@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@bretters Germany is out of order. Vodka will be sold on the streets now.
FYI: You need now 7VC points in the Pacific unless you free up Germanys Capitol.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 4 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Russians
1 mech_infantry moved from India to Afghanistan
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 bomber moved from India to Java
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Sikang
2 armour and 3 mech_infantrys moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 bombers moved from Japan to Western United States
9 artilleries and 9 infantry moved from British Columbia to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 1 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 10 Sea Zone to Western United States
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
no need to tag me in every forum post please. i get too many emails - i get them twice every time you tag me. would you like to scramble to SZ 10 on US coast?
No scramble.
Max Def on each battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 4 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Russians
1 mech_infantry moved from India to Afghanistan
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 bomber moved from India to Java
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Sikang
2 armour and 3 mech_infantrys moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 bombers moved from Japan to Western United States
9 artilleries and 9 infantry moved from British Columbia to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 1 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 10 Sea Zone to Western United States
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 8 destroyers, 9 submarines and 10 transports
Americans defend with 1 destroyer
Japanese roll dice for 9 submarines in 10 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 6 carriers, 8 destroyers, 9 submarines and 10 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier; ANZAC defend with 3 destroyers, 2 fighters and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 0/6 hits, 2.67 expected hits
3 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 3 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 carrier
Battle in Java
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Java, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Western United States
Japanese attack with 10 artilleries, 3 bombers, 6 fighters, 10 infantry and 6 tactical_bombers
Americans defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 13 fighters, 1 harbour and 8 infantry; ANZAC defend with 2 fighters and 1 tactical_bomber
Americans roll AA dice in Western United States : 2/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 10 artilleries, 3 bombers, 5 fighters, 10 infantry and 5 tactical_bombers in Western United States, round 2 : 16/33 hits, 14.50 expected hits
Americans roll dice for 3 aaGuns, 2 armour, 15 fighters, 8 infantry and 1 tactical_bomber in Western United States, round 2 : 10/26 hits, 14.17 expected hits
10 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 3 aaGuns owned by the Americans, 2 armour owned by the Americans and 8 infantry owned by the Americans lost in Western United States
Japanese roll dice for 10 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers in Western United States, round 3 : 15/23 hits, 11.17 expected hits
Americans roll dice for 13 fighters in Western United States, round 3 : 9/13 hits, 8.67 expected hits
9 artilleries owned by the Japanese and 13 fighters owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 125
Casualties for Japanese: 9 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 aaGuns, 2 armour, 13 fighters and 8 infantry
Non Combat Move - Japanese
1 bomber moved from Western United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to British Columbia
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 bomber moved from Java to Malaya
Place Units - Japanese
1 cruiser placed in 39 Sea Zone
1 marine and 1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -3.50
Japanese regular : 8.00
Americans AA : 0.50
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 fighters, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Hawaiian Islands to Western United States
3 infantry moved from Central United States to Western United States
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 3 fighters
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 4 armour in Normandy Bordeaux, round 2 : 1/4 hits, 2,00 expected hits
2 armour owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1,67 expected hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1,67 expected hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
2 armour owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 3 fighters
Casualties for Germans: 4 armour
Battle in Western United States
Americans attack with 2 bombers and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers and 3 infantry in Western United States, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Western United States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
6 carriers, 4 destroyers, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Western United States to Central United States
1 bomber moved from Normandy Bordeaux to United Kingdom
3 mech_infantrys moved from Saudi Arabia to Persia
Place Units - Americans
2 fighters and 8 infantry placed in Central United States
2 mech_infantrys placed in Eastern United States
2 infantry and 1 mech_infantry placed in Spain
2 mech_infantrys placed in Eastern United States
2 infantry placed in Saudi Arabia
Turn Complete - Americans
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,4,2,4,4,1,4,2,2,6,6,6,4,1,6,5,2,1,3,4,4,4,4,1,1,2,5,3,6,1,1,6,1,2,2,3,1,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Americans collect 44 PUs (16 lost to blockades); end with 44 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Holland Belgium to Normandy Bordeaux
British take Normandy Bordeaux from Germans
Combat - British
Non Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Albania to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Germany
2 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary
3 artilleries moved from Greece to Bulgaria
1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
1 armour, 1 fighter and 1 mech_infantry moved from Saudi Arabia to Persia
1 fighter moved from Persia to Eastern Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 36 PUs (10 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : 0,33
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 infantry moved from Northern Italy to Greater Southern Germany
Italians take Greater Southern Germany from Russians
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
Combat - Italians
Battle in Germany
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 3 armour and 1 factory_minor
Italians roll dice for 2 fighters and 1 tactical_bomber in Germany, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 3 armour and 1 fighter in Germany, round 2 : 1/4 hits, 2.17 expected hits
