Archaeologists
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Algeria to Morocco 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Morocco Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Bryansk Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 4 armour Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 4 armour Battle in Belgian Congo Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Algeria Place Units - Italians 1 armour placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 93 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.00 British regular : -3.00
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 1 bomber moved from Ukraine to Russia 6 armour and 4 fighters moved from Smolensk to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 bomber moved from Novgorod to Russia 1 armour moved from Rostov to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter and 10 infantry Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 10 armour, 2 bombers, 4 fighters and 1 mech_infantry in Russia, round 2 : 7/17 hits, 8.50 expected hits Russians roll dice for 3 aaGuns, 2 armour, 1 fighter and 10 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits 4 infantry owned by the Russians, 3 armour owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 2 bombers and 4 fighters in Russia, round 3 : 8/13 hits, 6.83 expected hits Russians roll dice for 2 armour, 1 fighter and 6 infantry in Russia, round 3 : 5/9 hits, 3.67 expected hits 6 infantry owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 4 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 9 armour and 1 mech_infantry Casualties for Russians: 3 aaGuns, 2 armour, 1 fighter and 10 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 111 Sea Zone to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 armour moved from Novgorod to 115 Sea Zone 1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Denmark 1 mech_infantry moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Belarus to Novgorod 2 submarines moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone Place Units - Germans 2 fighters placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 97 Sea Zone 1 fighter placed in Western Germany 1 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.33 Russians AA : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Americans collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8 Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Purchase Units - Americans Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Eastern United States to 91 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports 3 submarines owned by the Germans and 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 destroyer Casualties for Germans: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Americans collect 38 PUs; end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -7.00 Italians regular : 0.00 Neutral_True regular : -3.00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2
Game History
Round: 1 Combat Move - French 1 Cannon moved from Mobile to Pensacola 1 Indian-Scout moved from Mobile to Pensacola 2 Irregulars moved from Mobile to Pensacola 1 Irregular moved from Bayogoula to Louisiana West 1 Irregular moved from Abaham to Louisiana West 1 General moved from Fort Louis to Pensacola 1 Frigate moved from SZ29 to SZ42 2 Irregulars moved from Mobile to SZ33 1 Battleship and 2 Irregulars moved from SZ33 to SZ36 1 Admiral moved from SZ33 to SZ36 1 Frigate moved from SZ34 to SZ36 2 Irregulars moved from SZ36 to Dry Tortugas 1 Corvette moved from SZ33 to SZ36 Combat - French Battle in Pensacola French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars Spanish defend with 1 Militia and 1 Outpost French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1 Casualties for French: 1 Irregular Casualties for Spanish: 1 Militia Battle in SZ42 French attack with 1 Frigate Spanish defend with 1 Frigate French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits 1 Frigate owned by the Spanish lost in SZ42 French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13 Casualties for Spanish: 1 Frigate Battle in SZ36 French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate Indians defend with 1 Canoe French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits 1 Canoe owned by the Indians lost in SZ36 French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15 Casualties for Indians: 1 Canoe Battle in Dry Tortugas French attack with 2 Irregulars Indians defend with 1 Indian French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits 1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6 Casualties for French: 1 Irregular Casualties for Indians: 1 Indian Battle in Louisiana West French attack with 2 Irregulars Spanish defend with 1 Militia French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits 1 Irregular owned by the French lost in Louisiana West French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits 1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West Spanish win with no units remaining. Battle score for attacker is -10 Casualties for French: 2 Irregulars Casualties for Spanish: 1 Militia Non Combat Move - French 1 Irregular moved from Bayogoula to Abaham 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 1 Militia moved from Louisiana Main to Bayogoula 3 Infantrys moved from Fort Louis to Louisiana Main 1 Indian-Scout moved from Beef River to Abaham Purchase Units - French French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs; Place Units - French 1 Frigate placed in SZ33 1 Infantry placed in Fort Louis Turn Complete - French French collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.17 Spanish regular : 0.50 Indians regular : 0.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 1:47:31 PM
