@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Freh (x) v DD716 (L+12), BM3
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@freh no problem.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Tobruk to Alexandria 1 battleship and 2 cruisers moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Malta Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Malta British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 aaGun Battle in Alexandria Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Tobruk 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to Algeria 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British AA : 0.83 British regular : 1.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Western Germany to Malta 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Baltic States 1 submarine moved from 71 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour moved from Germany to Baltic States Combat - Germans Battle in Malta Germans attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Baltic States, round 2 : 3/11 hits, 2.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to 96 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Poland to Western Ukraine 3 aaGuns, 14 armour, 7 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Belarus to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Southern France to Yugoslavia 1 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Vyborg to Karelia 7 infantry moved from Finland to Karelia 2 bombers moved from Malta to Southern Italy Place Units - Germans 3 submarines placed in 93 Sea Zone 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Novgorod to Belarus 2 fighters moved from Archangel to Belarus 1 tactical_bomber moved from Archangel to Belarus 1 submarine moved from 111 Sea Zone to 125 Sea Zone Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 3 artilleries and 2 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 4 infantry moved from Archangel to Vologda 6 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Volgograd to Tambov 2 infantry moved from Olgiy to Kansu 6 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns and 4 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 1 mech_infantry placed in Volgograd 9 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Anhwe to Burma 2 fighters moved from 36 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Anhwe to Burma 2 fighters moved from 36 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians -
@DannyDuck716 scramble? (second file)
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@freh yes scramble
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Anhwe to Burma 2 fighters moved from 36 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Borneo Battle in Aleutian Islands Battle in Sumatra Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 6 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 10/27 hits, 11.17 expected hits UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 3 fighters and 13 infantry in Burma, round 2 : 10/21 hits, 8.00 expected hits 9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 5/17 hits, 8.50 expected hits UK_Pacific roll dice for 5 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 1/12 hits, 5.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Burma, round 4 : 8/16 hits, 8.17 expected hits UK_Pacific roll dice for 4 artilleries and 3 fighters in Burma, round 4 : 5/7 hits, 3.33 expected hits 5 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 artilleries owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 6 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Chinese: 1 fighter Battle in 54 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/13 hits, 6.83 expected hitsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -4.17 British AA : 0.00 UK_Pacific regular : -0.33 -
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport;
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport7 hits - OOL?
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@freh max defense
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Anhwe to Burma 2 fighters moved from 36 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Borneo Battle in Aleutian Islands Battle in Sumatra Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 6 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 10/27 hits, 11.17 expected hits UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 3 fighters and 13 infantry in Burma, round 2 : 10/21 hits, 8.00 expected hits 9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 5/17 hits, 8.50 expected hits UK_Pacific roll dice for 5 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 1/12 hits, 5.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese roll dice for 5 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Burma, round 4 : 8/16 hits, 8.17 expected hits UK_Pacific roll dice for 4 artilleries and 3 fighters in Burma, round 4 : 5/7 hits, 3.33 expected hits 5 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 artilleries owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 6 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 12 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Chinese: 1 fighter Battle in 54 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 1/11 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 10/13 hits, 6.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 54 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 submarine owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 131 Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Japanese 2 carriers moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Burma to French Indo China 1 fighter moved from Burma to Kiangsi 4 fighters moved from Burma to Kiangsi 4 tactical_bombers moved from Burma to Kiangsi 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -4.00 Japanese regular : -1.33 British AA : 0.00 UK_Pacific regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from 16 Sea Zone to Aleutian Islands 1 carrier moved from 16 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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@freh scramble in SZ 6?
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@dannyduck716 no scramble
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from 16 Sea Zone to Aleutian Islands 1 carrier moved from 16 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from 16 Sea Zone to Aleutian Islands 1 carrier moved from 16 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Szechwan, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Kenya to Italian Somaliland 1 infantry moved from Ethiopia to Italian Somaliland 1 destroyer moved from 71 Sea Zone to 82 Sea Zone 1 cruiser moved from 71 Sea Zone to 82 Sea Zone 1 battleship and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Syria to Trans-Jordan Combat - British Battle in 82 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Italian Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italian Somaliland British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 fighters, 1 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 tactical_bombers moved from Alexandria to Egypt 3 fighters moved from Alexandria to Egypt 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 artillery moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 3 artilleries and 6 infantry moved from India to Burma 1 bomber moved from Archangel to Bryansk 4 fighters moved from Archangel to Bryansk Place Units - British 2 fighters and 1 infantry placed in Egypt 1 armour placed in Union of South Africa 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 1.00 Italians regular : 1.67 Japanese regular : -1.00 Germans regular : -0.17 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 armour moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :





