No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 infantry and 3 marines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 9/9 hits, 5,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry and 3 marines placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 20 to 21
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 3,50
changed my 3 inf for a dd, have to keep a dd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 infantry and 3 marines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 9/9 hits, 5,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry and 3 marines placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 20 to 21
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 2 infantry
EDIT: Adding units owned by Japanese to Sakha: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 8 armour, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
5 armour and 5 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 armour, 8 artilleries and 8 infantry moved from Spain to Southern France
1 bomber moved from Egypt to Greece
1 bomber and 2 fighters moved from Egypt to Iraq
1 bomber moved from Spain to France
1 bomber moved from Spain to Southern Italy
1 bomber moved from Egypt to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
3 fighters moved from Spain to United Kingdom
3 fighters moved from Volgograd to West India
8 fighters and 4 tactical_bombers moved from Volgograd to Crete
2 fighters moved from Volgograd to Crete
9 fighters moved from Egypt to Spain
1 tactical_bomber moved from Egypt to 91 Sea Zone
Combat - Americans
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Germans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 5 bombers and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 bombers and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 5 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 8 artilleries and 10 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 8 artilleries and 10 infantry in Southern France, round 2 : 3/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 8 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Crete: 4 fighters
EDIT: Adding units owned by Americans to Hopei: 4 fighters
EDIT: Turning off Edit Mode
1 aaGun moved from Spain to Southern France
5 armour and 5 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 bomber moved from Southern Italy to Spain
1 bomber moved from Greece to Spain
1 bomber moved from Iraq to Russia
2 fighters moved from Iraq to West India
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
5 armour and 5 infantry placed in Central United States
3 armour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,1,1,3,6,3,1,2,6,4,5,1,4,5,2,3,4,3,3,5,2,1,6,1,2,3,4,2,3,3,3,4,1,5,3,2,6,4,1,1,5,2,6,6,3,4,2,5,2,2,4,3,1,4,4,5,3,2,1,1,4,1,5,6,4,2,2,5,3,2,6,3
Americans collect 70 PUs (3 lost to blockades); end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : 0.00
Defenders Fire, : -0.33
Germans AA : -0.50
Attackers Fire, : -0.17
Germans regular : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Burma
1 fighter moved from Manchuria to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 8 armour, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
5 armour and 5 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 armour, 8 artilleries and 8 infantry moved from Spain to Southern France
1 bomber moved from Egypt to Greece
1 bomber and 2 fighters moved from Egypt to Iraq
1 bomber moved from Spain to France
1 bomber moved from Spain to Southern Italy
1 bomber moved from Egypt to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
3 fighters moved from Spain to United Kingdom
3 fighters moved from Volgograd to West India
8 fighters and 4 tactical_bombers moved from Volgograd to Crete
2 fighters moved from Volgograd to Crete
9 fighters moved from Egypt to Spain
1 tactical_bomber moved from Egypt to 91 Sea Zone
Combat - Americans
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Germans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 5 bombers and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 bombers and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 5 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 8 artilleries and 10 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 8 artilleries and 10 infantry in Southern France, round 2 : 3/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 8 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Crete: 4 fighters
EDIT: Adding units owned by Americans to Hopei: 4 fighters
EDIT: Turning off Edit Mode
1 aaGun moved from Spain to Southern France
5 armour and 5 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 bomber moved from Southern Italy to Spain
1 bomber moved from Greece to Spain
1 bomber moved from Iraq to Russia
2 fighters moved from Iraq to West India
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
5 armour and 5 infantry placed in Central United States
3 armour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,1,1,3,6,3,1,2,6,4,5,1,4,5,2,3,4,3,3,5,2,1,6,1,2,3,4,2,3,3,3,4,1,5,3,2,6,4,1,1,5,2,6,6,3,4,2,5,2,2,4,3,1,4,4,5,3,2,1,1,4,1,5,6,4,2,2,5,3,2,6,3
Americans collect 70 PUs (3 lost to blockades); end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Burma
1 fighter moved from Manchuria to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 infantry and 5 mech_infantrys moved from West India to Eastern Persia
2 bombers moved from India to Eastern Persia
2 fighters moved from Ethiopia to Eastern Persia
1 fighter moved from Volgograd to Eastern Persia
1 armour moved from Volgograd to Ukraine
Russians take Ukraine from Germans
2 armour moved from Volgograd to Russia
13 fighters moved from Egypt to Southern France
1 fighter moved from Algeria to Southern France
2 fighters moved from United Kingdom to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Union of South Africa to Egypt
11 fighters moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Southern France
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 bombers, 14 fighters, 2 infantry and 5 mech_infantrys
Germans defend with 2 armour and 15 mech_infantrys
British roll dice for 1 armour, 2 bombers, 14 fighters, 2 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 7/24 hits, 10.00 expected hits
Germans roll dice for 2 armour and 15 mech_infantrys in Eastern Persia, round 2 : 11/17 hits, 6.00 expected hits
5 mech_infantrys owned by the British, 7 mech_infantrys owned by the Germans, 4 fighters owned by the British and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 2 bombers and 10 fighters in Eastern Persia, round 3 : 4/13 hits, 6.83 expected hits
Germans roll dice for 2 armour and 8 mech_infantrys in Eastern Persia, round 3 : 7/10 hits, 3.67 expected hits
4 mech_infantrys owned by the Germans, 6 fighters owned by the British and 1 armour owned by the British lost in Eastern Persia
British roll dice for 2 bombers and 4 fighters in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits
