@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to New Zealand 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 48 Sea Zone 1 armour and 1 infantry moved from 48 Sea Zone to New Guinea 2 submarines moved from 48 Sea Zone to 36 Sea Zone 2 armour and 2 infantry moved from Alaska to 65 Sea Zone 2 armour, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 63 Sea Zone to Soviet Far East Combat - Americans Battle in New Zealand Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea Americans attack with 1 armour and 1 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans roll dice for 1 armour and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in New Guinea, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in New Guinea, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 armour in New Guinea, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in New Guinea, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in New Guinea, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in New Guinea, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in 36 Sea Zone Americans attack with 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 2 submarines Casualties for Japanese: 1 carrier and 1 destroyer Battle in Soviet Far East Americans attack with 2 armour, 4 fighters and 2 infantry Japanese defend with 3 infantry Americans roll dice for 2 battleships in Soviet Far East, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 armour, 4 fighters and 2 infantry in Soviet Far East, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry 1 fighter owned by the Japanese forced to land in French Indo-China Thailand Non Combat Move - Americans 4 fighters moved from Soviet Far East to 63 Sea Zone 1 battleship and 2 cruisers moved from 56 Sea Zone to 65 Sea Zone 2 armour moved from Western United States to Alaska 2 infantry moved from Western United States to Western Canada 1 infantry moved from Western Canada to Alaska 1 infantry moved from Mexico to Western United States Place Units - Americans 2 transports placed in 56 Sea Zone 3 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -3.33Territory Summary for Americans and Chinese :
Alaska : 2 armour, 1 artillery, 2 bombers, 2 fighters and 3 infantry Eastern United States : 1 aaGun, 1 artillery and 1 factory Hawaiian Islands : 1 infantry Midway : 1 infantry New Zealand : 1 armour and 1 infantry Soviet Far East : 2 armour and 1 infantry Western Canada : 2 infantry Western United States : 1 aaGun, 4 armour, 1 factory, 1 fighter and 5 infantry 42 Sea Zone : 1 transport 48 Sea Zone : 1 transport 56 Sea Zone : 2 transports 63 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 2 transports 65 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 21 / 28 Russians : 25 / 27 Japanese : 46 / 48 British : 29 / 28 Italians : 19 / 19 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 5 infantry moved from Germany to France 1 armour moved from Germany to France 3 fighters moved from Germany to France Combat - Germans Battle in France Germans attack with 1 armour, 3 fighters and 5 infantry British defend with 2 armour and 1 infantry Germans roll dice for 1 armour, 3 fighters and 5 infantry in France, round 2 : 4/9 hits, 2.83 expected hits British roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the British and 2 armour owned by the British lost in France Germans win, taking France from British with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 3 fighters moved from France to Germany 1 armour moved from Poland to Germany 1 infantry moved from Poland to Bulgaria Romania 2 infantry moved from Northwestern Europe to Germany Place Units - Germans 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 1.17 British regular : -1.33Production/PUs Summary :
Germans : 27 / 27 Russians : 25 / 27 Japanese : 46 / 48 British : 23 / 28 Italians : 19 / 19 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Chinghai 1 fighter moved from Russia to Chinghai 2 infantry moved from Baltic States to Poland 1 artillery and 1 infantry moved from East Poland to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 3 armour, 1 fighter and 3 infantry moved from Caucasus to Persia Combat - Russians Battle in Chinghai Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 3 armour, 1 fighter and 3 infantry Japanese defend with 3 armour and 2 artilleries Russians roll dice for 3 armour, 1 fighter and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 3 armour and 2 artilleries in Persia, round 2 : 1/5 hits, 2.17 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians roll dice for 3 armour, 1 fighter and 2 infantry in Persia, round 3 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 2 infantry Casualties for Japanese: 3 armour and 2 artilleries Non Combat Move - Russians 1 fighter moved from Chinghai to Caucasus 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Eastern Ukraine 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 infantry moved from Belorussia to East Poland 1 infantry moved from Russia to Eastern Ukraine 1 fighter moved from Persia to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Japanese regular : -1.50 Germans regular : -0.33 Russians regular : 2.33Territory Summary for Russians :
