@max334 Scrambles?
WindowWasher (X) vs Surfer (L+18) BM #4
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@surfer what would you think about the idea of making a mod of bm that doubles either prices, the dice pips and switches to d12 dice or both to more optimize the prices making every unit fair and usable?
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@windowwasher I think you mean…double price and value of all territories+objectives so that you have 2x money but 2x cost, so net change should be nothing. Then adjust, prices to change relative strengths of units, right?
Similarly, increase all rolls by 2, but add d12 so again no change.
Are you proposing to do both?
The trick becomes in what do you want to make “fair”
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As it stands, no two units are “fair”. Each has a role and more importantly should be coupled with others to make a fighting force.
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@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
I think you mean…double price and value of all territories+objectives so that you have 2x money but 2x cost, so net change should be nothing. Then adjust, prices to change relative strengths of units, right?
Similarly, increase all rolls by 2, but add d12 so again no change.yes
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
Are you proposing to do both?
maybe, either one can double the “accuracy” of the stats, both would quadruple them
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
The trick becomes in what do you want to make “fair”
yeah, could be an issue… we could vote and debate as a league. I don’t think we’d change many of the staples, such as infantry, artillery, fighters, destroyers and transports but rather base the balancing of other troops like bombers, tac bombers, battleships, cruisers, AA guns and maybe the factories/bases off of the staples.
I think it’s quite lame that battleships, cruisers and AA guns are such niche purchases, it would be cool to have a larger pallet of units to choose from.
Also, it could be more of a tool for people to balance their own games, like how some people remove the Iwo Jima bonus or make their bombers cost 15.
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Persia to Iraq Americans take Iraq from Germans 1 armour moved from Iraq to Persia 2 infantry moved from France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 fighter moved from 96 Sea Zone to Northern Italy 1 tactical_bomber moved from France to Northern Italy 1 armour moved from Karelia to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Finland Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to France 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 10 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 4 infantry moved from Southern France to France 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco 1 aaGun, 6 armour, 6 artilleries, 1 fighter, 19 infantry and 6 mech_infantrys moved from Karelia to Finland 1 artillery and 5 infantry moved from Norway to Finland 6 mech_infantrys moved from Finland to Norway 1 armour moved from Finland to Norway 1 fighter moved from 110 Sea Zone to France 1 bomber moved from Eastern United States to France 1 fighter moved from Finland to Norway 5 armour moved from Finland to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 infantry placed in Norway 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 33 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 33 infantry Japanese defend with 1 infantry Chinese roll dice for 33 infantry in Shensi, round 2 : 7/33 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 33 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33
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TripleA Manual Gamesave Post: British round 27
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Combat Move - British 1 mech_infantry moved from Rhodesia to Kenya 2 fighters moved from Union of South Africa to Kenya 1 bomber moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 96 Sea Zone to Western Germany 2 fighters moved from France to Western Germany 1 fighter moved from France to Holland Belgium 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 5 artilleries and 35 infantry moved from Szechwan to Sikang Combat - British Air Battle in Western Germany
Combat Hit Differential Summary :
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Intercept? Normally I wouldn’t ask, but this game has too many dimensions now, that I’m not sure what is best.
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@surfer nope, you’re good
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Persia to Iraq Americans take Iraq from Germans 1 armour moved from Iraq to Persia 2 infantry moved from France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 fighter moved from 96 Sea Zone to Northern Italy 1 tactical_bomber moved from France to Northern Italy 1 armour moved from Karelia to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Finland Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to France 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 10 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 4 infantry moved from Southern France to France 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco 1 aaGun, 6 armour, 6 artilleries, 1 fighter, 19 infantry and 6 mech_infantrys moved from Karelia to Finland 1 artillery and 5 infantry moved from Norway to Finland 6 mech_infantrys moved from Finland to Norway 1 armour moved from Finland to Norway 1 fighter moved from 110 Sea Zone to France 1 bomber moved from Eastern United States to France 1 fighter moved from Finland to Norway 5 armour moved from Finland to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 infantry placed in Norway 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 33 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 33 infantry Japanese defend with 1 infantry Chinese roll dice for 33 infantry in Shensi, round 2 : 7/33 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 33 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 mech_infantry moved from Rhodesia to Kenya 2 fighters moved from Union of South Africa to Kenya 1 bomber moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 96 Sea Zone to Western Germany 2 fighters moved from France to Western Germany 1 fighter moved from France to Holland Belgium 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 5 artilleries and 35 infantry moved from Szechwan to Sikang Combat - British Air Battle in Western Germany British attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kenya British attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kenya British win, taking Kenya from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang British attack with 5 artilleries and 35 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 35 infantry in Sikang, round 2 : 10/40 hits, 8.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 5 artilleries and 35 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 2 aaGuns moved from Szechwan to Sikang 1 aaGun moved from Szechwan to Shensi 9 artilleries, 12 infantry and 3 mech_infantrys moved from Rhodesia to Tanganyika Territory 2 fighters moved from Kenya to Tanganyika Territory 4 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 marine moved from Southern France to France 1 aaGun moved from Normandy Bordeaux to France 1 fighter moved from Karelia to Norway 2 aaGuns and 5 infantry moved from Karelia to Finland 3 fighters moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Holland Belgium to France 4 fighters moved from Karelia to 110 Sea Zone 1 fighter moved from Holland Belgium to France 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,6 UK_Pacific collect 4 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.33 Japanese regular : -0.67 Italians regular : 0.00 Germans AA : 0.67 Germans regular : -0.67 British regular : 0.17
