@captainwalker You are right. I will add it when I am up after Entek does Anzac/Dutch
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Combat Move - Russians 3 fighters moved from Hopei to Manchuria 1 artillery and 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Kazakhstan to Urals Combat - Russians Battle in Manchuria Russians attack with 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers Japanese roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Russians roll dice for 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 7/20 hits, 7.83 expected hits Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 14/31 hits, 14.67 expected hits 6 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 7 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 14/25 hits, 12.67 expected hits 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians lost in Manchuria Japanese win with 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97 Casualties for Russians: 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 6 infantry and 2 mech_infantrys Non Combat Move - Russians 4 aaGuns, 2 armour, 1 artillery and 7 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Turkmenistan to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese AA : -0.50 Russians regular : -2.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Americans Americans buy 23 infantry; Remaining resources: 1 PUs; Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria 2 bombers moved from Jehol to Manchuria 2 fighters moved from Jehol to Manchuria 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from Midway to 19 Sea Zone 2 bombers moved from Western United States to 22 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone 3 bombers moved from Western United States to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Battle in 22 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 5 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers and 2 transports Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 2 : 4/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits 2 submarines owned by the Americans, 5 carriers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 4 : 2/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships and 2 transports in 19 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports remaining. Battle score for attacker is 108 Casualties for Americans: 2 carriers and 3 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers and 2 transports Battle in Manchuria Americans attack with 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters and 6 tactical_bombers Americans roll dice for 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 13/24 hits, 10.33 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers in Manchuria, round 2 : 9/23 hits, 12.00 expected hits 5 tactical_bombers owned by the Japanese, 6 artilleries owned by the Japanese, 2 armour owned by the Japanese, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 2 tactical_bombers in Manchuria, round 3 : 9/15 hits, 8.00 expected hits Japanese roll dice for 9 fighters and 1 tactical_bomber in Manchuria, round 3 : 7/10 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 4 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91 Casualties for Americans: 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers Trigger Allies China Objective: Setting switch to true for conditionAttachment_Allies_China_Objective_Switch attached to UK_Pacific Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 3 bombers moved from 19 Sea Zone to Jehol 2 bombers moved from Manchuria to Jehol 2 fighters moved from Manchuria to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Manchuria to Jehol 4 fighters moved from 19 Sea Zone to Jehol Place Units - Americans 10 infantry placed in Eastern United States 10 infantry placed in Central United States 3 infantry placed in Western United States Turn Complete - Americans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control all 18 originally controlled Chinese territories. Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4 Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -3.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 infantry moved from Southeast Mexico to Central America Germans take Central America from Americans 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 carrier moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from France to Portugal 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 armour moved from Nenetsia to Urals 3 infantry moved from Vologda to Urals 4 armour moved from Samara to Kazakhstan 3 armour moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 armour and 2 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Kazakhstan 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey 3 infantry moved from Finland to Sweden 3 bombers moved from Novgorod to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 7 bombers moved from Russia to Sweden 2 bombers moved from Russia to Sweden 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Rostov to Turkey 3 bombers moved from Ukraine to Saudi Arabia Combat - Germans Battle in Saudi Arabia Germans attack with 3 bombers Neutral_True defend with 2 infantry Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Germans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Sweden Germans attack with 9 bombers and 3 infantry Neutral_True defend with 6 infantry Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 bombers and 1 infantry British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in Turkey Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys Neutral_True defend with 8 infantry Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 6 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Urals Germans attack with 2 armour and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Portugal Germans attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal Neutral_True win with 2 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Novosibirsk Germans attack with 6 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Germans attack with 5 armour, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Denmark 3 fighters and 3 tactical_bombers moved from Russia to Norway 2 infantry moved from Finland to Norway 3 bombers moved from Sweden to Western Germany 6 bombers moved from Sweden to Norway 2 infantry moved from Rostov to Caucasus 3 aaGuns moved from Caucasus to Kazakhstan 3 bombers moved from Normandy Bordeaux to France 6 mech_infantrys moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 aaGun moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Holland Belgium 3 bombers moved from Saudi Arabia to Iraq Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 artillery and 5 fighters placed in Western Germany Turn Complete - Germans