2 armour owned by the Russians and 1 fighter owned by the Italians lost in Germany
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 2 armour
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 aaGun moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,3,6,5,3
Italians collect 4 PUs (9 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from France to Germany
1 tactical_bomber moved from France to Germany
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Germany
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
Germans win, taking Germany from Russians, taking Greater Southern Germany from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Casualties for British: 1 fighter
Non Combat Move - Germans
1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Poland to Germany
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
3 infantry moved from Kazakhstan to Afghanistan
3 artilleries moved from Kazakhstan to Afghanistan
1 bomber moved from Russia to Afghanistan
2 fighters moved from Russia to Afghanistan
1 armour and 1 infantry moved from Kazakhstan to Afghanistan
2 fighters and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to Germany
2 fighters moved from Eastern Poland to Yugoslavia
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
Combat - Russians
Battle in Afghanistan
Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4,33 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 2/7 hits, 2,33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Afghanistan
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Afghanistan, round 3 : 3/9 hits, 3,83 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Afghanistan, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Afghanistan
Russians win, taking Afghanistan from Japanese with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
Russians attack with 2 fighters
Italians defend with 1 infantry
Russians roll dice for 2 fighters in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Germany
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 aaGuns moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Baltic States to Poland
3 artilleries moved from Belarus to Eastern Poland
8 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Karelia
7 infantry moved from Samara to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 fighters moved from Afghanistan to Kazakhstan
1 bomber moved from Afghanistan to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 factory_minor placed in Slovakia Hungary
1 destroyer and 1 transport placed in 100 Sea Zone
1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
3 bombers, 1 fighter and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Japanese regular : -1,00
Germans regular : 1,33
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 bomber moved from Malaya to Tsinghai
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 6 carriers, 8 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 10 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from British Columbia to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
5 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from British Columbia to Japan
2 bombers moved from British Columbia to Japan
1 mech_infantry moved from Yunnan to India
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
4 armour and 11 mech_infantrys moved from Sikang to Yunnan
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in French Madagascar
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking French Madagascar from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Shensi
1 mech_infantry moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Manchuria to Korea
2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 fighter and 2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Persia to West India
Americans take West India from Japanese
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to 89 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 bomber moved from United Kingdom to Southern Italy
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Philippines
Battle in 89 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Germans and Americans reach a stalemate
, taking Philippines from Japanese. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Western United States
15 infantry moved from Central United States to Western United States
2 fighters moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 bomber moved from 89 Sea Zone to Western United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Spain to Normandy Bordeaux
2 mech_infantrys moved from Persia to West India
6 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Southern Italy to Greece
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Western United States
2 submarines placed in 81 Sea Zone
1 fighter placed in Saudi Arabia
1 mech_infantry placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,4,1,5,1,1,3,3,2,1,5,6,3,3,2,6,3,4,2,4,4,4,1,4,2,4,5,4,3,5,4,1,5,1,3,4,1,6,5,2,4,2,1,4,2,2,5,3,6,4,2,4,5,5,2,4,3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Americans collect 59 PUs (8 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
British destroys 40PUs while taking Germans capital
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
British take Yugoslavia from Italians
1 mech_infantry moved from Slovakia Hungary to Germany
British take Germany from Germans
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Norway
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 aaGun, 1 factory_major and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 aaGun
Non Combat Move - British
1 artillery moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
1 fighter moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Persia to West India
1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 44 PUs (12 lost to blockades); end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : 0,33
Germans regular : 0,50
British regular : -1,33
Italians AA : -0,17
@aequitas-et-veritas that British transport cannot travel past my German sub undefended to land in Norway…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greater Southern Germany to Germany
1 artillery moved from Greater Southern Germany to Germany
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 artillery moved from Greater Southern Germany to Germany
1 artillery moved from Greater Southern Germany to Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Greater Southern Germany to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Battle in Germany
Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits
British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Germany
Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Germany to Southern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -0.33
@bretters please check page 15 in the rule book of pacific wich states:
TRANSPORTS:
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
@aequitas-et-veritas yea nvm you’re all goods
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.67
what are your 4 sub casualties?