• TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Shan State to Malaya
            1 artillery moved from Shan State to Malaya
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kansu to Kazakhstan
            2 mech_infantrys moved from Suiyuyan to Novosibirsk
            1 armour moved from Suiyuyan to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Suiyuyan to Novosibirsk
            1 bomber moved from Malaya to Kazakhstan
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 mech_infantrys
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Shensi
            2 mech_infantrys moved from Kweichow to Sikang
            2 mech_infantrys moved from Shantung to Chahar
            1 armour moved from Jehol to Manchuria
            1 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 artillery, 1 fighter and 1 infantry placed in Japan
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Americans : 0.00
    Russians : 0.67
    Japanese : -1.17
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            2 transports moved from 107 Sea Zone to 106 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            2 transports moved from 107 Sea Zone to 106 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 3 bombers and 2 fighters
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery
                    Americans roll dice for 3 bombers and 2 fighters in Southern France, round 2 : 2/5 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
                    2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            2 artilleries and 3 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 armour moved from Northwest Persia to Volgograd
            1 artillery moved from Northwest Persia to Caucasus
            2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Egypt
            1 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Yunnan
            5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 31 PUs; 
            British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 armour moved from Northwest Persia to Volgograd
            1 artillery moved from Northwest Persia to Caucasus
            2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Egypt
            1 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Yunnan
            5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Algeria
                British attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/24 hits, 7.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Algeria to 94 Sea Zone
            1 fighter moved from Algeria to 94 Sea Zone
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour and 2 infantry placed in Iraq
            1 infantry placed in Egypt
            1 infantry placed in United Kingdom
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Southern France
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,2,5
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 infantry moved from India to Burma
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 7

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 mech_infantry moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  French take 37 Sea Zone from Japanese
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 7
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 mech_infantry moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  French take 37 Sea Zone from Japanese
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - French
            Battle in Borneo
    
        Non Combat Move - French
            1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; 
            Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 artillery and 5 infantry moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            7 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Novosibirsk to Vologda
            1 bomber moved from Ukraine to Vologda
            1 bomber moved from Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; 
            Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 artillery and 5 infantry moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            7 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Novosibirsk to Vologda
            1 bomber moved from Ukraine to Vologda
            1 bomber moved from Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery and 6 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry
                    Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/12 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/12 hits, 5.50 expected hits
                    4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.83 expected hits
                    3 infantry owned by the Germans, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 7 infantry
                Casualties for Americans: 1 artillery, 1 bomber, 5 fighters and 5 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            6 infantry moved from Western Germany to France
            1 artillery and 4 infantry moved from Germany to Poland
            3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Vologda to Ukraine
            1 artillery and 1 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Ukraine
            3 infantry placed in Southern France
            5 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 4.33
    Americans : -3.67
    Russians : 0.67
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; 
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Samara to Novosibirsk
            1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Olgiy to Kansu
            1 fighter moved from Bryansk to Novosibirsk
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov
            1 armour, 1 artillery and 5 infantry moved from Karelia to Finland
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; 
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Samara to Novosibirsk
            1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Olgiy to Kansu
            1 fighter moved from Bryansk to Novosibirsk
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov
            1 armour, 1 artillery and 5 infantry moved from Karelia to Finland
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Finland
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Germans defend with 1 aaGun, 2 artilleries and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Finland, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 5/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys in Korea, round 2 : 5/17 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Korea
            1 infantry moved from Russia to Bryansk
            1 aaGun moved from Amur to Korea
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Rostov to Russia
            1 aaGun moved from Karelia to Novgorod
            1 fighter moved from Novosibirsk to Samara
            1 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            Russians undo move 1.
            1 artillery and 1 infantry placed in Novgorod
            4 artilleries placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : 7.17
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol
            2 mech_infantrys moved from Sikang to Yunnan
            1 armour moved from Timguska to Kansu
            2 mech_infantrys moved from Chahar to Kansu
            1 bomber moved from Shensi to Kansu
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol
            2 mech_infantrys moved from Sikang to Yunnan
            1 armour moved from Timguska to Kansu
            2 mech_infantrys moved from Chahar to Kansu
            1 bomber moved from Shensi to Kansu
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                French defend with 1 transport
                    1 transport owned by the French lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for French: 1 transport
            Battle in Jehol
                Japanese attack with 1 armour, 2 artilleries and 13 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 13 infantry in Jehol, round 2 : 7/16 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
                    AA fire in Yunnan : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/20 hits, 7.00 expected hits
                    Chinese roll dice for 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 11/24 hits, 9.00 expected hits
                    7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 5 artilleries and 1 fighter in Yunnan, round 3 : 6/9 hits, 3.67 expected hits
                    Chinese roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in Yunnan, round 3 : 7/19 hits, 7.33 expected hits
                    5 artilleries owned by the Japanese, 2 armour owned by the Japanese and 6 infantry owned by the British lost in Yunnan
                1 armour owned by the Japanese retreated to French Indo China
                Chinese win with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -31
                Casualties for Japanese: 2 armour, 7 artilleries, 7 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 11 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to 36 Sea Zone
            4 aaGuns moved from Manchuria to Jehol
            1 bomber moved from Kansu to French Indo China
    
        Place Units - Japanese
            1 tactical_bomber placed in Japan
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -0.17
    Chinese : 1.00
    Japanese : 3.67
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            3 artilleries placed in Western United States
            1 destroyer placed in 10 Sea Zone
            4 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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