Germans roll dice for 2 armour and 4 mech_infantrys in Eastern Persia, round 4 : 3/6 hits, 2.33 expected hits
1 armour owned by the Germans, 2 bombers owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Eastern Persia
British roll dice for 3 fighters in Eastern Persia, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Eastern Persia
British roll dice for 2 fighters in Eastern Persia, round 6 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is -114
Casualties for British: 1 armour, 2 bombers, 13 fighters, 2 infantry and 5 mech_infantrys
Casualties for Germans: 2 armour and 15 mech_infantrys
Non Combat Move - British
1 fighter moved from Eastern Persia to West India
3 artilleries moved from India to West India
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 4 infantry
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : 0.00
Defenders Fire, : -0.33
Germans AA : -0.50
Attackers Fire, : -0.17
Germans regular : 10.00
British regular : -4.67
Italians AA : -0.17
now that was a dicing and a half holy crap
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Egypt to Southern France
2 bombers moved from India to Egypt
2 bombers moved from Queensland to India
1 fighter moved from Queensland to 20 Sea Zone
13 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Egypt to Southern France
2 bombers moved from India to Egypt
2 bombers moved from Queensland to India
1 fighter moved from Queensland to 20 Sea Zone
13 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 fighter moved from 92 Sea Zone to Southern France
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 87 PUs;
Germans buy 3 armour, 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery and 1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from British
3 armour and 7 mech_infantrys moved from Persia to West India
3 bombers, 1 fighter and 2 tactical_bombers moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in West India
Germans attack with 3 armour, 3 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries and 1 fighter; Americans defend with 5 fighters
Germans roll dice for 3 armour, 3 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in West India, round 2 : 6/16 hits, 6,50 expected hits
UK_Pacific roll dice for 3 artilleries and 6 fighters in West India, round 2 : 5/9 hits, 5,00 expected hits
2 fighters owned by the Americans, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in West India
Germans roll dice for 3 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in West India, round 3 : 4/11 hits, 5,67 expected hits
UK_Pacific roll dice for 3 fighters in West India, round 3 : 2/3 hits, 2,00 expected hits
3 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in West India
Germans win, taking West India from UK_Pacific with 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 5 fighters
Casualties for British: 3 artilleries and 1 fighter
Battle in Ukraine
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 mech_infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
5 artilleries moved from Persia to Eastern Persia
3 artilleries moved from Iraq to Persia
1 fighter and 2 tactical_bombers moved from Iraq to Persia
1 aaGun moved from Iraq to Persia
23 mech_infantrys moved from Iraq to Eastern Persia
3 bombers moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from West India to Eastern Persia
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Rostov to Bryansk
3 bombers moved from Ukraine to Western Germany
1 mech_infantry moved from Karelia to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Poland
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour and 10 mech_infantrys moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Persia
3 armour and 7 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,6,5,5,5,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs (9 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
UK_Pacific regular : 0,00
Russians regular : 0,67
Germans regular : -2,00
@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
now that was a dicing and a half holy crap
Big swing, I don’t know if it was in time for the axis…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 4 infantry moved from Samara to Russia
Place Units - Russians
1 aaGun and 2 armour placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
4 marines moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 infantry, 4 marines, 13 submarines, 7 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 4 marines moved from 25 Sea Zone to Midway
2 infantry moved from Sakha to Buryatia
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 15 fighters, 13 submarines, 7 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 13 submarines in 25 Sea Zone, round 2 : 2/13 hits, 4,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 15 fighters, 13 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 armour, 7 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 11 carriers, 3 cruisers, 1 destroyer, 4 fighters and 18 submarines moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Hopei to Kwangsi
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
6 fighters moved from Spain to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from Spain to Western Germany
2 bombers moved from Spain to 112 Sea Zone
2 bombers moved from Spain to Western Germany
1 bomber moved from Spain to Germany
3 bombers moved from Spain to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Russia to Persia
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 112 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 destroyer and 9 fighters
Germans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 5 bombers, 1 carrier, 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 5/15 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 6/6 hits, 2.67 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 5 bombers and 5 fighters in 112 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 5 bombers and 3 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 carrier, 1 destroyer and 6 fighters
Casualties for Germans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern France: 2 fighters
EDIT: Adding units owned by Americans to Spain: 1 fighter
EDIT: Turning off Edit Mode
3 bombers moved from 112 Sea Zone to Spain
2 bombers moved from 112 Sea Zone to Spain
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Spain
1 bomber moved from Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
5 fighters moved from Eastern United States to Spain
8 armour and 2 infantry moved from Spain to Southern France
5 armour and 5 infantry moved from Central United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 armour and 5 infantry moved from 91 Sea Zone to Spain
1 carrier and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 bomber moved from Persia to Egypt
Place Units - Americans
3 armour, 3 infantry and 4 mech_infantrys placed in Western United States
2 armour and 1 artillery placed in Spain
2 armour and 1 artillery placed in Southern France
Americans undo move 2.
