L21 BM3 Ghostglider vs trulpen (+21)


  • Shifting some subs.


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Buryatia to Yenisey
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 0/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,3,1,2,5
            Italians collect 11 PUs (7 lost to blockades); end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
            Battle in India
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll AA dice in India : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in India
                ANZAC win, taking Shan State from Japanese, taking India from Japanese, taking Ceylon from Americans, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Borneo from Americans, taking Kwangtung from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Queensland to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Japanese AA : -0,50
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
            Battle in India
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll AA dice in India : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in India
                ANZAC win, taking Shan State from Japanese, taking India from Japanese, taking Ceylon from Americans, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Borneo from Americans, taking Kwangtung from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Queensland to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            Turning on Edit Mode
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            EDIT: 1 destroyer and 3 submarines moved from 67 Sea Zone to 87 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Japanese AA : -0,50
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 15 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            3 fighters moved from Southern Italy to Yugoslavia
            1 fighter moved from Western Germany to Romania
            1 mech_infantry moved from Persia to Syria
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Syria
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Germany to Romania
            2 bombers moved from Northwest Persia to Trans-Jordan
            1 bomber and 1 fighter moved from Caucasus to Greece
    
        Combat - Germans
            Air Battle in Greece
                Germans attacks with 2 units heading to Greece
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Greece
                    Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
                Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Greece causes 4 damage total. 
            Battle in Yugoslavia
                Germans attack with 3 fighters and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Romania
                Germans attack with 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 3 armour, 2 bombers and 3 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Trans-Jordan, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Syria
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Syria, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
            12 armour and 25 mech_infantrys moved from Caucasus to Iraq
            2 bombers moved from Caucasus to Southern Italy
            1 bomber and 1 fighter moved from Greece to Southern Italy
            2 fighters and 2 tactical_bombers moved from Syria to Iraq
            1 fighter moved from Romania to Germany
            3 fighters moved from Yugoslavia to Southern Italy
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Bryansk
            1 artillery and 4 infantry moved from Bryansk to Russia
            34 artilleries and 52 infantry moved from Tambov to Russia
            2 bombers moved from Trans-Jordan to Southern Italy
            1 infantry moved from Smolensk to Archangel
            2 artilleries and 3 infantry moved from Smolensk to Russia
            1 fighter moved from Denmark to Germany
            1 tactical_bomber moved from Denmark to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Caucasus
            4 artilleries and 6 infantry placed in Western Germany
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,6,4,2,1,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,4,6,6,5,6,5,4,3,1,2,1,2,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Americans AA : -0.17
    Germans regular : -0.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys in Archangel, round 2 : 27/88 hits, 18,67 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Italians with 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 3 infantry moved from Yunnan to Burma
            2 fighters moved from Yunnan to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 8,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble? Also, do you want to move your Russia AA’s to your troops?


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    Scramble? Also, do you want to move your Russia AA’s to your troops?

    No scramble, thanks.

    Yes, the 4 aa should’ve joined the army.


  • Also blitzing Nenetsia and Urals makes sense. Was a bit hasty.


  • AA missed and I got 2 bombardment hits.
    Do you want to take casulties round by round?


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    AA missed and I got 2 bombardment hits.
    Do you want to take casulties round by round?

    Yes, it’s too important not to. :)


  • With such a crappy start for the good guys, the 2 aa will take the hit from bombardment.


  • My aa’s are useless anyway.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.17
    British AA : -1.00
    

    Savegame


  • 14 more hits


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    14 more hits

    Ok, will go with max d, so kill the 4 midget-inf, 1 sb and 9 UK-inf.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
                    British roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 11 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 16/37 hits, 16.00 expected hits
                    16 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 1 bomber owned by the British, 3 infantry owned by the French and 9 infantry owned by the British lost in Egypt
                    Japanese roll dice for 19 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 9/24 hits, 12.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -4.50
    British AA : -1.00
    British regular : 0.00
    

    Savegame


  • 9 hits in round 2


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    9 hits in round 2

    Kill 9 land and keep 2 art.

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