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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to Aleutian Islands
1 carrier moved from 16 Sea Zone to 8 Sea Zone
1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Hopei
5 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Szechwan, round 3 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 cruiser moved from 71 Sea Zone to 82 Sea Zone
1 battleship and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in 82 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
3 fighters moved from Alexandria to Egypt
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 artillery moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
3 artilleries and 6 infantry moved from India to Burma
1 bomber moved from Archangel to Bryansk
4 fighters moved from Archangel to Bryansk
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 1.00
Italians regular : 1.67
Japanese regular : -1.00
Germans regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Crete
Non Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 1.
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 1.
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 14 armour, 7 artilleries, 20 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
2 submarines moved from 93 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
Place Units - Germans
2 submarines placed in 110 Sea Zone
3 artilleries placed in Ukraine
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
9 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
4 infantry moved from Vologda to Russia
2 artilleries moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 4 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.33
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 marine moved from Borneo to 43 Sea Zone
1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kiangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Solomon Islands
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 5/13 hits, 6.50 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 5 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Shantung to Anhwe
4 fighters moved from Kweichow to Yunnan
4 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
1 battleship and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Amur
1 infantry moved from Chahar to Anhwe
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Japan to Amur
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 49 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -2.17
ANZAC regular : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa
2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
4 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
@freh scramble in sz 6?
@dannyduck716 what’s the battle, is it 2 subs ftr bomber VS DD and my scrambles? I have two fighters I can scramble right?
@freh yes.
@dannyduck716 no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa
2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
4 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 mech_infantrys moved from 25 Sea Zone to Midway
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 marine placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa
2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
4 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 mech_infantrys moved from 25 Sea Zone to Midway
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 marine placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 5 infantry moved from Burma to India
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Bryansk
1 fighter moved from Egypt to Bryansk
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 121 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,2,4,6,6,6,4,1,1,6,4,6,5,2
British collect 34 PUs (1 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Yugoslavia
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Tobruk to Gibraltar
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Baltic States
1 mech_infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Tobruk
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Baltic States to Archangel
1 mech_infantry moved from Baltic States to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
2 mech_infantrys moved from Baltic States to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
3 aaGuns, 18 armour, 10 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
8 mech_infantrys moved from Germany to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Bessarabia
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to Rostov
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 submarines moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
Place Units - Germans
1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry and 1 mech_infantry placed in Southern France
4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
6 infantry moved from Suiyuyan to Chahar
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Russia
2 aaGuns, 2 armour, 13 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
1 aaGun and 3 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
Place Units - Russians
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 1.67