@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern Poland
3 artilleries and 6 infantry moved from Germany to Poland
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Northern Italy to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
5 armour and 2 mech_infantrys moved from France to Germany
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 submarines moved from 106 Sea Zone to 103 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Need the Scramble orders for the british channel.
@robson said in Squire/Stough v Robson/Feltmarskal:
Need the Scramble orders for the british channel.
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern Poland
3 artilleries and 6 infantry moved from Germany to Poland
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Northern Italy to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
5 armour and 2 mech_infantrys moved from France to Germany
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 submarines moved from 106 Sea Zone to 103 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
French roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 bomber owned by the Germans lost in 91 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for French: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
2 fighters moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Alexandria
Place Units - Germans
7 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 0,00
Germans regular : 0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
2 carriers moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
5 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
4 infantry moved from Anhwe to Hopei
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 fighter moved from Shan State to Hunan
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 artilleries placed in Kiangsu
2 infantry placed in Japan
Japanese undo move 3.
2 artilleries placed in Kiangsu
Japanese undo move 3.
1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,83
UK_Pacific regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Wake Island
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Wake Island, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Wake Island
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Wake Island, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 carrier and 2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Italians regular : 0.00
Japanese regular : 0.33
British regular : 1.83
@feltmarskal i am on vacation until Thursday evening. Would you mind playing the Italians for me this round? I can continue on Thursday evening.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 infantry moved from Albania to Greece
2 armour moved from Yugoslavia to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
1 infantry moved from Kenya to Italian Somaliland
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/7 hits, 3,00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/5 hits, 2,67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Alexandria
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Neutral_Allies regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,2,1,4,2,4,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,2,1,4,2,4,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 5 infantry moved from Poland to Eastern Poland
12 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
3 tactical_bombers moved from Western Germany to Western Ukraine
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Finland to Norway
2 submarines moved from 103 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 1 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/7 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from Belarus to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 tactical_bomber moved from 81 Sea Zone to Alexandria
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 submarine moved from 111 Sea Zone to 105 Sea Zone
6 infantry moved from Yenisey to Timguska
12 infantry moved from Yakut S.S.R. to Yenisey
10 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun and 7 infantry moved from Archangel to Smolensk
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Hunan to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 62 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/10 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 3 fighters and 3 tactical_bombers in 62 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Java to Shan State
2 fighters moved from Malaya to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kweichow to Shan State
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 aaGun moved from Jehol to Chahar
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -1,67
UK_Pacific regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 armour moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 armour moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Eastern Persia to Egypt
1 infantry moved from Persia to Iraq
1 cruiser and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Germans: 2 submarines
Battle in Gibraltar
British attack with 1 fighter and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
2 transports placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Italians regular : -0.67
Japanese regular : 1.00
Germans regular : 0.67
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 bomber moved from Alexandria to 81 Sea Zone
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 0/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 4 : 0/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 5 : 0/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 6 : 1/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Morocco, round 6 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 7 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Morocco, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Romania to Bessarabia
2 armour moved from Greece to Romania
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from 81 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,6
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -2,67
Italians regular : -4,00