Baltic States : 1 infantry Caucasus : 1 aaGun, 2 armour, 1 factory, 2 fighters and 2 infantry Chinghai : 1 infantry East Poland : 1 infantry Karelia S.S.R. : 1 aaGun, 1 artillery, 1 factory and 2 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 2 infantry Persia : 3 armour and 1 infantry Poland : 1 flag, 2 infantry Russia : 1 aaGun, 1 factory and 1 infantry Ukraine : 1 artillery and 1 infantry 14 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 24 / 27 Russians : 30 / 32 Japanese : 44 / 48 British : 24 / 28 Italians : 17 / 19 Chinese : 1 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Stanovoj Chrebet to Soviet Far East 3 fighters moved from 62 Sea Zone to Soviet Far East 1 fighter moved from Stanovoj Chrebet to Soviet Far East 2 artilleries moved from Ningxia to Chinghai 3 armour moved from India to Persia 1 fighter moved from India to Persia 1 fighter moved from French Indo-China Thailand to Persia 1 bomber moved from Ningxia to Chinghai 1 bomber moved from Japan to 48 Sea Zone 1 armour and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Japanese attack with 3 armour and 2 fighters Russians defend with 3 armour and 1 infantry Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 3 armour and 1 infantry in Persia, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese roll dice for 2 armour and 2 fighters in Persia, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour Casualties for Russians: 3 armour and 1 infantry Battle in Soviet Far East Japanese attack with 4 fighters and 3 infantry Americans defend with 2 armour and 1 infantry Japanese roll dice for 4 fighters and 3 infantry in Soviet Far East, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 armour and 1 infantry in Soviet Far East, round 2 : 0/3 hits, 1.33 expected hits 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 2 armour and 1 infantry Battle in Chinghai Japanese attack with 2 artilleries and 1 bomber Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Chinghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Persia to India 4 fighters moved from Soviet Far East to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 2 infantry moved from 50 Sea Zone to Philippine Islands 1 bomber moved from 48 Sea Zone to Philippine Islands 1 cruiser moved from 36 Sea Zone to 62 Sea Zone 1 bomber moved from Chinghai to India 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 3 armour placed in India 1 artillery, 1 fighter and 1 infantry placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.67 Russians regular : -1.33 British regular : -0.33Production/PUs Summary :
Germans : 24 / 27 Russians : 28 / 32 Japanese : 48 / 48 British : 23 / 28 Italians : 17 / 19 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 5 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 5 infantry moved from 5 Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 2 bombers moved from Russia to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in 5 Sea Zone British attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 7 transports Germans defend with 2 submarines British roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 7 transports in 5 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 7 transports in 5 Sea Zone, round 3 : 5/7 hits, 2.83 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 5 Sea Zone British win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 7 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Germany British attack with 2 armour, 5 fighters and 5 infantry Germans defend with 1 aaGun, 1 armour, 1 factory, 4 fighters and 12 infantry Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits British roll dice for 2 armour, 5 fighters and 5 infantry in Germany, round 2 : 5/12 hits, 4.33 expected hits Germans roll dice for 1 armour, 4 fighters and 12 infantry in Germany, round 2 : 9/17 hits, 7.17 expected hits 5 infantry owned by the Germans, 2 fighters owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in Germany 3 fighters owned by the British retreated Germans win with 1 armour, 4 fighters and 7 infantry remaining. Battle score for attacker is -30 Casualties for British: 2 armour, 2 fighters and 5 infantry Casualties for Germans: 5 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 2 bombers moved from Germany to Baltic States Place Units - British 5 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans AA : -1.17 Germans regular : 2.33 British regular : 1.00Production/PUs Summary :
Germans : 24 / 27 Russians : 28 / 32 Japanese : 48 / 48 British : 23 / 23 Italians : 17 / 19 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Rhodesia to Italian Africa 4 infantry moved from Italy to Balkans Place Units - Italians 1 artillery and 5 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.33Production/PUs Summary :
Germans : 24 / 27 Russians : 26 / 32 Japanese : 48 / 48 British : 23 / 23 Italians : 19 / 19 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 2 armour and 2 infantry moved from 59 Sea Zone to Iwo Jima 2 battleships, 2 carriers, 2 destroyers and 4 fighters moved from 63 Sea Zone to 59 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 2 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship and 2 cruisers moved from 65 Sea Zone to 59 Sea Zone 2 transports moved from 63 Sea Zone to 65 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67Territory Summary for Americans and Chinese :
Alaska : 2 armour, 1 artillery, 2 bombers, 2 fighters and 3 infantry Eastern United States : 1 aaGun, 1 artillery and 1 factory Hawaiian Islands : 1 infantry Iwo Jima : 1 flag, 2 armour and 1 infantry Midway : 1 infantry New Zealand : 1 armour and 1 infantry Western Canada : 2 infantry Western United States : 1 aaGun, 4 armour, 1 factory, 1 fighter and 8 infantry 44 Sea Zone : 1 transport 56 Sea Zone : 2 transports 59 Sea Zone : 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports 65 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 24 / 27 Russians : 26 / 32 Japanese : 48 / 48 British : 23 / 23 Italians : 19 / 19 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 23 PUs; 0 techTokens; Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Bulgaria Romania to East Poland 2 fighters moved from Germany to East Poland 1 armour moved from Germany to Poland 2 fighters moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 1 armour, 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 fighters and 3 infantry in Poland, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 2 fighters and 1 infantry in Poland, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Czechoslovakia Hungary 1 armour moved from France to Germany 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 2 fighters moved from Poland to Germany 2 fighters moved from East Poland to Germany Place Units - Germans 1 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -1.83Production/PUs Summary :
