No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 marine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
1 aaGun and 2 artilleries moved from Queensland to New South Wales
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from India to Hunan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Iraq to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
1 aaGun, 12 artilleries and 6 infantry moved from Eastern Poland to Belarus
5 artilleries and 2 infantry moved from Novgorod to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Germany to Finland
1 tactical_bomber moved from Normandy Bordeaux to Finland
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Iraq to Northern Italy
1 fighter moved from Iraq to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 7 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/10 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 10 artilleries, 35 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
18 artilleries and 1 infantry moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Yunnan to Hunan
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
Thought you were attacking Malaya for sure!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 10 infantry and 1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
4 artilleries and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Kiangsu to Kwangtung
Japanese take Kiangsi from Chinese
1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from Anhwe to Manchuria
1 tactical_bomber moved from Hopei to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 bomber moved from Japan to Manchuria
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Szechwan to 42 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangtung
1 aaGun moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Japan
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 artilleries, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
ANZAC regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
4 bombers moved from Korea to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
got 7 hits. need your casualties in 33.
Did I stuff up there? Tip all the CVs, lose the subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
4 bombers moved from Korea to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Units damaged: 3 carriers owned by the Americans
1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.83
7 more hits. what casualties ?
I assume the undented CV is the one with 2 ANZAC fighters on it.
Should be 6 hits, right? Lose all the ships.
You caught me a minute before I was about to go to work, so lucky one there.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
4 bombers moved from Korea to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Units damaged: 3 carriers owned by the Americans
1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5
Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
Casualties for ANZAC: 1 fighter
Battle in Caroline Islands
Americans attack with 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits
Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
3 bombers moved from 33 Sea Zone to New Britain
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Combat Hit Differential Summary :
Americans regular : 3.33
Japanese regular : 1.17
pretty bad result for me. I’ll have to wrap up later
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
pretty bad result for me. I’ll have to wrap up later
You aren’t kidding there.
Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
yep I know. sorry for the delay, work has been super busy and I’m just barely keeping up with my other longer game. will find time later tonight to wrap up. this has just been a very strange game with strange dice
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 18 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 18 infantry
Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry
Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese AA : -0.17
casualties ?
You can just go with Max D. Was wondering if you would go for that. Thought you probably would; while it may make China no longer a real fighting force, they will have done their job by delaying the fall of India.
Was hoping for an AA hit, would have been sweet!