L21 Freh (x) v DD716 (L+12), BM3

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma
            2 bombers moved from Anhwe to Burma
            2 fighters moved from 36 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Amur
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Borneo
            Battle in Aleutian Islands
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 6 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 fighter
                    British roll AA dice in Burma : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 10/27 hits, 11.17 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 3 fighters and 13 infantry in Burma, round 2 : 10/21 hits, 8.00 expected hits
                    9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 5/17 hits, 8.50 expected hits
                    UK_Pacific roll dice for 5 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 1/12 hits, 5.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Burma, round 4 : 8/16 hits, 8.17 expected hits
                    UK_Pacific roll dice for 4 artilleries and 3 fighters in Burma, round 4 : 5/7 hits, 3.33 expected hits
                    5 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 artilleries owned by the British and 1 fighter owned by the British lost in Burma
                Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 6 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -4.17
    British AA : 0.00
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @DannyDuck716

    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers

    Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport;
    ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    7 hits - OOL?


  • @freh max defense

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma
            2 bombers moved from Anhwe to Burma
            2 fighters moved from 36 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Amur
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Borneo
            Battle in Aleutian Islands
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 6 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 fighter
                    British roll AA dice in Burma : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 10/27 hits, 11.17 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 3 fighters and 13 infantry in Burma, round 2 : 10/21 hits, 8.00 expected hits
                    9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 5/17 hits, 8.50 expected hits
                    UK_Pacific roll dice for 5 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 1/12 hits, 5.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Burma, round 4 : 8/16 hits, 8.17 expected hits
                    UK_Pacific roll dice for 4 artilleries and 3 fighters in Burma, round 4 : 5/7 hits, 3.33 expected hits
                    5 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 artilleries owned by the British and 1 fighter owned by the British lost in Burma
                Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 6 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 1/11 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 10/13 hits, 6.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 54 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 submarine owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 131
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 carriers moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from Burma to French Indo China
            1 fighter moved from Burma to Kiangsi
            4 fighters moved from Burma to Kiangsi
            4 tactical_bombers moved from Burma to Kiangsi
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.00
    Japanese regular : -1.33
    British AA : 0.00
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 cruiser moved from 16 Sea Zone to 8 Sea Zone
            1 fighter moved from 16 Sea Zone to Aleutian Islands
            1 carrier moved from 16 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @freh scramble in SZ 6?


  • @dannyduck716 no scramble


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 cruiser moved from 16 Sea Zone to 8 Sea Zone
            1 fighter moved from 16 Sea Zone to Aleutian Islands
            1 carrier moved from 16 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 cruiser moved from 16 Sea Zone to 8 Sea Zone
            1 fighter moved from 16 Sea Zone to Aleutian Islands
            1 carrier moved from 16 Sea Zone to 8 Sea Zone
            1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            4 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Hopei
            5 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Szechwan, round 3 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Kenya to Italian Somaliland
            1 infantry moved from Ethiopia to Italian Somaliland
            1 destroyer moved from 71 Sea Zone to 82 Sea Zone
            1 cruiser moved from 71 Sea Zone to 82 Sea Zone
            1 battleship and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
            2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - British
            Battle in 82 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 82 Sea Zone
                British win, taking 82 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Italian Somaliland
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Italian Somaliland
                    British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Alexandria to Egypt
            3 fighters moved from Alexandria to Egypt
            1 fighter moved from Egypt to 81 Sea Zone
            1 tactical_bomber moved from Egypt to 81 Sea Zone
            1 artillery moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            3 artilleries and 6 infantry moved from India to Burma
            1 bomber moved from Archangel to Bryansk
            4 fighters moved from Archangel to Bryansk
    
        Place Units - British
            2 fighters and 1 infantry placed in Egypt
            1 armour placed in Union of South Africa
            1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 1.00
    Italians regular : 1.67
    Japanese regular : -1.00
    Germans regular : -0.17
    British regular : 0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            2 armour moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
            ANZAC undo move 1.
            1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
            ANZAC undo move 1.
            1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            2 infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belarus
                Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 14 armour, 7 artilleries, 20 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Belarus to Ukraine
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Novgorod
            1 artillery moved from Baltic States to Novgorod
            2 mech_infantrys moved from Poland to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            2 submarines moved from 93 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            3 artilleries placed in Ukraine
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsagaan Olom to Suiyuyan
            3 infantry moved from Central Mongolia to Suiyuyan
            2 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Suiyuyan
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            1 artillery moved from Tambov to Bryansk
            4 infantry moved from Vologda to Russia
            2 artilleries moved from Vologda to Russia
            2 aaGuns moved from Vologda to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 4 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.33
    Russians regular : 0.17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Kweichow
            2 bombers moved from French Indo China to Kweichow
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 marine moved from Borneo to 43 Sea Zone
            1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Kiangsi to Hunan
            4 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in Hunan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 5/13 hits, 6.50 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Celebes, round 5 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 55 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Shantung to Anhwe
            4 fighters moved from Kweichow to Yunnan
            4 tactical_bombers moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 battleship and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Sakha to Amur
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Japan to Amur
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Buyant-Uhaa to Chahar
            1 fighter moved from Japan to Amur
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 49 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 factory_minor placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Japanese regular : -2.17
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa
            2 destroyers moved from 101 Sea Zone to 86 Sea Zone
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
            4 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
    

    Savegame


  • @freh scramble in sz 6?


  • @dannyduck716 what’s the battle, is it 2 subs ftr bomber VS DD and my scrambles? I have two fighters I can scramble right?


  • @freh yes.


  • @dannyduck716 no scramble

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