Germans : 27 / 27 Russians : 23 / 32 Japanese : 48 / 48 British : 23 / 23 Italians : 19 / 19 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Caucasus to Chinghai 1 fighter moved from Caucasus to Chinghai 1 armour and 2 infantry moved from Caucasus to Persia 1 fighter moved from Caucasus to Ukraine 2 infantry moved from Eastern Ukraine to Ukraine Combat - Russians Battle in Chinghai Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 2 artilleries Russians roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Chinghai Russians roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Chinghai, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Russians win, taking Chinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries Casualties for Russians: 1 infantry Battle in Persia Russians attack with 1 armour and 2 infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Chinghai to Caucasus 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Baltic States to East Poland 1 infantry moved from Karelia S.S.R. to Baltic States Place Units - Russians 2 armour and 2 infantry placed in Caucasus 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Japanese regular : -1.00 Russians regular : 0.17Territory Summary for Russians :
Baltic States : 1 infantry Caucasus : 1 aaGun, 2 armour, 1 factory, 2 fighters and 2 infantry Chinghai : 1 armour East Poland : 1 infantry Karelia S.S.R. : 1 aaGun, 1 artillery, 1 factory and 1 infantry Persia : 1 armour and 2 infantry Russia : 1 aaGun, 1 factory, 1 fighter and 3 infantry Ukraine : 2 infantry 14 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 27 / 27 Russians : 25 / 25 Japanese : 46 / 48 British : 24 / 23 Italians : 17 / 19 Chinese : 1 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from India to Chinghai 3 armour and 2 fighters moved from India to Persia 1 armour moved from Evenki National Okrug to Chinghai Japanese take Novosibirsk from Russians 2 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Chinghai Japanese attack with 1 armour and 1 bomber Russians defend with 1 armour Japanese roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Battle in Persia Japanese attack with 3 armour and 2 fighters Russians defend with 1 armour and 2 infantry Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 2 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Japanese 2 fighters moved from Persia to India 1 bomber moved from Chinghai to India 1 armour moved from Buryatia S.S.R. to Suiyuan 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 transport moved from 32 Sea Zone to 35 Sea Zone 1 bomber moved from Philippine Islands to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 battleship and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 British regular : -0.17Production/PUs Summary :
Germans : 27 / 27 Russians : 23 / 25 Japanese : 49 / 49 British : 23 / 23 Italians : 17 / 19 Chinese : 1 / 0 Americans : 38 / 39 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 2 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports moved from 5 Sea Zone to 7 Sea Zone 5 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 3 armour and 1 infantry moved from 7 Sea Zone to France 2 armour moved from 7 Sea Zone to Northwestern Europe 2 fighters moved from 7 Sea Zone to France 1 fighter moved from 7 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 2 armour and 1 fighter Germans defend with 1 infantry British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in France British attack with 3 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 armour, 2 fighters and 1 infantry in France, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from France to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 bombers moved from Baltic States to Caucasus Place Units - British 2 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.50Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry Caucasus : 2 bombers France : 1 flag, 3 armour Finland : 1 flag Northwestern Europe : 1 flag, 2 armour Norway : 1 flag United Kingdom : 1 aaGun, 2 armour, 1 factory and 4 infantry Western Canada : 1 infantry 7 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transportsProduction/PUs Summary :
Germans : 19 / 27 Russians : 23 / 25 Japanese : 49 / 49 British : 31 / 32 Italians : 17 / 19 Chinese : 1 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italian Africa to Belgian Congo Italians take Belgian Congo from British 1 battleship, 1 cruiser and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 cruiser and 1 destroyer moved from 16 Sea Zone to 14 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 4 infantry moved from Italy to France Combat - Italians Battle in 14 Sea Zone Italians attack with 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 14 Sea Zone Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in France Italians attack with 5 infantry British defend with 3 armour Italians roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 3 armour in France, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians and 2 armour owned by the British lost in France Italians roll dice for 3 infantry in France, round 3 : 2/3 hits, 0.50 expected hits British roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 3 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 13 Sea Zone: 1 artillery and 1 transport EDIT: Adding units owned by Italians to 13 Sea Zone: 1 transport EDIT: Adding units owned by Italians to France: 1 artillery EDIT: Turning off Edit Mode 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 5 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 2.33 Russians regular : 0.67 British regular : 0.00Production/PUs Summary :
