For me everything is OOB prices…
new units:
Airborne Infantry: dropped by Bomber as per OOB, attack preemptively at 3 first round, attacks at 1 after that. When not used in a drop these are always normal 1-2 infantry. They cost 5 IPC and you can buy as many as you wish, but can only drop as many as you have bombers to support.
Armored Infantry ( Mech)
2-2-2, cost 4 they can blitz
Possible: in desert territory’s they can carry one infantry two spaces, but i think this would only be for German or British forces.
Special national units:
Soviets: Shock/Guard troops ( can only buy one per turn) cost 4 IPC… these are 3-2 units, move 1
Germany: SS Panzer ( can only buy one per turn) cost 8 IPC … these are 4-5 units move 2
American Marines: 2-2 infantry cost 4 (+1 on first round of invasion.),
Any Carriers built for pacific can hold 3 planes,
Any battleships built in pacific are 4-5 units
British Commando: similar to paratroopers ( attack at 3 1st preemptively, then @1 , cost 6) except these can be moved over any TWO spaces ( including moving thru enemy spaces or water) and do not require bomber.
Japan: Imperial Marines, 2-3 infantry cost 4 ( +1 on first round of invasion) can only build one per turn.
Also all starting japanese fighters on carriers and small islands are 4-4 units. When they are destroyed they are not replaced ( representing better trained pilots at start of war). Also, 2 of Japans starting carriers can take 3 fighters each. When these are sunk, they can build only one more like this…thats it.
Japan starting BB is a super BB thats a 5-5 unit and takes 3 hits
Italy: Italy can always bring one infantry to Africa as long as they control at least one african territory, in addition to any transports they have.
Frogmen: one allied ship in Mediterranean can be attacked hitting at a 1 and sinking the ship. the ship does not fire back.
optional: Conscripts/Volksgrenadier infantry
only Russia or Germany can build these in home factories and are 0-1-1 units cost 2.