@surfer Scramble? You have 6 planes!
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - French -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 56 PUs; Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Baltic States to Romania Germans take Eastern Poland from Russians 8 artilleries and 6 infantry moved from Slovakia Hungary to Romania 6 mech_infantrys moved from Germany to Romania 3 armour and 12 mech_infantrys moved from Greece to Romania 2 fighters and 2 tactical_bombers moved from Southern France to Romania 1 bomber, 2 fighters and 2 tactical_bombers moved from France to Romania 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from British 1 submarine moved from 101 Sea Zone to 89 Sea Zone 2 carriers, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in Romania Germans attack with 4 armour, 8 artilleries, 1 bomber, 4 fighters, 6 infantry, 19 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 4 armour, 22 artilleries, 20 infantry and 2 mech_infantrys Russians roll AA dice in Romania : 1/6 hits, 1.00 expected hits 1 bomber owned by the Germans lost in Romania Germans roll dice for 4 armour, 8 artilleries, 4 fighters, 6 infantry, 19 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 14/45 hits, 14.83 expected hits Russians roll dice for 2 aaGuns, 4 armour, 22 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 17/48 hits, 16.67 expected hits 12 infantry owned by the Russians, 6 infantry owned by the Germans, 2 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 4 armour, 8 artilleries, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 10/28 hits, 12.00 expected hits Russians roll dice for 4 armour, 22 artilleries, 8 infantry and 2 mech_infantrys in Romania, round 3 : 18/36 hits, 12.67 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 8 artilleries owned by the Germans, 2 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Romania 4 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated 2 armour owned by the Germans retreated to Slovakia Hungary Russians win with 4 armour and 22 artilleries remaining. Battle score for attacker is -72 Casualties for Germans: 2 armour, 8 artilleries, 1 bomber, 6 infantry and 19 mech_infantrys Casualties for Russians: 2 aaGuns, 20 infantry and 2 mech_infantrys Non Combat Move - Germans 18 mech_infantrys moved from Baltic States to Slovakia Hungary 4 fighters and 4 tactical_bombers moved from Romania to Slovakia Hungary 1 fighter moved from Slovakia Hungary to Germany 1 tactical_bomber moved from Slovakia Hungary to Germany 1 infantry moved from Baltic States to Eastern Poland 3 mech_infantrys moved from France to Southern France 1 aaGun moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 2 artilleries and 5 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 artillery moved from 113 Sea Zone to Germany Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Southern France Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod 2 armour and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1,3,2,4,3 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 5.67 Germans regular : -2.83 Russians AA : 0.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 3 armour and 22 artilleries moved from Romania to Slovakia Hungary 1 armour moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 4 fighters moved from Turkey to Slovakia Hungary 1 armour and 1 mech_infantry moved from Turkey to Greece Combat - Russians Battle in Greece Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 aaGun and 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Greece 1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Turkey Germans win with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Slovakia Hungary Russians attack with 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber Germans defend with 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers Russians roll dice for 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 10/32 hits, 12,50 expected hits Germans roll dice for 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 2 : 9/26 hits, 10,50 expected hits 9 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 4 armour, 13 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 3 : 11/23 hits, 9,50 expected hits Germans roll dice for 2 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 3 : 8/16 hits, 7,17 expected hits 8 artilleries owned by the Russians, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 8 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 4 armour, 5 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 4 : 7/15 hits, 6,83 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in Slovakia Hungary, round 4 : 3/5 hits, 3,00 expected hits 3 artilleries owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Russians: 20 artilleries Casualties for Germans: 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 2 artilleries and 22 infantry moved from Smolensk to Belarus 3 artilleries moved from Russia to Samara 3 artilleries moved from Russia to Smolensk 2 mech_infantrys moved from Volgograd to Turkmenistan 1 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Ukraine to Romania 5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 bomber and 7 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 1,17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 3 armour and 22 artilleries moved from Romania to Slovakia Hungary 1 armour moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 4 fighters moved from Turkey to Slovakia Hungary 1 armour and 1 mech_infantry moved from Turkey to Greece Combat - Russians Battle in Greece Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 aaGun and 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Greece 1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Turkey Germans win with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Slovakia Hungary Russians attack with 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber Germans defend with 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers Russians roll dice for 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 10/32 hits, 12,50 expected hits Germans roll dice for 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 2 : 9/26 hits, 10,50 expected hits 9 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 4 armour, 13 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 3 : 11/23 hits, 9,50 expected hits Germans roll dice for 2 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 3 : 8/16 hits, 7,17 expected hits 8 artilleries owned by the Russians, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 8 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 4 armour, 5 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 4 : 7/15 hits, 6,83 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in Slovakia Hungary, round 4 : 3/5 hits, 3,00 expected hits 3 artilleries owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Russians: 20 artilleries Casualties for Germans: 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 2 artilleries and 22 infantry moved from Smolensk to Belarus 3 artilleries moved from Russia to Samara 3 artilleries moved from Russia to Smolensk 2 mech_infantrys moved from Volgograd to Turkmenistan 1 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Ukraine to Romania 5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 bomber and 7 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 carriers, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Tsinghai 2 armour and 3 mech_infantrys moved from Sikang to Tsinghai 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Sikang 5 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from