Germans : 25 / 27 Russians : 23 / 25 Japanese : 49 / 49 British : 24 / 32 Italians : 18 / 18 Chinese : 1 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 2 armour, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 2 bombers moved from Alaska to 62 Sea Zone 2 fighters moved from Alaska to 62 Sea Zone 2 armour and 1 infantry moved from 62 Sea Zone to Japan 2 armour and 2 infantry moved from Alaska to 65 Sea Zone 2 armour, 2 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Americans attack with 2 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 2 armour and 1 infantry in Soviet Far East, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 62 Sea Zone Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports Japanese defend with 4 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 9/17 hits, 8.33 expected hits Units damaged: 4 battleships owned by the Japanese Japanese roll dice for 4 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports in 62 Sea Zone, round 2 : 12/14 hits, 7.50 expected hits Units damaged: 3 battleships owned by the Americans 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 5 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 3 battleships, 2 bombers, 2 cruisers, 1 fighter and 2 transports in 62 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits Japanese roll dice for 4 battleships, 1 cruiser, 4 fighters and 3 transports in 62 Sea Zone, round 3 : 7/9 hits, 5.83 expected hits 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 fighter owned by the Americans, 2 bombers owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship and 2 transports in 62 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 battleships, 1 fighter and 3 transports in 62 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan Japanese win with 4 battleships and 3 transports remaining. Battle score for attacker is -122 Casualties for Americans: 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers and 4 fighters Non Combat Move - Americans 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 armour and 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 20 Sea Zone 2 armour and 2 infantry moved from 20 Sea Zone to Panama Place Units - Americans 1 factory placed in Brazil 1 cruiser placed in 56 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Turn Complete - Chinese 4 units repaired. Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 6.33Territory Summary for Americans and Chinese :
Alaska : 1 artillery and 1 infantry Brazil : 1 factory Eastern United States : 1 aaGun, 1 artillery and 1 factory Hawaiian Islands : 1 infantry Iwo Jima : 1 flag Midway : 1 infantry New Zealand : 1 armour and 1 infantry Panama : 2 armour and 2 infantry Soviet Far East : 2 armour and 1 infantry Western Canada : 2 infantry Western United States : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 7 infantry 20 Sea Zone : 2 transports 42 Sea Zone : 1 transport 56 Sea Zone : 1 cruiser 63 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 25 / 27 Russians : 24 / 25 Japanese : 48 / 49 British : 24 / 32 Italians : 18 / 18 Chinese : 1 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to East Poland 1 fighter moved from Germany to East Poland 4 infantry moved from Germany to Northwestern Europe 3 fighters moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 3 fighters and 4 infantry British defend with 2 armour Germans roll dice for 3 fighters and 4 infantry in Northwestern Europe, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 2 armour in Northwestern Europe, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northwestern Europe Germans roll dice for 3 fighters and 3 infantry in Northwestern Europe, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour in Northwestern Europe, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 armour Battle in Baltic States Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in East Poland, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in East Poland 1 fighter owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Non Combat Move - Germans 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 3 fighters moved from Northwestern Europe to Germany 1 fighter moved from East Poland to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.83 British regular : -0.50Production/PUs Summary :
Germans : 28 / 28 Russians : 23 / 25 Japanese : 48 / 49 British : 22 / 32 Italians : 18 / 18 Chinese : 1 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from East Poland to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 3 infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Caucasus to Persia 2 armour moved from Caucasus to Persia 2 infantry moved from Ukraine to Bulgaria Romania 2 fighters moved from Caucasus to Bulgaria Romania Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Bulgaria Romania Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry; Italians defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 2 fighters in Bulgaria Romania, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Bulgaria Romania Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 infantry Battle in Persia Russians attack with 2 armour and 2 infantry Japanese defend with 2 armour Russians roll dice for 2 armour and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Persia Russians roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Persia Russians roll dice for 2 armour and 1 infantry in Persia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour and 1 infantry in Persia, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Bulgaria Romania to Caucasus 1 fighter moved from Novosibirsk to Russia Place Units - Russians 2 armour and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 Germans regular : -0.83 Russians regular : -1.50Territory Summary for Russians :