Germans collect 78 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.33 Neutral_True regular : 3.00 British regular : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 infantry moved from Southeast Mexico to Central America Germans take Central America from Americans 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 carrier moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from France to Portugal 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 armour moved from Nenetsia to Urals 3 infantry moved from Vologda to Urals 4 armour moved from Samara to Kazakhstan 3 armour moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 armour and 2 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Kazakhstan 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey 3 infantry moved from Finland to Sweden 3 bombers moved from Novgorod to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 7 bombers moved from Russia to Sweden 2 bombers moved from Russia to Sweden 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Rostov to Turkey 3 bombers moved from Ukraine to Saudi Arabia Combat - Germans Battle in Saudi Arabia Germans attack with 3 bombers Neutral_True defend with 2 infantry Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Germans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Sweden Germans attack with 9 bombers and 3 infantry Neutral_True defend with 6 infantry Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 bombers and 1 infantry British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in Turkey Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys Neutral_True defend with 8 infantry Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 6 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Urals Germans attack with 2 armour and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Portugal Germans attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal Neutral_True win with 2 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Novosibirsk Germans attack with 6 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Germans attack with 5 armour, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Denmark 3 fighters and 3 tactical_bombers moved from Russia to Norway 2 infantry moved from Finland to Norway 3 bombers moved from Sweden to Western Germany 6 bombers moved from Sweden to Norway 2 infantry moved from Rostov to Caucasus 3 aaGuns moved from Caucasus to Kazakhstan 3 bombers moved from Normandy Bordeaux to France 6 mech_infantrys moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 aaGun moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Holland Belgium 3 bombers moved from Saudi Arabia to Iraq Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 artillery and 5 fighters placed in Western Germany Turn Complete - Germans Germans collect 78 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 airfield EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.33 Neutral_True regular : 3.00 British regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns, 2 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - UK_Pacific 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 bomber moved from Jehol to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Korea UK_Pacific take Korea from Japanese 3 fighters moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 2 submarines moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 mech_infantry moved from Jehol to Korea Combat - UK_Pacific Battle in 6 Sea Zone UK_Pacific attack with 5 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 1 destroyer UK_Pacific roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone UK_Pacific win, taking 6 Sea Zone from Japanese with 5 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone UK_Pacific attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer UK_Pacific roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone UK_Pacific win, taking 36 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Korea: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 4 fighters moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 2 fighters moved from India to Sumatra 1 aaGun and 2 infantry moved from India to West India 2 infantry moved from India to West India 2 infantry moved from India to West India 1 bomber moved from 36 Sea Zone to Sumatra 1 battleship, 2 cruisers and 2 destroyers moved from 21 Sea Zone to 37 Sea Zone Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from 21 Sea Zone: 2 fighters EDIT: Adding units owned by UK_Pacific to Manchuria: 1 armour, 2 fighters and 1 mech_infantry EDIT: Removing units owned by UK_Pacific from Manchuria: 2 tactical_bombers EDIT: Adding units owned by UK_Pacific to 21 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode 2 aaGuns, 2 fighters and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,6,2 UK_Pacific collect 29 PUs (3 lost to blockades); end with 31 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 46 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 UK_Pacific regular : 0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber UK_Pacific defend with 1 battleship, 2 cruisers and 2 destroyers Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the UK_Pacific UK_Pacific roll dice for 1 battleship, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 bomber owned by the Japanese lost in 37 Sea Zone UK_Pacific win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Non Combat Move - Japanese Place Units - Japanese 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,1,1,3,2,3,5,6,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1 Japanese collect 15 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - British British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - British 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 destroyers moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 artilleries and 1 infantry Battle in 91 Sea Zone British attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport Germans defend with 1 carrier and 1 transport British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 91 Sea Zone British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 transport owned by the Germans lost in 91 Sea Zone British win with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier and 1 transport Battle in Morocco Non Combat Move - British 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain British take Spain from Neutral_True 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Spain 5 fighters moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain Place Units - British 1 aaGun, 1 fighter and 2 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 British regular : -1.50