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TripleA Turn Summary: Federation round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation 1 Security-Force moved from Federation Outpost to Federation Space 1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03 Federation take SZ 9 from AI 1 Security-Force moved from Orbit 03 to Planet 03 Federation take Planet 03 from AI Combat - Federation Non Combat Move - Federation Turn Complete - Federation Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Federation end with 9 Engineering Units generate 6 Command; Federation end with 6 Command Units generate 10 PUs; Federation end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dominion round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Dominion 1 Security-Force moved from Dominion Outpost to Dominion Space 1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05 Dominion take SZ 12 from AI 1 Security-Force moved from Orbit 05 to Planet 05 Dominion take Planet 05 from AI Combat - Dominion Non Combat Move - Dominion Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place Dominion collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Dominion end with 11 Engineering Units generate 8 Command; Dominion end with 8 Command Units generate 6 PUs; Dominion end with 6 PUs Units generate 1 Dilithium; Dominion end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Vulcans 1 Security-Force moved from Vulcan Outpost to Vulcan Space 1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24 Vulcans take SZ 60 from AI 1 Security-Force moved from Orbit 24 to Planet 24 Vulcans take Planet 24 from AI Combat - Vulcans Non Combat Move - Vulcans Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place Vulcans collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Vulcans end with 11 Engineering Units generate 7 Command; Vulcans end with 7 Command Units generate 7 PUs; Vulcans end with 7 PUs Units generate 1 Dilithium; Vulcans end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Romulans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Romulans 1 Security-Force moved from Romulan Outpost to Romulan Space 1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42 Romulans take SZ 125 from AI 1 Security-Force moved from Orbit 42 to Planet 42 Romulans take Planet 42 from AI Combat - Romulans Non Combat Move - Romulans Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place Romulans collect 0 PUs; end with 0 PUs Units generate 12 Engineering; Romulans end with 12 Engineering Units generate 8 Command; Romulans end with 8 Command Units generate 8 PUs; Romulans end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Klingons round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Klingons 1 Security-Force moved from Klingon Outpost to Klingon Space 1 Light-Cruiser and 1 Security-Force moved from Klingon Space to Orbit 41 Klingons take SZ 121 from AI 1 Security-Force moved from Orbit 41 to Planet 41 Klingons take Planet 41 from AI Combat - Klingons Non Combat Move - Klingons Turn Complete - Klingons Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place Klingons collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Klingons end with 11 Engineering Units generate 8 Command; Klingons end with 8 Command Units generate 6 PUs; Klingons end with 6 PUs Units generate 1 Dilithium; Klingons end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Cardassians round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Cardassians 1 Security-Force moved from Cardassian Outpost to Cardassian Space 1 Light-Cruiser and 1 Security-Force moved from Cardassian Space to Orbit 25 Cardassians take SZ 73 from AI 1 Security-Force moved from Orbit 25 to Planet 25 Cardassians take Planet 25 from AI Combat - Cardassians Non Combat Move - Cardassians Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Cardassians collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Cardassians end with 9 Engineering Units generate 9 Command; Cardassians end with 9 Command Units generate 7 PUs; Cardassians end with 7 PUs Units generate 1 Dilithium; Cardassians end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Borg round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Borg Note to players Cardassians, Dominion, Federation, Klingons, Romulans and Vulcans: Alert - The Borg have arrived! Long range scans have shown a Borg-Probe entering the Radan System. Their intentions must be to deploy drones, hold Radan and secure all the dilithium for the.... Trigger The Borg makes planet Radan a capital: Setting capital to Borg for territoryAttachment attached to Planet Radan Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan Place Trigger The Borg prepare to construct a space station: has removed 1 Radan owned by AI in Planet Radan Place Trigger The Borg are scouting the area: Borg has 1 Radan placed in Planet Radan Place Trigger The Borg are scouting the area: Borg has 1 Borg-Probe placed in Orbit Radan Trigger The Borg are scouting the area: Borg has 1 Borg-Complex and 1 Borg-Drone placed in Planet Radan 1 Borg-Drone moved from Planet Radan to Orbit Radan 1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 22 Borg take SZ 57 from AI 1 Borg-Drone moved from Orbit 22 to Planet 22 Borg take Planet 22 from AI Combat - Borg Non Combat Move - Borg Call Reinforcements - Borg Borg buy 1 Borg-Drone; Remaining resources: 0 Command; 0 Engineering; 0 PUs; 0 Dilithium; 0 Assimilation; Place Reinforcements - Borg 1 Borg-Drone placed in Planet Radan Turn Complete - Borg Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place Borg collect 0 PUs; end with 0 PUs Units generate 4 Command; Borg end with 4 Command Units generate 1 Engineering; Borg end with 1 Engineering Units generate 3 PUs; Borg end with 3 PUs Units generate 6 Dilithium; Borg end with 6 Dilithium Units generate 3 Assimilation; Borg end with 3 Assimilation
Combat Hit Differential Summary :