Baltic States : 1 artillery Caucasus : 1 aaGun, 2 armour, 1 factory, 2 fighters and 2 infantry Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 1 infantry Novosibirsk : 2 infantry Persia : 2 armour and 1 infantry Russia : 1 aaGun, 1 factory and 1 fighterProduction/PUs Summary :
Germans : 27 / 28 Russians : 26 / 27 Japanese : 45 / 49 British : 23 / 32 Italians : 18 / 18 Chinese : 1 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Suiyuan to Chinghai Japanese take Chinghai from Chinese 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry moved from India to Persia 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East 1 bomber moved from Japan to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 destroyer moved from 60 Sea Zone to 63 Sea Zone Combat - Japanese Battle in 63 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 2 transports 2 transports owned by the Americans lost in 63 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Persia Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Russians defend with 2 armour and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 2 armour and 1 infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 2 armour and 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Americans defend with 2 armour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 armour and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Soviet Far East, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Stanovoj Chrebet 1 fighter moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Stanovoj Chrebet to Yakut S.S.R. 1 destroyer moved from 52 Sea Zone to 62 Sea Zone 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 bomber and 2 fighters moved from Persia to India Place Units - Japanese 3 armour placed in India 1 factory placed in Manchuria 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Russians regular : 1.17 British regular : 1.67Production/PUs Summary :
Germans : 27 / 28 Russians : 25 / 27 Japanese : 47 / 47 British : 23 / 32 Italians : 18 / 18 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 2 battleships and 2 destroyers moved from 7 Sea Zone to 13 Sea Zone 2 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 carriers, 1 cruiser, 3 fighters, 4 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Poland Combat - British Battle in 13 Sea Zone British attack with 2 battleships and 2 destroyers Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 2 battleships and 2 destroyers in 13 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the British and 2 cruisers owned by the Italians lost in 13 Sea Zone British roll dice for 2 battleships and 1 destroyer in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone British win with 2 battleships remaining. Battle score for attacker is 35 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in Poland British attack with 2 armour, 3 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 3 fighters and 4 infantry in Poland, round 2 : 5/9 hits, 3.17 expected hits Germans roll dice for 3 infantry in Poland, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Poland British win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - British 3 fighters moved from Poland to 5 Sea Zone Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs 2 units repaired.Combat Hit Differential Summary :
Italians regular : 1.67 Germans regular : 2.00 British regular : 2.67Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry Caucasus : 2 bombers Finland : 1 flag Norway : 1 flag Poland : 1 flag, 2 armour and 1 infantry United Kingdom : 1 aaGun, 3 armour, 1 factory and 5 infantry Western Canada : 1 infantry 5 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 7 transports 13 Sea Zone : 2 battleshipsProduction/PUs Summary :
Germans : 24 / 28 Russians : 25 / 27 Japanese : 47 / 47 British : 26 / 28 Italians : 18 / 18 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 artillery and 3 infantry moved from Italy to Balkans 1 artillery moved from France to Germany 1 infantry moved from Italy to France 1 infantry moved from Italy to Balkans Place Units - Italians 6 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 24 / 28 Russians : 25 / 27 Japanese : 47 / 47 British : 26 / 28 Italians : 18 / 18 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 armour and 1 infantry moved from New Zealand to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone 2 armour and 2 infantry moved from Panama to 20 Sea Zone 2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 18 Sea Zone 2 armour and 2 infantry moved from 18 Sea Zone to Brazil 1 artillery moved from Eastern United States to Central United States 2 infantry moved from Western United States to Western Canada 2 infantry moved from Western Canada to Alaska Place Units - Americans 1 armour and 2 infantry placed in Brazil Americans undo move 1. 1 armour and 1 infantry placed in Brazil 1 transport placed in 18 Sea Zone 1 battleship placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 24 / 28 Russians : 25 / 27 Japanese : 47 / 47 British : 26 / 28 Italians : 18 / 18 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from Germany to Poland 1 armour and 4 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 1 armour, 4 fighters and 5 infantry British defend with 2 armour and 1 infantry Germans roll dice for 1 armour, 4 fighters and 5 infantry in Poland, round 2 : 6/10 hits, 3.33 expected hits British roll dice for 2 armour and 1 infantry in Poland, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Poland Germans win, taking Poland from British with 1 armour, 4 fighters and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 4 fighters moved from Poland to Germany Place Units - Germans 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : -0.33Production/PUs Summary :
Germans : 27 / 27 Russians : 25 / 27 Japanese : 47 / 47 British : 23 / 28 Italians : 18 / 18 Chinese : 0 / 0 Americans : 38 / 38