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - British British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - British 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 destroyers moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 artilleries and 1 infantry Battle in 91 Sea Zone British attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport Germans defend with 1 carrier and 1 transport British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 91 Sea Zone British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 transport owned by the Germans lost in 91 Sea Zone British win with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier and 1 transport Battle in Morocco Non Combat Move - British 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain British take Spain from Neutral_True 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Spain 5 fighters moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain Place Units - British 1 aaGun, 1 fighter and 2 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by British from Spain: 6 fighters EDIT: Adding units owned by British to 91 Sea Zone: 4 fighters EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Adding units owned by British to Quebec: 1 fighter EDIT: Removing units owned by British from Spain: 1 bomber EDIT: Adding units owned by British to United Kingdom: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.67 British regular : -1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Italians Italians buy 16 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Caucasus to Sikang Italians take Sikang from Chinese 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 armour moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Rhodesia Italians take Rhodesia from British 1 infantry moved from Trans-Jordan to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain 2 infantry moved from Gibraltar to Spain 3 bombers moved from Caucasus to Spain 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 4 armour moved from Caucasus to Tsinghai 3 armour moved from Caucasus to Tsinghai 5 fighters moved from Caucasus to Tsinghai 3 bombers moved from Persia to Tsinghai Combat - Italians Battle in Sumatra Italians attack with 1 artillery and 2 infantry UK_Pacific defend with 1 bomber, 2 fighters and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.83 expected hits 1 fighter owned by the UK_Pacific, 1 infantry owned by the UK_Pacific, 1 bomber owned by the UK_Pacific, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Sumatra Dutch win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery and 2 infantry Casualties for UK_Pacific: 1 bomber, 1 fighter and 1 infantry Battle in Tsinghai Italians attack with 7 armour, 3 bombers and 5 fighters Chinese defend with 5 artilleries; Russians defend with 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry Russians roll AA dice in Tsinghai : 1/8 hits, 1.33 expected hits 1 fighter owned by the Italians lost in Tsinghai Italians roll dice for 7 armour, 3 bombers and 4 fighters in Tsinghai, round 2 : 8/14 hits, 7.50 expected hits Chinese roll dice for 4 aaGuns, 2 armour, 6 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/16 hits, 5.67 expected hits 4 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 armour owned by the Italians lost in Tsinghai Italians roll dice for 2 armour, 3 bombers and 4 fighters in Tsinghai, round 3 : 4/9 hits, 5.00 expected hits Chinese roll dice for 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 2/12 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Tsinghai Italians roll dice for 1 armour, 3 bombers and 3 fighters in Tsinghai, round 4 : 4/7 hits, 4.00 expected hits Chinese roll dice for 2 armour and 6 artilleries in Tsinghai, round 4 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Italians and 4 artilleries owned by the Chinese lost in Tsinghai Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 5 : 2/4 hits, 2.50 expected hits Chinese roll dice for 2 armour and 2 artilleries in Tsinghai, round 5 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Chinese lost in Tsinghai Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 6 : 1/4 hits, 2.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai Italians roll dice for 1 armour and 2 bombers in Tsinghai, round 7 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 armour in Tsinghai, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai Italians win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -29 Casualties for Italians: 6 armour, 2 bombers and 5 fighters Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry Casualties for Chinese: 5 artilleries Battle in Spain Italians attack with 1 armour, 2 artilleries, 3 bombers and 4 infantry British defend with 1 aaGun and 7 infantry British roll AA dice in Spain : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 bombers and 4 infantry in Spain, round 2 : 5/10 hits, 4.17 expected hits British roll dice for 1 aaGun and 7 infantry in Spain, round 2 : 5/7 hits, 2.33 expected hits 1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 1 artillery and 3 bombers in Spain, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Spain Italians win, taking Spain from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Italians 1 bomber moved from Tsinghai to Kazakhstan 3 bombers moved from Spain to Southern France Place Units - Italians 3 infantry placed in Southern France 10 infantry placed in Northern Italy 3 infantry placed in Persia Turn Complete - Italians Italians collect 38 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17 Italians regular : -0.83 British AA : -0.50 British regular : 1.67 Russians AA : -0.33 Dutch regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Italians Italians buy 16 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Caucasus to Sikang Italians take Sikang from Chinese 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 armour moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Rhodesia Italians take Rhodesia from British 1 infantry moved from Trans-Jordan to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain 2 infantry moved from Gibraltar to Spain 3 bombers moved from Caucasus to Spain 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 4 armour moved from Caucasus to Tsinghai 3 armour moved from Caucasus to Tsinghai 5 fighters moved from Caucasus to Tsinghai 3 bombers moved from Persia to Tsinghai Combat - Italians Battle in Sumatra Italians attack with 1 artillery and 2 infantry UK_Pacific defend with 1 bomber, 2 fighters and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.83 expected hits 1 fighter owned by the UK_Pacific, 1 infantry owned by the UK_Pacific, 1 bomber owned by the UK_Pacific, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Sumatra Dutch win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery and 2 infantry Casualties for UK_Pacific: 1 bomber, 1 fighter and 1 infantry Battle in Tsinghai Italians attack