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greater Southern Germany to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,1,2,5,5,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33
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TripleA Turn Summary: ANZAC round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from India to 44 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 bomber, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 bomber moved from 44 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 armour moved from Queensland to Northern Territory 2 fighters moved from Persia to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.33
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from India to 44 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 bomber, 1 submarine and 1 transport Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 bomber moved from 44 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 armour moved from Queensland to Northern Territory 2 fighters moved from Persia to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - French French buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Belgian Congo: 1 infantry EDIT: Adding units owned by ANZAC to Tanganyika Territory: 1 infantry EDIT: Turning off Edit Mode 3 infantry moved from Southern France to Northern Italy 1 fighter moved from France to Northern Italy 1 infantry moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 1 fighter and 4 infantry Italians defend with 1 factory_minor and 2 infantry French roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - French 1 fighter moved from Northern Italy to France Place Units - French 1 fighter and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : 0.83 Japanese regular : -0.50 ANZAC regular : -0.33
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Silly edit because forgot ANZAC inf in Africa.
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 20 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 25 mech_infantrys moved from Rostov to Bessarabia 1 mech_infantry moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Vologda to Novgorod 1 armour moved from Trans-Jordan to Iraq Germans take Iraq from Americans 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from French Central Africa to Nigeria Germans take Nigeria from British 1 armour moved from Nigeria to French Equatorial Africa 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 8 armour and 5 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 5 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Germany to Holland Belgium 3 fighters and 1 tactical_bomber moved from Germany to Northern Italy 6 fighters moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Holland Belgium 5 armour and 7 mech_infantrys moved from Novgorod to Baltic States 2 armour moved from Novgorod to Baltic States 3 fighters moved from Novgorod to Northwest Persia 1 bomber moved from Philippines to Tsagaan Olom Combat - Germans Strategic bombing raid in Normandy Bordeaux French roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Strategic bombing raid in Southern France French roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Kenya Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Germans win, taking Kenya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Northern Italy Germans attack with 1 bomber, 9 fighters, 2 infantry and 1 tactical_bomber French defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 9 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/13 hits, 6.17 expected hits French roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the French lost in Northern Italy Germans win with 1 bomber, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for French: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Tsagaan Olom: 1 bomber EDIT: Adding units owned by Germans to Yunnan: 1 bomber EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Holland Belgium to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 bomber, 9 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Southern France to Southern Italy Place Units - Germans 10 artilleries placed in Western Germany 10 artilleries placed in Germany 3 infantry placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,5,4,3,2,5,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,1 Germans collect 59 PUs (6 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
French regular : 1.00 Germans regular : -0.17 British regular : 1.00 French AA : -0.33
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@surfer this is by far the highest TUV game ive seen, almost 9000 combined is nuts
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 28 Combat Move - Russians Non Combat Move - Russians 9 artilleries and 4 infantry moved from Eastern Persia to Persia 3 artilleries and 3 infantry moved from India to West India Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Malaya to Java 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Yunnan to Caucasus 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 6 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Shantung to Anhwe 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Hunan to Yunnan 1 fighter moved from Malaya to 44 Sea Zone 1 infantry moved from Yunnan to Szechwan 16 mech_infantrys moved from Novgorod to Vologda 9 mech_infantrys moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 13 artilleries and 20 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 5 tactical_bombers and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 6 fighters, 5 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 8/12 hits, 6.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers in Celebes, round 2 : 10/16 hits, 8.83 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 bombers moved from Java to Malaya 6 fighters and 5 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 7 fighters and 7 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50 ANZAC regular : -0.17
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@windowwasher Forgot to attempt to bomb W. Ger with US bomber in France. No air battle.
Will roll hereAA attack
[dice 1d6] -
1d6: 1