THREE cruisers in offense: 3 dices on 3.
==> on offense the cruisers fare better
On defense of course the carrier and fighters fare better but you have to be on your guard for landing space when the carriers take a hit.
And off course the cruisers provide the bombards as well.
Bottom line is i think there is potential for cruiser use.
@cornwallis Here’s to us being the only players using this!
@crockett36 Haha cheers:p I have never used it though. Did you and with what succes?
@cornwallis ive tested it against the engine. It’s ready to go live.
I read through this a few times and I still don’t understand the 4-4-7 part
@freh 4 cr 4 grounders and 7 planes. It is designed to kill twice as many defenders in 1 round of combat as it loses in an amphibious assault
@crockett36 gotcha. thanks for clarifying, I wasn’t smart enough to figure that out for myself
@crockett36 said in The rehabilitation of cruisers and the 4-4-7:
@freh 4 cr 4 grounders and 7 planes. It is designed to kill twice as many defenders in 1 round of combat as it loses in an amphibious assault
Doesn’t that depend on the number of defenders?
@andrewaagamer yes. Base 10 from w Germany
I am not understanding this response. 10 ground units located in West Germany? Assuming all infantry?
If correct then UK is attacking with BB, 4 CA, 7 Ftr and 4 Inf? Total OFP = 41 or 6.83 hits
Axis is defending with 10 Inf? DFP = 20 or 3.33 hits
Thus, based on your theory, twice as many defenders are dying as attackers. This is your justification to buy cruisers?
@andrewaagamer Yes. Not attempting to take the territory, but meat grinding on the Atlantic wall.
OK, thanks for confirming. BTW only 3 of the cruisers can bombard since only 4 ground units are landing. That makes it 38 OFP or 6.33 vs 3.33. Since the retreat comes after round 1 that last infantry is going to die however why not throw in a bomber too to make it 7 dead defenders for 4 dead attackers. That is good money; a bonus of +9 every Turn.
So this will definitely work as long as you can get your opponent to only stack 10 infantry in West Germany every Turn so you can kill 7 of them while losing just 4.
@andrewaagamer excellent! Thanks for giving the idea some time and consideration. Will try.
@andrewaagamer Just a quick clarification. Why can only 3 CAs bombard if 4 guys are conducting an amphib assault? I thought the rule was one-for-one.
If there was NOT a combat in the sea zone from which you are offloading units from transports, any accompanying battleships and cruisers in that sea zone can conduct a one-time bombardment of one coastal territory or island group being attacked. The number of ships that can make bombardment attacks is limited to 1 ship per land unit being offloaded from the transports in that coastal territory.