India to West India 1 artillery moved from India to West India 1 mech_infantry moved from India to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 10 artilleries, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 10 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from 1 Sea Zone to Alaska 9 artilleries and 9 infantry moved from 1 Sea Zone to British Columbia Combat - Japanese Battle in Alaska Battle in British Columbia Battle in Tsinghai Japanese attack with 2 armour and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour and 4 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from French Indo China to India 1 fighter moved from Chahar to 6 Sea Zone 1 tactical_bomber moved from Chahar to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone 1 mech_infantry placed in India 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 18 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Greece 1 mech_infantry moved from Turkey to Greece 5 artilleries, 3 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to 110 Sea Zone 5 fighters moved from Spain to France 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Greece Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Normandy Bordeaux Americans attack with 5 artilleries, 3 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 5 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/9 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Germans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser and 2 fighters Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in France Americans attack with 5 fighters Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 1 infantry Germans roll AA dice in France : 1/5 hits, 0,83 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 4 fighters in France, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 2 aaGuns, 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits 2 aaGuns owned by the Germans and 2 fighters owned by the Americans lost in France Americans roll dice for 2 fighters in France, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1,33 expected hits 1 fighter owned by the Americans lost in France 1 fighter owned by the Americans retreated Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -30 Casualties for Americans: 4 fighters Casualties for Germans: 2 aaGuns Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 106 Sea Zone Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Midway from Japanese to Americans EDIT: Turning off Edit Mode 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to Western United States 1 aaGun moved from Central United States to Western United States 3 fighters moved from Hawaiian Islands to Western United States 6 fighters moved from 26 Sea Zone to Western United States 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Iraq to Saudi Arabia 1 bomber moved from Greece to Romania 1 aaGun moved from Spain to Normandy Bordeaux 1 fighter moved from France to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour, 2 fighters and 6 infantry placed in Western United States 10 infantry placed in Central United States 2 infantry placed in Saudi Arabia Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Americans collect 56 PUs (6 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 bomber, 11 fighters and 2 tactical_bombers moved from Spain to Western Germany 1 armour and 1 mech_infantry moved from Turkey to Bulgaria British take Greece from Germans British take Bulgaria from Italians 1 armour and 1 mech_infantry moved from Turkey to Albania British take Albania from Italians 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Western Germany British attack with 2 bombers, 11 fighters and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber; Italians defend with 1 bomber, 1 fighter and 2 tactical_bombers British roll dice for 2 bombers, 11 fighters and 2 tactical_bombers in Western Germany, round 2 : 7/15 hits, 8,17 expected hits Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Western Germany, round 2 : 4/6 hits, 3,00 expected hits 2 tactical_bombers owned by the Italians, 1 fighter owned by the Germans, 1 bomber owned by the Italians, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 4 fighters owned by the British lost in Western Germany British win, taking Holland Belgium from Germans with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 4 fighters Casualties for Italians: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for Germans: 1 fighter and 1 tactical_bomber Non Combat Move - British 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers, 6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from Turkey to Greece 1 armour and 1 mech_infantry moved from Turkey to Saudi Arabia 1 armour and 1 mech_infantry moved from Turkey to Iraq 1 armour and 1 mech_infantry moved from Turkey to Bulgaria 1 fighter moved from Turkey to Saudi Arabia 1 fighter moved from Turkey to Slovakia Hungary 1 fighter moved from Western Germany to Normandy Bordeaux 1 aaGun moved from Spain to Normandy Bordeaux 2 mech_infantrys moved from Egypt to Iraq Place Units - British 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 28 PUs (16 lost to blockades); end with 28 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -4,33 Japanese regular : 0,67 Germans AA : 0,17 Germans regular : 3,50 British regular : -1,17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Poland to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Non Combat Move - Italians 3 aaGuns, 4 artilleries and 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,5,3,2,6 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Western United States 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from South Australia to Western Australia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 fighters moved from Queensland to 42 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@bretters please check with me if you should go for sz 110.
Thank you.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour and 1 infantry moved from France to Normandy Bordeaux 6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hitsCombat Hit Differential Summary :
Americans AA : -0.33 Germans regular : -5.33 -
what are your 5 casualties in Normandy?
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frickin abysmal dice rolls… wow!
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@bretters what did you bring in? Please post a map.
Thank you.
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@aequitas-et-veritas two AA-Guns three Inf’s this round.
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@aequitas-et-veritas again map has already been posted
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@bretters Thank you. Didn’t realized it.
two AA-Guns three Inf’s this round.
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@bretters said in L21 Aequitas-et-veritas A+16 vs Bretters Axis +6:
frickin abysmal dice rolls… wow!
My US rolled shitty as well on my US turn against you.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour and 1 infantry moved from France to Normandy Bordeaux 6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hits Americans roll dice for 2 aaGuns, 6 artilleries, 2 bombers, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/24 hits, 10.33 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/19 hits, 8.17 expected hitsCombat Hit Differential Summary :
Americans regular : 1.67 Americans AA : -0.33 Germans regular : -3.50 -
10 more hits
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@bretters keep my Bmbrs alive this round as well and go max Def from here.