Americans undo move 2.
3 armour placed in Southern France
1 armour and 2 artilleries placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans AA : -0.67
Germans regular : 5.83
I assumed your scrambles and intercepts… I think after those results you wouldn’t want to change anything lol. What are you feeding your germans?!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Yunnan to Burma
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 armour, 7 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 11 carriers, 3 cruisers, 1 destroyer, 4 fighters and 18 submarines moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Hopei to Kwangsi
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
6 fighters moved from Spain to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from Spain to Western Germany
2 bombers moved from Spain to 112 Sea Zone
2 bombers moved from Spain to Western Germany
1 bomber moved from Spain to Germany
3 bombers moved from Spain to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Russia to Persia
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 112 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 destroyer and 9 fighters
Germans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 5 bombers, 1 carrier, 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 5/15 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 6/6 hits, 2.67 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 5 bombers and 5 fighters in 112 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 5 bombers and 3 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 carrier, 1 destroyer and 6 fighters
Casualties for Germans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern France: 2 fighters
EDIT: Adding units owned by Americans to Spain: 1 fighter
EDIT: Turning off Edit Mode
3 bombers moved from 112 Sea Zone to Spain
2 bombers moved from 112 Sea Zone to Spain
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Spain
1 bomber moved from Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
5 fighters moved from Eastern United States to Spain
8 armour and 2 infantry moved from Spain to Southern France
5 armour and 5 infantry moved from Central United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 armour and 5 infantry moved from 91 Sea Zone to Spain
1 carrier and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 bomber moved from Persia to Egypt
Place Units - Americans
3 armour, 3 infantry and 4 mech_infantrys placed in Western United States
2 armour and 1 artillery placed in Spain
2 armour and 1 artillery placed in Southern France
Americans undo move 2.
Americans undo move 2.
3 armour placed in Southern France
1 armour and 2 artilleries placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Yunnan to Burma
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 3 infantry moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 fighters moved from Egypt to Saudi Arabia
2 armour moved from Egypt to Saudi Arabia
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 armour moved from Russia to Vologda
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
4 artilleries and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Vologda
British attack with 2 armour
Germans defend with 1 infantry
British roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Vologda
British win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
British attack with 4 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 4 armour, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Saudi Arabia
British roll dice for 4 armour and 2 fighters in Saudi Arabia, round 3 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Saudi Arabia
British win, taking Saudi Arabia from Germans with 4 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in West India
British attack with 2 armour and 4 infantry
Germans defend with 3 armour
British roll dice for 2 armour and 4 infantry in West India, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 3 armour in West India, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 2 armour and 4 infantry in West India, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 3 armour in West India, round 3 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - British
2 fighters moved from Saudi Arabia to Egypt
3 fighters moved from Union of South Africa to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 3 artilleries and 4 infantry
Combat Hit Differential Summary :
Americans regular : -1.33
Germans AA : -0.67
Germans regular : 4.17
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 0 PUs;
Italians buy nothing; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 fighter owned by the Italians retreated
Americans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,3,6,5,5,3,6
Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 carriers and 1 fighter moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
2 bombers moved from Southern France to Egypt
2 bombers moved from India to Egypt
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 carriers and 1 fighter moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
2 bombers moved from Southern France to Egypt
2 bombers moved from India to Egypt
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :