Took destroyer hit on sub instead of tilting BB.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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I’ll move the sb as well to Davao.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 bomber EDIT: Adding units owned by Japanese to Davao: 1 bomber EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 cruisers moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Malta Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 2 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 98 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 airfield and 1 armour Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone 3 fighters moved from Queensland to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 carrier moved from 9 Sea Zone to 14 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 tactical_bomber moved from Eastern United States to 14 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 104 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,33 Japanese regular : 0,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 artilleries and 13 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Hopei Chinese creates battle in territory Kiangsi Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kiangsi Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 bomber EDIT: Adding units owned by Japanese to Davao: 1 bomber EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 cruisers moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Malta Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 2 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 98 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 airfield and 1 armour Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone 3 fighters moved from Queensland to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 carrier moved from 9 Sea Zone to 14 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 tactical_bomber moved from Eastern United States to 14 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 104 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 artilleries and 13 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Hopei Chinese creates battle in territory Kiangsi Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kiangsi Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 bomber moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Kenya to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery moved from Iraq to 82 Sea Zone 1 marine moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 3 fighters moved from Gibraltar to 97 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Szechwan to Shan State Combat - British Battle in Libya Battle in 97 Sea Zone British attack with 1 destroyer and 3 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking Libya from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry Italians roll AA dice in Egypt : 0/3 hits, 0,50 expected hits British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/13 hits, 5,00 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits, 4,50 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 3 artilleries owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 53 Casualties for British: 1 artillery and 4 infantry Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Central Africa to French Equatorial Africa 3 fighters moved from 97 Sea Zone to Malta 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Quebec to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 aaGun and 10 infantry moved from Eastern India to Burma 1 fighter moved from Shan State to Eastern India 1 tactical_bomber moved from Shan State to Hunan 1 fighter moved from Szechwan to Hunan 1 bomber moved from Egypt to Western India 1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 73 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : 1,00 Italians regular : 0,00 Japanese regular : 1,33 British regular : 7,00 Italians AA : -0,50
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Wow, 11 hits in Cairo instead of 5. Kind of compensates for the russian debacle earlier.
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ouch…that may have been a turning point. If Moscow rolls dont go well, this game my be in the books.
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Moscow looks rather shaky though.
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@trulpen I think the odds are about the same as what you had going into Egypt
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Perhaps slightly worse, but about the same. Think my battle was about 60-70 %, while Moscow might be 50-60 % in favour for G.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Moscow looks rather shaky though.
I meant shaky for the ruskijs. Not a definite battle, but there’s a clear risk that Russia implodes.
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I was thinking about holding off a round or two before attacking Moscow, but Egypt kind of forced my hand. The axis is not going to get much stronger with the loss of Africa. I think its a now or never kind of situation
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 battleship, 2 cruisers and 2 transports moved from 100 Sea Zone to 99 Sea Zone Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from South Australia to Queensland 3 fighters moved from 32 Sea Zone to Wake Island 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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feels a little suicidal, but here goes nothing… just wanted you to see whats coming. I’ll start the rolls in a few minutes. Did you say there was a code I could put in the dice server to generate more low numbers?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 12 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Smolensk to Russia 3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Russia 4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Vyborg to Leningrad 1 artillery and 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad Combat - Germans Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Leningrad, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 25 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 18/41 hits, 16.33 expected hits Russians roll dice for 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys in Russia, round 2 : 16/38 hits, 15.33 expected hits 16 infantry owned by the Russians, 1 artillery owned by the Germans, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 11/25 hits, 12.83 expected hits Russians roll dice for 5 armour, 3 fighters, 9 infantry and 5 mech_infantrys in Russia, round 3 : 8/22 hits, 10.00 expected hits 2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 fighters and 4 tactical_bombers in Russia, round 4 : 9/17 hits, 9.17 expected hits Russians roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Russia, round 4 : 6/11 hits, 6.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians and 6 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Russia, round 5 : 5/11 hits, 6.17 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 50PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 14 armour, 1 artillery, 12 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Russia to Southern Belarus 4 fighters and 3 tactical_bombers moved from Russia to Smolensk 7 artilleries and 8 infantry moved from Southern Belarus to Smolensk 1 artillery and 1 infantry moved from Finland to Karelia 1 artillery moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from France to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour, 2 artilleries and 2 infantry placed in Germany 1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3 Germans collect 56 PUs (2 lost to blockades); end with 107 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33 Russians AA : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Penza: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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triplea_37036_5rus 6.4.tsvg
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@trulpen use this file pls triplea_37036_5rus 6.4 II.tsvg
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again sorry, if ok pls use this file triplea_37036_5rus III.tsvg