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TripleA Turn Summary: Federation round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Federation 1 Security-Force moved from Planet 03 to Orbit 03 1 Light-Cruiser and 1 Security-Force moved from Orbit 03 to Orbit 10 Federation take SZ 16 from AI 1 Security-Force moved from Orbit 10 to Planet 10 Federation take Planet 10 from AI Combat - Federation Non Combat Move - Federation Acquire Technology - Federation Federation spend 10 on tech rolls Federation rolls : 0/1 hits, 0.00 expected hits Call Reinforcements - Federation Federation buy 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 0 PUs; 0 Dilithium; Place Reinforcements - Federation 1 Security-Force placed in Federation Outpost Turn Complete - Federation Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 13 Engineering; Federation end with 22 Engineering Units generate 9 Command; Federation end with 10 Command Units generate 11 PUs; Federation end with 11 PUs Units generate 1 Dilithium; Federation end with 1 Dilithium
Combat Hit Differential Summary :
Federation rolls : 0.00
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TripleA Turn Summary: Dominion round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Dominion 1 Security-Force moved from Planet 05 to Orbit 05 1 Light-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08 1 Security-Force moved from Orbit 08 to Planet 08 Dominion take Planet 08 from AI Combat - Dominion Non Combat Move - Dominion Call Reinforcements - Dominion Dominion buy 5 Commands and 1 Scout-Ship; Remaining resources: 0 Command; 11 Engineering; 6 PUs; 0 Dilithium; Place Reinforcements - Dominion 1 Scout-Ship placed in Dominion Space Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place Dominion collect 0 PUs; end with 6 PUs Units generate 15 Engineering; Dominion end with 26 Engineering Units generate 10 Command; Dominion end with 15 Command Units generate 10 PUs; Dominion end with 16 PUs Units generate 2 Dilithium; Dominion end with 2 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Vulcans 1 Security-Force moved from Planet 24 to Orbit 24 1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to Orbit 30 Vulcans take SZ 71 from AI 1 Security-Force moved from Orbit 30 to Planet 30 Vulcans take Planet 30 from AI Combat - Vulcans Non Combat Move - Vulcans Call Reinforcements - Vulcans Vulcans buy 5 Commands and 1 Security-Force; Remaining resources: 2 Command; 11 Engineering; 7 PUs; 0 Dilithium; Place Reinforcements - Vulcans 1 Security-Force placed in Vulcan Outpost Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place Trigger Planet 30 captured by Vulcans: Vulcans captures territory Planet 30 Place Vulcans collect 0 PUs; end with 7 PUs Units generate 16 Engineering; Vulcans end with 27 Engineering Units generate 8 Command; Vulcans end with 15 Command Units generate 10 PUs; Vulcans end with 17 PUs Units generate 1 Dilithium; Vulcans end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Romulans round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Romulans 1 Security-Force moved from Planet 42 to Orbit 42 1 Light-Cruiser and 1 Security-Force moved from Orbit 42 to Orbit 46 Romulans take SZ 118 from AI 1 Security-Force moved from Orbit 46 to Planet 46 Romulans take Planet 46 from AI Combat - Romulans Non Combat Move - Romulans Call Reinforcements - Romulans Romulans buy 1 Scout-Ship; Remaining resources: 0 Command; 12 Engineering; 8 PUs; 0 Dilithium; Place Reinforcements - Romulans 1 Scout-Ship placed in Romulan Space Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place Romulans collect 0 PUs; end with 8 PUs Units generate 15 Engineering; Romulans end with 27 Engineering Units generate 12 Command; Romulans end with 12 Command Units generate 9 PUs; Romulans end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Klingons round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Klingons 1 Security-Force moved from Planet 41 to Orbit 41 1 Light-Cruiser and 1 Security-Force moved from Orbit 41 to Orbit 33 Klingons take SZ 103 from AI 1 Security-Force moved from Orbit 33 to Planet 33 Klingons take Planet 33 from AI Combat - Klingons Non Combat Move - Klingons Call Reinforcements - Klingons Klingons buy 1 Security-Force; Remaining resources: 3 Command; 11 Engineering; 6 PUs; 1 Dilithium; Place Reinforcements - Klingons 1 Security-Force placed in Klingon Outpost Turn Complete - Klingons Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place Klingons collect 0 PUs; end with 6 PUs Units generate 14 Engineering; Klingons end with 25 Engineering Units generate 9 Command; Klingons end with 12 Command Units generate 10 PUs; Klingons end with 16 PUs Units generate 1 Dilithium; Klingons end with 2 Dilithium
Combat Hit Differential Summary :
-
TripleA Turn Summary: Cardassians round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Cardassians 1 Light-Cruiser moved from Orbit 25 to Orbit 33 Cardassians take SZ 82 from AI Combat - Cardassians Battle in Orbit 33 Cardassians attack with 1 Light-Cruiser Klingons defend with 1 Light-Cruiser Cardassians roll dice for 1 Light-Cruiser in Orbit 33, round 2 : 1/1 hits, 0.50 expected hits Klingons roll dice for 1 Light-Cruiser in Orbit 33, round 2 : 0/1 hits, 0.40 expected hits 1 Light-Cruiser owned by the Klingons lost in Orbit 33 Cardassians win with 1 Light-Cruiser remaining. Battle score for attacker is 0 Casualties for Klingons: 1 Light-Cruiser Non Combat Move - Cardassians Call Reinforcements - Cardassians Cardassians buy 5 Commands and 1 Scout-Ship; Remaining resources: 1 Command; 9 Engineering; 7 PUs; 0 Dilithium; Place Reinforcements - Cardassians 1 Scout-Ship placed in Cardassian Space Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Cardassians collect 0 PUs; end with 7 PUs Units generate 9 Engineering; Cardassians end with 18 Engineering Units generate 9 Command; Cardassians end with 15 Command Units generate 7 PUs; Cardassians end with 14 PUs Units generate 1 Dilithium; Cardassians end with 1 Dilithium
Combat Hit Differential Summary :
Klingons regular : -0.40 Cardassians regular : 0.50