with 7 armour, 3 bombers and 5 fighters Chinese defend with 5 artilleries; Russians defend with 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry Russians roll AA dice in Tsinghai : 1/8 hits, 1.33 expected hits 1 fighter owned by the Italians lost in Tsinghai Italians roll dice for 7 armour, 3 bombers and 4 fighters in Tsinghai, round 2 : 8/14 hits, 7.50 expected hits Chinese roll dice for 4 aaGuns, 2 armour, 6 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/16 hits, 5.67 expected hits 4 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 armour owned by the Italians lost in Tsinghai Italians roll dice for 2 armour, 3 bombers and 4 fighters in Tsinghai, round 3 : 4/9 hits, 5.00 expected hits Chinese roll dice for 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 2/12 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Tsinghai Italians roll dice for 1 armour, 3 bombers and 3 fighters in Tsinghai, round 4 : 4/7 hits, 4.00 expected hits Chinese roll dice for 2 armour and 6 artilleries in Tsinghai, round 4 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Italians and 4 artilleries owned by the Chinese lost in Tsinghai Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 5 : 2/4 hits, 2.50 expected hits Chinese roll dice for 2 armour and 2 artilleries in Tsinghai, round 5 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Chinese lost in Tsinghai Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 6 : 1/4 hits, 2.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai Italians roll dice for 1 armour and 2 bombers in Tsinghai, round 7 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 armour in Tsinghai, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai Italians win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -29 Casualties for Italians: 6 armour, 2 bombers and 5 fighters Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry Casualties for Chinese: 5 artilleries Battle in Spain Italians attack with 1 armour, 2 artilleries, 3 bombers and 4 infantry British defend with 1 aaGun and 7 infantry British roll AA dice in Spain : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 bombers and 4 infantry in Spain, round 2 : 5/10 hits, 4.17 expected hits British roll dice for 1 aaGun and 7 infantry in Spain, round 2 : 5/7 hits, 2.33 expected hits 1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 1 artillery and 3 bombers in Spain, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Spain Italians win, taking Spain from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Italians 1 bomber moved from Tsinghai to Kazakhstan 3 bombers moved from Spain to Southern France Place Units - Italians 3 infantry placed in Southern France 10 infantry placed in Northern Italy 3 infantry placed in Persia Turn Complete - Italians Italians collect 38 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17 Italians regular : -0.83 British AA : -0.50 British regular : 1.67 Russians AA : -0.33 Dutch regular : 1.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Chahar Non Combat Move - Chinese Place Units - Chinese 5 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Chahar Non Combat Move - Chinese Place Units - Chinese 5 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Jehol to Hopei 1 artillery and 2 infantry moved from Jehol to Anhwe Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 infantry moved from Western United States to Mexico 1 infantry moved from Central United States to Southeast Mexico Americans take Southeast Mexico from Germans 4 infantry moved from Central United States to Southeast Mexico 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 5 bombers moved from Jehol to Japan 2 bombers moved from Marianas to Japan 4 fighters moved from Jehol to Japan 1 battleship and 1 carrier moved from 19 Sea Zone to 21 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/5 hits, 0.83 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Japan rolls: 5,6,5,7,6 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 23 damage total. Damaged units is as follows: harbour = 3, factory_major = 20 Battle in Philippines Battle in Okinawa Battle in Mexico Americans attack with 3 infantry Germans defend with 1 infantry Americans roll dice for 3 infantry in Mexico, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Mexico, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Mexico, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Philippines from Japanese, taking Okinawa from Japanese, taking Mexico from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Trigger Allies Pacific Objective: Setting switch to true for conditionAttachment_Allies_Pacific_Objective_Switch attached to UK_Pacific Non Combat Move - Americans 2 carriers moved from 19 Sea Zone to 6 Sea Zone 4 transports moved from 19 Sea Zone to 21 Sea Zone 2 cruisers, 1 destroyer and 4 fighters moved from 19 Sea Zone to 21 Sea Zone 4 fighters moved from 21 Sea Zone to Guam 2 fighters and 1 tactical_bomber moved from Jehol to Anhwe 4 fighters moved from Japan to 6 Sea Zone 5 bombers moved from Japan to Manchuria 1 bomber moved from Japan to Korea Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in 101 Sea Zone Turn Complete - Americans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control all 8 originally controlled Japanese islands in the Pacific. Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6 Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese AA : -0.17 Germans regular : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 8:19:34 p.m.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 8:22:46 p.m.
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Test summary from TripleA, engine version: 2.5.22294, time: 8:48:47 p.m.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 1 Combat Move - Germans 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 4 mech_infantrys moved from Western Germany to France 3 infantry moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for French: 1 cruiser Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 5/13 hits, 3.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/17 hits, 5.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/13 hits, 5.00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 5/9 hits, 3.67 expected hits 1 infantry owned by the Germans, 4 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in France Germans roll dice for 5 armour, 2 artilleries and 1 tactical_bomber in France, round 4 : 4/8 hits, 3.83 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 1 artillery and 1 tactical_bomber in France, round 5 : 3/7 hits, 3.50 expected hits French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from France to Western Germany 1 armour and 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : -1.67 Germans regular : -5.33 British regular : -2.67 French AA : -0.17